Page 149 - D&D - Player's Handbook
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serving as a courtier will stand you in good stead as an   in those lands. If your background is as an agent for one
                 adventurer.                                      of the main factions of the North and Sword Coast, here
                                                                  are some possibilities.
                 Skill Proficiencies: Insight, Persuasion
                                                                    The Harpers. Founded more than a millennium ago,
                 Languages: Two of your choice
                                                                  disbanded and reorganized several times, the Harpers
                 Equipment: A set of fine clothes and a pouch
                                                                  remain a powerful, behind-the-scenes agency, which
                  containing 5 gp
                                                                  acts to thwart evil and promote fairness through knowl-
                 FEATURE:  COURT FUNCTIONARY                       edge, rather than brute force. Harper agents are often
                 Your knowledge of how bureaucracies function lets you   proficient in Investigation, enabling them to be adept
                 gain access to the records and inner workings of any no-  at snooping and spying. They often seek aid from other
                 ble court or government you encounter. You know who   Harpers, sympathetic bards and innkeepers, rangers,
                 the movers and shakers are, whom to go to for the favors   and the clergy of gods that are aligned with the Harp-
                 you seek, and what the current intrigues of interest in   ers' ideals.
                 the group are.                                     The Order of the Gauntlet. One of the newest power
                                                                   groups in Faerun, the Order of the Gauntlet has an
                 SUGGESTED  CHARACTERISTICS                        agenda similar to that of the Harpers. Its methods are
                 Use the tables for the guild artisan background in the   vastly different, however: bearers of the gauntlet are
                 Player's Handbook as the basis for your traits and moti-  holy warriors on a righteous quest to crush evil and pro-
                 vations, modifying the entries when appropriate to suit   mote justice, and they never hide in the shadows. Order
                 your identity as a courtier.                      agents tend to be proficient in Religion, and frequently
                  The noble court or bureaucratic organization where   seek aid from law enforcement friendly to the order's
                 you got your start is directly or indirectly associated   ideals, and the clergy of the order's patron gods.
                 with your bond (which could pertain to certain individu-  The Emerald Enclave. Maintaining balance in the
                 als in the group, such as your sponsor or mentor). Your   natural order and combating the forces that threaten
                 ideal might be concerned with the prevailing philosophy   that balance is the twofold goal of the Emerald Enclave.
                 of your court or organization.                    Those who serve the faction are masters of survival and
                                                                   living off the land. They are often proficient in Nature,
                 FACTION AGENT                                     and can seek assistance from woodsmen, hunters,
                                                                   rangers, barbarian tribes, druid circles, and priests who
                 Many organizations active in the North and across the
                                                                   revere the gods of nature.
                 face of Faerun aren't bound by strictures of geography.
                                                                    The Lords' Alliance. On one level, the agents of the
                 These factions pursue their agendas without regard
                                                                   Lords' Alliance are representatives of the cities and
                 for political boundaries, and their members operate
                                                                   other governments that constitute the alliance. But, as a
                 anywhere the organization deems necessary. These
                                                                   faction with interests and concerns that transcend local
                 groups employ listeners, rumormongers, smugglers,
                                                                   politics and geography, the Alliance has its own cadre
                 sellswords, cache-holders (people who guard caches of
                                                                   of individuals who work on behalf of the organizations,
                 wealth or magic for use by the faction's operatives), ha-
                                                                   wider agenda. Alliance agents are required to be knowl-
                 ven keepers, and message drop minders, to name a few.
                                                                   edgeable in History, and can always rely on the aid of
                 At the core of every faction are those who don't merely
                                                                   the governments that are part of the Alliance, plus other
                 fulfill  a small function for that organization, but who
                                                                   leaders and groups who uphold the Alliance's ideals.
                 serve as its hands, head, and heart.
                                                                    The Zhentarim. In recent years, the Zhentarim have
                  As a prelude to your adventuring career (and in prepa-
                                                                   become more visible in the world at large, as the group
                 ration for it), you served as an agent of a particular
                                                                   works to improve its reputation among the common
                 faction in Faerun. You might have operated openly or
                                                                   people. The faction draws employees and associates
                 secretly, depending on the faction and its goals, as well
                                                                   from many walks of life, setting them to tasks that serve
                 as how those goals mesh with your own. Becoming an
                                                                   the goals of the Black Network but aren't necessarily
                 adventurer doesn't necessarily require you to relinquish
                                                                   criminal in nature. Agents of the Black Network must
                 membership in your faction (though you can choose to
                                                                   often work in secret, and are frequently proficient in De-
                 do so), and it might enhance your status in the faction.
                                                                   ception. They seek aid from the wizards, mercenaries,
                 Skill Proficiencies: Insight and one Intelligence,   merchants and priesthoods allied with the Zhentarim.
                  Wisdom, or Charisma skill of your choice, as
                  appropriate to your faction                      FEATURE:  SAFE HAVEN
                 Languages: Two of your choice                     As a faction agent, you have access to a secret network
                 Equipment: Badge or emblem of your faction, a copy   of supporters and operatives who can provide assis-
                  of a seminal faction text (or a code-book for a covert   tance on your adventures. You know a set of secret signs
                  faction), a set of common clothes, and a pouch   and passwords you can use to identify such operatives,
                  containing 15 gp                                 who can provide you with access to a hidden safe house,
                                                                   free room and board, or assistance in finding informa-
                 FACTIONS  OF THE SWORD  COAST                     tion. These agents never risk their lives for you or risk
                 The lack of large, centralized governments in the North   revealing their true identities.
                 and along the Sword Coast is likely directly responsible
                 for the proliferation of secret societies and conspiracies
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