Page 79 - Lords of Madness: The Book of Aberrations
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About half the time, a urophion operates in solitude. The     Mind Blank: This spell is perfect for masking one creature
               rest of the time, two or more urophions work in concert. These   against detection by an elder brain for 24 hours. It is the best
               groups are much more dangerous. They allow intruders to   defense available when facing mind flayers. Its biggest draw-

               move past the first urophions; the last one springs the ambush,   back is the need for a high-level spellcaster.

               then the others seal off the route of escape.       Nondetection: While this spell is potentially effective against
                                                                 the elder brain’s telepathic awareness, a spellcaster must be
              Inquisitions (EL 14)                               very high in level to resist an elder brain’s caster level check.

               If the mind flayers of Lagurno become aware of an intrusion into     Psionic powers that might be tried in an attempt to block
               their  hidden city, as opposed to adventurers bumbling around in   an elder brain’s detection include the following:
                                                                   Conceal Thoughts: Since the elder brain’s telepathic awareness

               the passages around the thrall village, they quickly and efficiently
      CHAPTER 4  THE MIND   FLAYERS  organize inquisitions to hunt down and destroy the intruders.   offers no saving throw, conceal thoughts does not help.
                                                                   Detect Remote Viewing: Telepathic awareness is not a clairsen-
                 A typical inquisition in Hidden Lagurno consists of the
                                                                 tience power but a supernatural ability, so this power does not
               following creatures:
                 Mind Flayer (4): hp 44 each; Monster Manual page 186.
                                                                 help.
                 Troll Hunter: hp 130; Monster Manual page 247.
                                                                 spell of the same name, is the best protection possible against
                 Troll (2): hp 63 each; Monster Manual page 247.    Mind Blank, Personal or Psionic: The psionic power, like the

                 Duergar  Warrior  (Warrior  1)  (8):  hp  9  each;  Monster   an elder brain or a mind flayer. Also as with the spell, its biggest
               Manual page 92.                                   drawback is its high level.

                                                                   Null Psionics Field: This field blocks the elder brain’s probing
              The Final Defense                                  and has the capacity to shield multiple individuals.
               The last line of defense for the community is the elder brain     Power Resistance: Telepathic awareness is not a power and
               itself. The elder brain constantly scans passages and tunnels   therefore not subject to power resistance (or spell resistance,
               in and surrounding the city with its divination magic, looking   for that matter).
               for any living, thinking creatures. If it finds sentient beings     Remote View Trap: This power offers no protection against an

               that it cannot recognize or identify, it mobilizes active defenses   elder brain’s telepathic awareness, but if the brain attempts to
               against the intruders.                            use a scrying power to view the intruders, it becomes subject
                 As long as intruders remain outside the elder brain’s zone   to the spell’s effect.
               of telepathic awareness (more than 350 feet from the brain, in     Suspend Life: A character under the effect of this power is
               other words), standard defenses against scrying magic should   undetectable as anything but a corpse. A character could be

               serve to conceal them from its searching mind. The elder brain   suspended, and then smuggled into a mind flayer compound.
               is an exceptionally potent psion, and its divinations are power-  This unorthodox approach could work.
               ful enough to shatter simple defenses such as nondetection.
                 Within the elder brain’s zone of telepathic awareness, there  UPPER LAGURNO
               are few ways to avoid being detected. Standard defenses against   Upper Lagurno appears as a normal duergar village in most
               clairvoyance and clairsentience don’t work because the elder brain   respects. Huts of stone with moss roofs crowd the center of
               doesn’t search for visual or audio clues; it scans for thought.   town. On the lower side, a collecting pool stores water that
               The only effective defense is one that shields a character’s   drips from overhanging stalactites. Animals are penned or kept
               thoughts from any sort of detection, not just mind reading.  in sunken pits. Mushrooms grow abundantly in side caverns.
                 The following spells are useful or useless against an elder   In other words, nothing readily apparent about the village
               brain as noted.                                   alerts anyone that it’s more than meets the eye.
                 Antimagic Field: This spell blocks an elder brain’s detection     Almost every illithid community uses its thralls as a form


               entirely. Creatures protected by an antimagic field are completely   of camouflage. Because the mind flayers rarely linger in the

               hidden. The chief drawback of this defense is its high level and   thrall village without good reason, travelers logically assume
               short duration.                                   that the duergar (in this case) are the masters of the place.
                 Detect Scrying: This spell does not help against the elder     The entrance to the illithids’ deeper lair might be hidden
               brain’s telepathic awareness, because the elder brain’s ability   inside a home, a temple, a well, a protected cave, or another
               is not a divination (scrying) effect.             secret location. It is designed to blend into the site and not
                 False Vision: This spell offers no protection because the elder   stand  out  or  attract  attention  as  an  unusual  structure.  It
               brain isn’t “looking” into an area and can’t be fooled by images.   won’t necessarily be the biggest, cleanest, strongest, or best-

               The spell doesn’t mask the user’s thoughts, so it has no effect   protected edifice in the village. The entry point to the mind
               in this case.                                     flayer community proper is always guarded (from the inner

                 Globe of Invulnerability: This spell has no effect against an   side)  by  illithids  that  visually  inspect  and  mentally  scan
               elder  brain’s  detection  because  the  elder  brain’s  telepathic   everyone seeking entrance. Three illithids remain on hand
               awareness is a supernatural ability.              to perform this vital service at the entry point to Hidden


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