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Rangkuman ..................................................................................................................................... 45
UJI INFORMATIKA ........................................................................................................................... 47
BAB II. PENGOPERASIAN KOMPUTER .................................................................................................. 50
PETA KONSEP PENGOPERASIAN KOMPUTER .................................................................................. 50
TUJUAN PEMBELAJARAN ................................................................................................................. 50
A. Proses menyalakan komputer ........................................................................................ 51
A. PROSEDUR MENYALAKAN DAN MEMATIKAN KOMPUTER ..................................... 51
B. Proses Mematikan Komputer .......................................................................................... 54
B. OPERASI DASAR PADA SISTEM OPERASI WINDOWS ................................................ 57
Latihan 2.2 ..................................................................................................................................... 61
Rangkuman ..................................................................................................................................... 66
UJI INFORMATIKA ........................................................................................................................... 68
A. PEMASANGAN PERANGKAT TAMBAHAN................................................................. 71
C. INTERAKSI KOMPUTER DENGAN PERANGKAT TAMBAHAN .............................. 71
Rangkuman ..................................................................................................................................... 76
EVALUASI INFORMATIKA ................................................................................................................ 77
C. BAB III. APLIKASI PENGOLAH ANGKA ........................................................................................... 80
Peta Konsep Aplikasi Pengolah Angka ............................................................................................. 80
TUJUAN PEMBELAJARAN ................................................................................................................. 80
3.1. Jenis-Jenis Aplikasi Pengolah Angka ............................................................................ 81
A. PENGERTIAN APLIKASI PENGOLAH ANGKA............................................................... 81
B. MENU DAN IKON PADA APLIKASI PENGOLAH ANGKA ............................................. 88
C. FUNGSI DAN FORMULA PADA APLIKASI PENGOLAH ANGKA ............................ 90
9. SHEET (Lembar Kerja) .................................................................................................... 96
BAB IV. BAHASA PEMROGRAMAN VISUAL SEDERHANA ..................................................................... 98
Gambar 1.1. Peta Konsep Bahasa Pemrograman Visual Sederhana ...................................... 98
Peta Konsep Bahasa Pemrograman Visual Sederhana .................................................................... 98
TUJUAN PEMBELAJARAN ................................................................................................................. 99
A. ALGORITMA ............................................................................................................................. 99
A. System flowchart............................................................................................................. 103
B. Program flowchart ........................................................................................................... 103
B. FLOWCART ............................................................................................................................ 103
A. Scratch (Website) ........................................................................................................... 108
C. APLIKASI PEMROGRAMAN VISUAL SEDERHANA ................................................................... 108
B. Tynker (Website)............................................................................................................. 109
C. Waterbear (Website) .................................................................................................. 109
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