Page 151 - D&D - Player's Handbook
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stance against unauthorized involvement with other   but you might also have grown up there after being cap-
            nations and organizations. You  might have been exiled   tured and brought below when you were a child.
            for breaking one of Halruaa's many byzantine laws,   If you are a true Underdark native, you might have
            or you could be a pilgrim who seeks the shrines of the   come to the surface as an emissary of your people, or
            gods of magic.                                    perhaps to escape accusations of criminal behavior
             Kara-Tur. The continent of Kara-Tur, far to the east of   (whether warranted or not). If you aren't a native, your
            Faen1n, is home to people whose customs are unfamiliar   reason for leaving "home" probably has something to do
            to the folk of the Sword Coast. If you come from Kara-Tur,   with getting away from a bad situation.
            the people of Faerfin likely refer to you as Shou, even if
            that isn't your true ethnicity, because that's the blanket   FEATURE: ALL EYES  ON You
            term they use for everyone who shares your origin.   Your accent, mannerisms, figures of speech, and per-
              The folk of Kara-Tur occasionally travel to Faerfin as   haps even your appearance all mark you as foreign.
            diplomats or to forge trade relations with prosperous   Curious glances are directed your way wherever you go,
            merchant cartels. You might have come here as part of   which can be a nuisance, but you also gain the friendly
            some such delegation, then decided to stay when the   interest of scholars and others intrigued by far-off lands,
            mission was over.                                 to say nothing of everyday folk who are eager to hear
             Mulhorand. From the terrain to the architecture to   stories of your homeland.
            the god-kings who rule over these lands, nearly every-  You can parley this attention into access to people
            thing about Mulhorand is alien to someone from the   and places you might not otherwise have, for you and
            Sword Coast. You likely experienced the same sort of   your traveling companions. Noble lords, scholars, and
            culture shock when you left your desert home and trav-  merchant princes, to name a few,  might be interested in
            eled to the unfamiliar climes of northern Faerfin. Recent   hearing about your distant homeland and people.
            events in your homeland have led to the abolition of slav-
                                                              SUGGESTED  CHARACTERISTICS
            ery, and a corresponding increase in the traffic between
            Mulhorand and the distant parts of Faerfin.
             Those who leave behind Mulhorand's sweltering des-  PERSONALITY TRAIT
            erts and ancient pyramids for a glimpse at a different   d6   Personality Trait
            life do so for many reasons. You might be in the North   I have different assumptions from those around
            simply to see the strangeness this wet land has to offer,   me concerning personal space, blithely invading
            or because you have made too many enemies among the
                                                                     others' space in innocence, or reacting to ignorant
            desert communities of your home.
                                                                     invasion of my own.
             Sossal. Few have heard of your homeland, but many
                                                              2      I have my own  ideas about what is  and is  not food,
            have questions about it upon seeing you. Humans from
                                                                     and  I find the eating habits of those around me
            Sossal seem crafted from snow, with alabaster skin and
                                                                     fascinating, confusing, or revolting.
            white hair, and typically dressed in white.
             Sossal exists far to the northeast, hard up against   3   I have a strong code of honor or sense of propriety
            the endless ice to the north and bounded on its other    that others don't comprehend.
            sides by hundreds of miles of the Great Glacier and the   4   I express affection  or contempt in ways that are
            Great Ice Sea. No one from your nation makes the effort   unfamiliar to others.
            to cross such colossal barriers without a convincing   5   I honor my deities through practices that are
            reason. You must fear something truly terrible or seek   foreign to this land.
            something incredibly important.
                                                              6      I begin or end  my day with small traditional rituals
             Zakhara. As the saying goes among those in Faerfin
                                                                     that are unfamiliar to those around me.
            who know of the place, "To get to Zakhara, go south.
            Then go south some more." Of course, you followed an
            equally long route when you came north from your place   IDEALS
            of birth. Though it isn't unusual for Zakharans to visit   d6   Ideal
            the southern extremes of Faerfin for trading purposes,   Open. I have much to learn from the kind ly folk I
            few of them stray as far from home as you have.          meet along my way.  (Good)
             You  might be traveling to discover what wonders are   2   Reserved. As  someone new to these strange lands, I
            to be found outside the deserts and sword-like moun-     am cautious and respectful in  my dealings. (Lawful)
            tains of your homeland, or perhaps you are on a pilgrim-  3   Adventure.  I'm far from home, and everything is
            age to understand the gods that others worship, so that   strange and wonderful!  (Chaotic)
            you might better appreciate your own deities.
                                                              4      Cunning. Though  I may not know their ways,
             The Underdark. Though your home is physically
                                                                     neither do they know mine, which can  be to my
            closer to the Sword Coast than the other locations dis-
            cussed here, it is far more unnatural. You hail from one   advantage.  (Evil)
            of the settlements in the Underdark, each of which has its   5   Inquisitive.  Everything is  new, but I have a thirst to
            own strange customs and laws. If you are a native of one   learn.  (Neutral)
            of the great subterranean cities or settlements, you are   6   Suspicious.  I must be careful, for I have no way of
            probably a member of the race that occupies the place-   telling friend from foe here. (Any)




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