Page 91 - Lords of Madness: The Book of Aberrations
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hazardous areas more quickly and safely than most attackers 10–20 umber hulk slaves plus 10–60 spawn and 1–2 great
can. old masters)
All neogi speak Common and Undercommon, and a large Challenge Rating: 3
number of them also speak Terran. Treasure: Double standard
Neogi Traits: The tactics of these monsters vary according Alignment: Usually lawful evil
to the kind of neogi involved. No neogi is particularly brave, Advancement: By character class
but all of them are ruthless. They all share the following abili- Level Adjustment: +3
ties.
Poison (Ex): Neogi poison is exceptionally virulent, consider- This spiderlike monster has a long, fl exible neck and an eel-like
ing that the creature itself is so frail. A neogi delivers its poison
head with tiny, needle-sharp teeth. Its body is covered with stiff
CHAPTER 5 THE SLAVE TAKERS with each successful bite attack. The initial damage is 1d4 hair, dyed in complex designs, and it wears a light leather harness
points of Dexterity damage, and the secondary damage is 1d4
for carrying pouches and weapons. Its small black eyes glitter
points of Wisdom damage. The save DC is Constitution-based
with intelligence.
and includes a +3 racial bonus.
Immunity to Mind-Affecting Spells and Abilities (Ex): Neogi are
most of their time trying to acquire as much wealth and power
immune to all mind-affecting spells and abilities. Adult neogi are the backbone of the community. They spend
Skills: Adult and spawn neogi use their Dexterity score as possible.
instead of their Strength score for Climb and Jump checks. A neogi’s eight-legged body is covered with stiff hair, which
Neogi have a +8 bonus on Climb checks and can always choose makes it look something like a giant wolf spider. Instead of
to take 10 on Climb checks even if rushed or threatened. a spider’s head, however, the neogi has a long, flexible neck
that extends upward and backward, then bends toward the
ADULT NEOGI front again in a large S-curve. Atop that sleek neck sits a small,
Small Aberration narrow head, like that of an eel. Its jaws are lined with tiny,
Hit Dice: 5d8–5 (18 hp) needle-sharp teeth, and small, black eyes are pushed well
Initiative: +3 forward on the face. An occasional individual has a narrow
Speed: 30 ft. (6 squares), climb 20 ft. beard growing from the front edge of its chin. A typical neogi
Armor Class: 17 (+1 size, +3 Dex, +3 natural), dyes its naturally tan fur in one of a multitude of different hues
touch 14, flat-footed 14 and patterns. Some of these patterns signify family or rank;
Base Attack/Grapple: +3/–3 others are just for decoration. A neogi wears simple articles of
Attack: Bite +7 melee (1d4–2 plus poison) or light crossbow decorative clothing and a belt or bandoleer with pouches for
+7 ranged (1d6/19–20) carrying its valuables.
Full Attack: Bite +7 melee (1d4–2 plus poison) and 2 claws +2
melee (1d3–2), or light crossbow +7 ranged (1d6/19–20) Combat
Space/Reach: 5 ft./5 ft. Adult neogi are frail fighters, and they know it. Wherever
Special Attacks: Enslave, poison possible, they have their umber hulk slaves (see Neogi Society,
Special Qualities: Darkvision 60 ft., neogi traits below) fight for them while they linger nearby looking for
Saves: Fort +0, Ref +4, Will +6 opportunities to use their enslave ability. Adult neogi try to
Abilities: Str 6, Dex 17, Con 9, Int 15, Wis 14, Cha 16 make foes more vulnerable to enslavement by using their
Skills: Appraise +6, Balance +7, Climb +11, Disable Device poison first, delivered via a crossbow bolt (see below). These
+7, Intimidate +7, Jump +7, Move Silently +7, Search +6, creatures are nimble and difficult to corner.
Spot +6 Adult neogi are proficient with simple weapons.
Feats: Dodge, Mobility, Weapon Finesse B Poison (Ex): Injury, Fortitude DC 14, initial damage 1d4
Environment: Warm marshes Dex, secondary damage 1d4 Wis. As a standard action, an adult
Organization: Solitary (1–2 plus 0–3 umber hulk slaves), neogi can coat a weapon with poison from its fangs. The poison
nest (3–8 plus 3–8 umber hulk slaves), or blight (10–20 plus remains active for 1 minute after application and functions as
it does when delivered by means of a bite.
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NEOGI AND UMBER HULKS safety of their allies. If possible, a neogi uses its climbing ability
Neogi have bred umber hulks as slaves for generations. Neogi to stay well above any possible danger. If not, the neogi remains
are rarely encountered without their powerful slaves at their close to its slave, so that anyone attempting to attack the neogi
side. A single neogi with one umber hulk slave is an EL 8 en- in melee must enter within range of the umber hulk’s confusing
counter. gaze and melee attacks.
Neogi are perfectly content to allow their umber hulks to Neogi are willing to sacrifice their slaves to escape from a
do the fighting for them, sniping at their foes from behind the dangerous situation, and do so at the slightest provocation.
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