Page 92 - Lords of Madness: The Book of Aberrations
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Enslave (Su): Three times a day, a neogi can try to enslave   adult neogi let large numbers of spawn loose on the outskirts
          any one living creature within 30 feet. This ability functions   of their community and leave them to fend for themselves.

          similarly to a dominate monster spell (caster level 16th; Will     Unlike the monstrous vermin they seem to be at first glance,
          DC  15).  An  enslaved  creature  obeys  the  neogi’s  telepathic   neogi spawn are sentient and self-aware. They are quite cun-
          commands to the letter. The subject can attempt a new DC 15   ning and cooperate to bring down larger prey—or to turn on
          Will save every 24 hours to break free. Otherwise, the neogi’s   their weaker siblings if other prey is not available.
          control is broken only by the death of the neogi or the enslaved
          creature, by a remove curse or dispel magic effect, or if the neogi  Combat
          travels more than 1 mile from the enslaved creature. At any   Neogi spawn hunt each other, but if they notice other prey, they

          given time, a neogi can have a number of creatures enslaved by   charge toward it. In combat, they flood over a single creature,

          means of this ability equal to 1 + its Cha modifier (but neogi   biting until it succumbs to their poison. These little horrors
          also keep additional slaves in the normal, nonmagical manner).   then devour the victim.             TAKERS  CHAPTER 5
          The save DC is Charisma-based.                     Poison (Ex): Injury, Fortitude DC 11, initial damage 1d4   THE SLAVE
            Neogi do not need to use this ability to control their umber   Dex, secondary damage 1d4 Wis.
          hulk slaves (see Neogi Society, below).
                                                          GREAT OLD MASTER
        NEOGI SPAWN                                         Huge Aberration
          Tiny Aberration                                   Hit Dice: 10d8+20 plus 3 (68 hp)
          Hit Dice: 1d8–2 (2 hp)                            Initiative: –1
          Initiative: +3                                    Speed: 20 ft. (4 squares), climb 10 ft.
          Speed: 20 ft. (4 squares), climb 20 ft.           Armor Class: 13 (–2 size, –1 Dex, +6 natural), touch 7, flat-


          Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-  footed 14
            footed 13                                       Base Attack/Grapple: +7/+19
          Base Attack/Grapple: +0/–12                       Attack: Bite +9 melee (2d6+6 and poison)
          Attack: Bite +5 melee (1d3–4 plus poison)         Full Attack: Bite +9 melee (2d6+6 and poison)
          Full Attack: Bite +5 melee (1d3–4 plus poison)    Space/Reach: 15 ft./10 ft.
          Space/Reach: 2-1/2 ft/0 ft.                       Special Attacks: Poison, spit spawn               Illus. by M. Cotie
          Special Attacks: Poison                           Special Qualities: Darkvision 60 ft., neogi traits
          Special Qualities: Darkvision 60 ft., neogi traits  Saves: Fort +7, Ref +2, Will +9
          Saves: Fort –2, Ref +3, Will +2                   Abilities: Str 19, Dex 8, Con 14, Int 4, Wis 15, Cha 13
          Abilities: Str 3, Dex 17, Con 7, Int 3, Wis 10, Cha 2  Skills: Balance +1, Climb +12, Intimidate +3, Jump +2, Move
          Skills: Balance +4, Climb +11, Jump +0, Move Silently +4,   Silently +2, Spot +6
            Spot +1                                         Feats: Cleave, Great Fortitude, Power Attack, Toughness
          Feats: Dodge, Weapon Finesse B                    Environment: Warm marshes
          Environment: Warm marshes                         Organization: Blight (1–2 plus 10–60 spawn, 10–20 adult
          Organization:  Pack  (10–40)  or  blight  (10–60  plus  10–20   neogi, and 10–20 umber hulk slaves)
            adult neogi, 10–20 umber hulk slaves, and 1–2 great old   Challenge Rating: 6
            masters)                                             Treasure: None
          Challenge Rating: 1/3                                      Alignment: Usually chaotic evil
          Treasure: None                                                Advancement: —
          Alignment: Usually lawful evil                                        Level Adjustment: —
          Advancement: 2–3 HD (Small)
          Level Adjustment: —                                                     This  huge,  bloated,  spiderlike
                                                                                  monster has a large, eel-like head
          This small, scuttling horror seems to be                               atop  a  long  neck.  Its  mouth  is
          a spider the size of a cat, but it has                                fi lled with sharp fangs, and its eyes
          an eellike head on a long, sinuous                                        burn  with  ravenous  hunger.
          neck. Its mouth is full of tiny, sharp                                      Its  abdomen  is  huge  and
          fangs.                                                                         distended,  and  seems
                                                                                           to crawl and pulsate
          These  foul  and  dan-                                                             horribly.
          gerous  pests  usually
          are  found  only  in
          the  vicinity  of  a
          great old master.
          Sometimes
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