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CHAPTER 5:  BACKGROUNDS


                        H E  BACK GROU NDS  DESCRIBED  JN  T H E   rural areas, nearly every settlement of decent size has
                        Player's Handbook  are all found in    at least one or two watch members who have the skill to
                        Faerfi n's various societies, in some   investigate crime scenes and track down criminals. If
                        form or another. This chapter offers   your prior experience is as an investigator, you have pro-
                        additional backgrounds for characters in   ficiency in Investigation rather than Athletics.
                        a Forgotten Realms campaign, many of
                        them specific to Faerfi n or to the Sword   SUGGESTED  CHARACTERISTICS
             Coast and the North in particular.                Use the tables for the soldier background in the Player's
               As in the Player's Handbook , each of the backgrounds   Handbook as the basis for your traits and motivations,
             presented here provides proficiencies, languages, and   modifying the entries when appropriate to suit your
             equipment, as well as a background feature and some-  identity as a member of the city watch.
             times a variant form. For personality traits, ideals,   Your bond is likely associated with your fellow watch
             bonds, and flaws, most of the backgrounds in this chap-  members or the watch organization itself and almost
             ter use a thematically similar background in the Player's   certainly concerns your community. Your ideal probably
             Handbook as their fou ndation.                    involves the fostering of peace and safety. An investi-
                                                               gator is likely to have an ideal connected to achieving
             CITY WATCH                                        justice by successfully solving crimes.
             You have served the community where you grew up,   CLAN CRAFTER
             standing as its fi rst line of defense against crime. You
             aren't a soldier, directing your gaze outward at possible   The Stout Folk are well  known for their artisanship
             enemies. Instead, your service to your hometown was   and the worth of their handiworks, and you have been
             to help police its populace, protecting the citizenry from   trained in that ancient tradition. For years you labored
             lawbreakers and malefactors of every stripe.      under a dwarf master of the craft, enduring long hours.
               You might have been part of the City Watch of Water-  and dismissive, sour-tempered treatment in order to
             deep, the baton-wielding police force of the City of Splen-  gain the fine skills you possess today.
             dors, protecting the common folk from thieves and rowdy   You are most likely a dwarf, but not necessarily- par-
             nobility alike. Or you might have been one of the valiant   ticularly in the North, the shield dwarf clans learned
             defenders of Silverymoon, a member of the Silverwatch or   long ago that only proud fools who are more concerned
             even one of the magic-wielding Spellguard.        for their egos than their craft turn away promising
               Perhaps you hail from Neverwinter and have served   apprentices, even those of other races. If you aren't a
             as one of its Wintershield watchmen, the newly founded   dwarf, however, you have taken a solemn oath never
             branch of guards who vow to keep safe the City of   to take on an apprentice in the craft: it is not for non-
             Skilled Hands.                                    dwarves to pass on the skills of Moradin's favored
               Even if you're not city-born or city-bred, this back-  children. You would have no difficulty,  however, finding
             ground can describe your early years as a member of   a dwarf master who was willing to receive potential ap-
             law enforcement. Most settlements of any size have   prentices who came with your recommendation.
             their own constables and police forces, and even smaller   Skill Proficiencies: History,  Insight
             communities have sheriffs and bailiffs who stand ready
                                                               Tool Proficiencies: One type of artisan's tools
             to protect their community.                       Languages: Dwarvish or one other of your choice if you
             Skill Proficiencies: Athletics, Insight            already speak Dwarvish
             Languages: Two of your choice                     Equipment: A set of artisan's tools with which you are
             Equipment: A uniform in the style of your unit and   proficient, a maker's mark chisel used to mark your
               indicative of your rank, a horn with which to summon   handiwork with the symbol of the clan of crafters you
               help, a set of manacles, and a pouch containing 10 gp   learned your skill from, a set of traveler's clothes, and
                                                                a pouch containing 5 gp and a gem worth 10 gp
             FEATURE: WATCHER'S  EYE
             Your experience in enforcing the law, and dealing with   FEATURE:  RESPECT OF THE  STOUT FOLK
             lawbreakers, gives you a feel for local laws and crimi-  As well respected as clan crafters are among outsiders,
             nals. You can easily find the local outpost of the watch   no one esteems them quite so highly as dwarves do. You
             or a similar organization, and just as easily pick out   always have free room and board in any place where
             the dens of criminal activity in a community, although   shield dwarves or gold dwarves dwell, and the individu-
             you're more likely to be welcome in the former locations   als in such a settlement might vie among themselves to
             rather than the latter.                           determine who can offer you (and possibly your compa-
                                                               triots) the finest accommodations and assistance.
             VARIANT:  INVESTIGATOR
             Rarer than watch or patrol members are a community's   SUGGESTED  CHARACTERISTICS
             investigators, who are responsible for solving crimes   Use the tables for the guild artisan background in the
             after the fact. Though such folk are seldom found in   Player's Handbook as the basis for your traits and moti-
                                                               vations, modifying the entries when appropriate to suit

                                                                                      CHAPTER 5  I BACKGROUNDS
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