Page 92 - Lords of Madness: The Book of Aberrations
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Enslave (Su): Three times a day, a neogi can try to enslave adult neogi let large numbers of spawn loose on the outskirts
any one living creature within 30 feet. This ability functions of their community and leave them to fend for themselves.
similarly to a dominate monster spell (caster level 16th; Will Unlike the monstrous vermin they seem to be at first glance,
DC 15). An enslaved creature obeys the neogi’s telepathic neogi spawn are sentient and self-aware. They are quite cun-
commands to the letter. The subject can attempt a new DC 15 ning and cooperate to bring down larger prey—or to turn on
Will save every 24 hours to break free. Otherwise, the neogi’s their weaker siblings if other prey is not available.
control is broken only by the death of the neogi or the enslaved
creature, by a remove curse or dispel magic effect, or if the neogi Combat
travels more than 1 mile from the enslaved creature. At any Neogi spawn hunt each other, but if they notice other prey, they
given time, a neogi can have a number of creatures enslaved by charge toward it. In combat, they flood over a single creature,
means of this ability equal to 1 + its Cha modifier (but neogi biting until it succumbs to their poison. These little horrors
also keep additional slaves in the normal, nonmagical manner). then devour the victim. TAKERS CHAPTER 5
The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 11, initial damage 1d4 THE SLAVE
Neogi do not need to use this ability to control their umber Dex, secondary damage 1d4 Wis.
hulk slaves (see Neogi Society, below).
GREAT OLD MASTER
NEOGI SPAWN Huge Aberration
Tiny Aberration Hit Dice: 10d8+20 plus 3 (68 hp)
Hit Dice: 1d8–2 (2 hp) Initiative: –1
Initiative: +3 Speed: 20 ft. (4 squares), climb 10 ft.
Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 13 (–2 size, –1 Dex, +6 natural), touch 7, flat-
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat- footed 14
footed 13 Base Attack/Grapple: +7/+19
Base Attack/Grapple: +0/–12 Attack: Bite +9 melee (2d6+6 and poison)
Attack: Bite +5 melee (1d3–4 plus poison) Full Attack: Bite +9 melee (2d6+6 and poison)
Full Attack: Bite +5 melee (1d3–4 plus poison) Space/Reach: 15 ft./10 ft.
Space/Reach: 2-1/2 ft/0 ft. Special Attacks: Poison, spit spawn Illus. by M. Cotie
Special Attacks: Poison Special Qualities: Darkvision 60 ft., neogi traits
Special Qualities: Darkvision 60 ft., neogi traits Saves: Fort +7, Ref +2, Will +9
Saves: Fort –2, Ref +3, Will +2 Abilities: Str 19, Dex 8, Con 14, Int 4, Wis 15, Cha 13
Abilities: Str 3, Dex 17, Con 7, Int 3, Wis 10, Cha 2 Skills: Balance +1, Climb +12, Intimidate +3, Jump +2, Move
Skills: Balance +4, Climb +11, Jump +0, Move Silently +4, Silently +2, Spot +6
Spot +1 Feats: Cleave, Great Fortitude, Power Attack, Toughness
Feats: Dodge, Weapon Finesse B Environment: Warm marshes
Environment: Warm marshes Organization: Blight (1–2 plus 10–60 spawn, 10–20 adult
Organization: Pack (10–40) or blight (10–60 plus 10–20 neogi, and 10–20 umber hulk slaves)
adult neogi, 10–20 umber hulk slaves, and 1–2 great old Challenge Rating: 6
masters) Treasure: None
Challenge Rating: 1/3 Alignment: Usually chaotic evil
Treasure: None Advancement: —
Alignment: Usually lawful evil Level Adjustment: —
Advancement: 2–3 HD (Small)
Level Adjustment: — This huge, bloated, spiderlike
monster has a large, eel-like head
This small, scuttling horror seems to be atop a long neck. Its mouth is
a spider the size of a cat, but it has fi lled with sharp fangs, and its eyes
an eellike head on a long, sinuous burn with ravenous hunger.
neck. Its mouth is full of tiny, sharp Its abdomen is huge and
fangs. distended, and seems
to crawl and pulsate
These foul and dan- horribly.
gerous pests usually
are found only in
the vicinity of a
great old master.
Sometimes
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