Page 9 - demo
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Rangkuman ..................................................................................................................................... 45

                 UJI  INFORMATIKA ........................................................................................................................... 47
               BAB II. PENGOPERASIAN KOMPUTER .................................................................................................. 50

                 PETA KONSEP PENGOPERASIAN KOMPUTER .................................................................................. 50
                 TUJUAN PEMBELAJARAN ................................................................................................................. 50

                    A.  Proses menyalakan komputer ........................................................................................ 51
                 A.  PROSEDUR MENYALAKAN DAN MEMATIKAN KOMPUTER ..................................... 51
                    B.  Proses Mematikan Komputer .......................................................................................... 54

                 B. OPERASI DASAR PADA SISTEM OPERASI WINDOWS ................................................ 57
                 Latihan 2.2 ..................................................................................................................................... 61

                 Rangkuman ..................................................................................................................................... 66
                 UJI  INFORMATIKA ........................................................................................................................... 68

                    A.  PEMASANGAN PERANGKAT TAMBAHAN................................................................. 71
                 C.     INTERAKSI KOMPUTER DENGAN PERANGKAT TAMBAHAN .............................. 71

                 Rangkuman ..................................................................................................................................... 76
                 EVALUASI  INFORMATIKA ................................................................................................................ 77
               C.  BAB III. APLIKASI PENGOLAH ANGKA ........................................................................................... 80

                 Peta Konsep Aplikasi Pengolah Angka ............................................................................................. 80
                 TUJUAN PEMBELAJARAN ................................................................................................................. 80

                 3.1.   Jenis-Jenis Aplikasi Pengolah Angka ............................................................................ 81
                 A.  PENGERTIAN APLIKASI PENGOLAH ANGKA............................................................... 81

                 B.  MENU DAN IKON PADA APLIKASI PENGOLAH ANGKA ............................................. 88
                 C.     FUNGSI DAN FORMULA PADA APLIKASI PENGOLAH ANGKA ............................ 90

                    9.  SHEET (Lembar Kerja) .................................................................................................... 96
               BAB IV. BAHASA PEMROGRAMAN VISUAL SEDERHANA ..................................................................... 98
               Gambar 1.1. Peta Konsep Bahasa Pemrograman Visual Sederhana ...................................... 98

                 Peta Konsep Bahasa Pemrograman Visual Sederhana .................................................................... 98
                 TUJUAN PEMBELAJARAN ................................................................................................................. 99

                 A.  ALGORITMA ............................................................................................................................. 99
                    A.  System flowchart............................................................................................................. 103
                    B.  Program flowchart ........................................................................................................... 103

                 B.  FLOWCART ............................................................................................................................ 103
                    A.  Scratch (Website) ........................................................................................................... 108

                 C.  APLIKASI PEMROGRAMAN VISUAL SEDERHANA ................................................................... 108
                    B.  Tynker (Website)............................................................................................................. 109

                    C.    Waterbear (Website) .................................................................................................. 109





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