Page 96 - Lords of Madness: The Book of Aberrations
P. 96

Neogi Defiler
          Certain  neogi  develop  a  more  virulent
          poison  and  learn  to  spit  this  poison  as  a
          ranged  attack.  These  neogi  gain  levels  as

          rogues and are called neogi defilers. Visually, noth-
          ing  distinguishes  these  neogi  from  their  ordinary

          kin. Within neogi society, defilers are valued for their
          capability, but they are not held in the high regard that
          is reserved for sorcerers and slavemasters. In fact, they are
          rather mistrusted. Along with their more potent poison and
          spitting ability, they have strong chaotic tendencies. This
          unpredictability makes defilers seem unbalanced to other                                              TAKERS  CHAPTER 5

          neogi and frightens them.                                                                              THE SLAVE

            The sample neogi defiler shown below has applied the
          Ability Focus feat to its poison, which increases its poison
          save DC from 14 (normal for a neogi with its Constitution
          score) to 16.

          Neogi Defiler: Neogi rogue 1; CR 4; Small aberration; HD

          5d8+5 plus 1d6+1; hp 31; Init +8; Spd 30 ft., climb 20 ft.; AC
          20, touch 15, flat-footed 16; Base Atk +3; Grp –1; Atk +8 melee

          (1d4 plus poison, bite), or +8 ranged touch (0, spit poison), or +9

          ranged (1d6+1/19–20, +1 light crossbow); Full Atk +8 melee (1d4   A neogi defiler
          plus poison, bite) and +3/+3 melee (1d3, 2 claws), or +8 ranged   stalks its next victims
          touch  (0,  spit  poison),  or  +9  ranged  (1d6+1/19–20,  +1  light
          crossbow); SA enslave, poison, sneak attack +1d6; SQ darkvision
          60 ft., neogi traits, trapfinding; AL CE; SV Fort +2, Ref +7, Will

          +7; Str 10, Dex 19, Con 13, Int 15, Wis 16, Cha 14.
            Skills and Feats: Appraise +6, Balance +8, Climb +12, Disable
          Device +8, Hide +12, Intimidate +6, Jump +8, Move Silently
          +10, Search +6, Spot +7, Tumble +8; Ability Focus (poison),
          Improved Initiative, Spit Poison†, Weapon Finesse .
                                                B
            † New feat described in sidebar.
            Languages: Common, Undercommon, Terran, Abyssal.
            Enslave (Su): Three times a day, a neogi defiler can try to

          enslave any one living creature within 30 feet. This ability
          functions similarly to a dominate monster spell (caster level
          16th; Will DC 14). For more details, see the enslave ability
          description on page 91.
            Poison (Ex): Injury, Fortitude DC 16 (14 when spit), initial
          damage 1d4 Dex, secondary damage 1d4 Wis.
            Sneak Attack (Ex): A neogi defiler deals an extra 1d6 points of

          damage on any successful attack against flat-footed or flanked


          targets, or against a target that has been denied its Dexterity
          bonus for any reason. This damage also applies to ranged
          attacks against targets up to 30 feet away. Creatures with
          concealment, creatures without discernible anatomies,
          and creatures immune to extra damage from critical

          hits are all immune to sneak attacks. The defiler can
          choose to deliver nonlethal damage with its sneak
          attack, but only when using a weapon designed
          for that purpose, such as a sap
          (blackjack).



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