Page 91 - Lords of Madness: The Book of Aberrations
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hazardous areas more quickly and safely than most attackers   10–20 umber hulk slaves plus 10–60 spawn and 1–2 great
               can.                                                old masters)
                 All neogi speak Common and Undercommon, and a large   Challenge Rating: 3
               number of them also speak Terran.                 Treasure: Double standard
                 Neogi Traits: The tactics of these monsters vary according   Alignment: Usually lawful evil
               to the kind of neogi involved. No neogi is particularly brave,   Advancement: By character class
               but all of them are ruthless. They all share the following abili-  Level Adjustment: +3
               ties.
                 Poison (Ex): Neogi poison is exceptionally virulent, consider-  This spiderlike monster has a long, fl exible neck and an eel-like
               ing that the creature itself is so frail. A neogi delivers its poison
                                                                 head with tiny, needle-sharp teeth. Its body is covered with stiff
      CHAPTER 5  THE SLAVE   TAKERS  with each successful bite attack. The initial damage is 1d4   hair, dyed in complex designs, and it wears a light leather harness
               points of Dexterity damage, and the secondary damage is 1d4
                                                                 for carrying pouches and weapons. Its small black eyes glitter
               points of Wisdom damage. The save DC is Constitution-based
                                                                 with intelligence.
               and includes a +3 racial bonus.
                 Immunity to Mind-Affecting Spells and Abilities (Ex): Neogi are
                                                                 most of their time trying to acquire as much wealth and power
               immune to all mind-affecting spells and abilities.  Adult neogi are the backbone of the community. They spend
                 Skills:  Adult  and  spawn  neogi  use  their  Dexterity  score   as possible.
               instead of their Strength score for Climb and Jump checks.     A neogi’s eight-legged body is covered with stiff hair, which
               Neogi have a +8 bonus on Climb checks and can always choose   makes it look something like a giant wolf spider. Instead of
               to take 10 on Climb checks even if rushed or threatened.  a spider’s head, however, the neogi has a long, flexible neck

                                                                 that extends upward and backward, then bends toward the
              ADULT NEOGI                                        front again in a large S-curve. Atop that sleek neck sits a small,
               Small Aberration                                  narrow head, like that of an eel. Its jaws are lined with tiny,
               Hit Dice: 5d8–5 (18 hp)                           needle-sharp  teeth,  and  small,  black  eyes  are  pushed  well
               Initiative: +3                                    forward on the face. An occasional individual has a narrow
               Speed: 30 ft. (6 squares), climb 20 ft.           beard growing from the front edge of its chin. A typical neogi
               Armor Class: 17 (+1 size, +3 Dex, +3 natural),    dyes its naturally tan fur in one of a multitude of different hues

               touch 14, flat-footed 14                           and patterns. Some of these patterns signify family or rank;
               Base Attack/Grapple: +3/–3                        others are just for decoration. A neogi wears simple articles of
               Attack: Bite +7 melee (1d4–2 plus poison) or light crossbow   decorative clothing and a belt or bandoleer with pouches for
                 +7 ranged (1d6/19–20)                           carrying its valuables.
               Full Attack: Bite +7 melee (1d4–2 plus poison) and 2 claws +2
                 melee (1d3–2), or light crossbow +7 ranged (1d6/19–20)  Combat
               Space/Reach: 5 ft./5 ft.                          Adult neogi are frail fighters, and they know it. Wherever

               Special Attacks: Enslave, poison                  possible, they have their umber hulk slaves (see Neogi Society,

               Special Qualities: Darkvision 60 ft., neogi traits  below) fight for them while they linger nearby looking for
               Saves: Fort +0, Ref +4, Will +6                   opportunities to use their enslave ability. Adult neogi try to
               Abilities: Str 6, Dex 17, Con 9, Int 15, Wis 14, Cha 16  make  foes  more  vulnerable  to  enslavement  by  using  their
               Skills: Appraise +6, Balance +7, Climb +11, Disable Device   poison first, delivered via a crossbow bolt (see below). These

                 +7, Intimidate +7, Jump +7, Move Silently +7, Search +6,   creatures are nimble and difficult to corner.


                 Spot +6                                           Adult neogi are proficient with simple weapons.
               Feats: Dodge, Mobility, Weapon Finesse B            Poison (Ex): Injury, Fortitude DC 14, initial damage 1d4
               Environment: Warm marshes                         Dex, secondary damage 1d4 Wis. As a standard action, an adult
               Organization:  Solitary  (1–2  plus  0–3  umber  hulk  slaves),   neogi can coat a weapon with poison from its fangs. The poison
                 nest (3–8 plus 3–8 umber hulk slaves), or blight (10–20 plus   remains active for 1 minute after application and functions as
                                                                 it does when delivered by means of a bite.


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              NEOGI AND UMBER HULKS                            safety of their allies. If possible, a neogi uses its climbing ability
              Neogi have bred umber hulks as slaves for generations. Neogi   to stay well above any possible danger. If not, the neogi remains
              are  rarely  encountered  without  their  powerful  slaves  at  their   close to its slave, so that anyone attempting to attack the neogi
              side. A single neogi with one umber hulk slave is an EL 8 en-  in melee must enter within range of the umber hulk’s confusing
              counter.                                         gaze and melee attacks.
                Neogi  are  perfectly  content  to  allow  their  umber  hulks  to     Neogi are willing to sacrifice their slaves to escape from a
              do the fighting for them, sniping at their foes from behind the   dangerous situation, and do so at the slightest provocation.
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