Page 96 - Lords of Madness: The Book of Aberrations
P. 96
Neogi Defiler
Certain neogi develop a more virulent
poison and learn to spit this poison as a
ranged attack. These neogi gain levels as
rogues and are called neogi defilers. Visually, noth-
ing distinguishes these neogi from their ordinary
kin. Within neogi society, defilers are valued for their
capability, but they are not held in the high regard that
is reserved for sorcerers and slavemasters. In fact, they are
rather mistrusted. Along with their more potent poison and
spitting ability, they have strong chaotic tendencies. This
unpredictability makes defilers seem unbalanced to other TAKERS CHAPTER 5
neogi and frightens them. THE SLAVE
The sample neogi defiler shown below has applied the
Ability Focus feat to its poison, which increases its poison
save DC from 14 (normal for a neogi with its Constitution
score) to 16.
Neogi Defiler: Neogi rogue 1; CR 4; Small aberration; HD
5d8+5 plus 1d6+1; hp 31; Init +8; Spd 30 ft., climb 20 ft.; AC
20, touch 15, flat-footed 16; Base Atk +3; Grp –1; Atk +8 melee
(1d4 plus poison, bite), or +8 ranged touch (0, spit poison), or +9
ranged (1d6+1/19–20, +1 light crossbow); Full Atk +8 melee (1d4 A neogi defiler
plus poison, bite) and +3/+3 melee (1d3, 2 claws), or +8 ranged stalks its next victims
touch (0, spit poison), or +9 ranged (1d6+1/19–20, +1 light
crossbow); SA enslave, poison, sneak attack +1d6; SQ darkvision
60 ft., neogi traits, trapfinding; AL CE; SV Fort +2, Ref +7, Will
+7; Str 10, Dex 19, Con 13, Int 15, Wis 16, Cha 14.
Skills and Feats: Appraise +6, Balance +8, Climb +12, Disable
Device +8, Hide +12, Intimidate +6, Jump +8, Move Silently
+10, Search +6, Spot +7, Tumble +8; Ability Focus (poison),
Improved Initiative, Spit Poison†, Weapon Finesse .
B
† New feat described in sidebar.
Languages: Common, Undercommon, Terran, Abyssal.
Enslave (Su): Three times a day, a neogi defiler can try to
enslave any one living creature within 30 feet. This ability
functions similarly to a dominate monster spell (caster level
16th; Will DC 14). For more details, see the enslave ability
description on page 91.
Poison (Ex): Injury, Fortitude DC 16 (14 when spit), initial
damage 1d4 Dex, secondary damage 1d4 Wis.
Sneak Attack (Ex): A neogi defiler deals an extra 1d6 points of
damage on any successful attack against flat-footed or flanked
targets, or against a target that has been denied its Dexterity
bonus for any reason. This damage also applies to ranged
attacks against targets up to 30 feet away. Creatures with
concealment, creatures without discernible anatomies,
and creatures immune to extra damage from critical
hits are all immune to sneak attacks. The defiler can
choose to deliver nonlethal damage with its sneak
attack, but only when using a weapon designed
for that purpose, such as a sap
(blackjack).
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