Page 24 - D&D - Player's Handbook
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THE  DWARVEN  PANTHEON
          Deity                           Alignment   Domains       Symbol
          Abbathor, gad of greed             NE    Trickery         jeweled dagger, point-down
          Berronar Truesilver, goddess of hearth   LG   Life,  Light   Intertwined silver rings
          and home
          Clangeddin Silverbeard, god of war   LG   War             Crossed  si lver battleaxes
          Deep Duerra, duergar goddess of    LE    Arcana, War       Mind  fl ayer sku ll
          conquest and  psionics
          Dugmaren  Brightmantle, god of discovery   CG   Knowledge   Open book
          Dumathoin, god of buried secrets   N      Death, Knowledge   Mountain silhouette with a central gemstone
          Gorm Gulthyn, god of vigilance     LG    War               Bronze half-mask
          H aela Brightaxe, goddess of war-luck   CG   War          Upright sword whose blade is  spiraled in flame
          Laduguer, duergar god of magic and   LE   Arcana,  Death   Broken arrow
          slavery
          Marthammor Duin , god of wanderers   NG   Nature, Trickery   Upright mace in front of a tall boot
          Moradin,  god of creation          LG     Knowledge        Hammer and anvil
          Sharindlar, goddess of healing     CG     Life             Burni ng needle
          Vergadain, god of luck and wealth   N    Trickery         Gold coin with the face of a dwarf
         Shrines tend to be unstaffed, kept up by the locals and   PRIESTHOOD
         visitors who use the place for prayer. A shrine might be   Priesthood is a vocation like any other, with those who
         as modest as a roadside well, where traveling merchants   undertake it often honing their abilities through a sys-
         can drop a coin to request good fortune from Waukeen,   tem of apprenticeship. At a small temple, a novice or
         or as grand as a statue of Amaunator surrounded by bra-  an acolyte might study under the only priest available.
         ziers in a pavilion in the middle of a village.   Larger temples can accommodate groups of acolytes,
           Traveling priests often seek out and visit these sites,   each learning under the direction of one or more men-
         and they act as meeting places for the faithful. When   tors responsible for training them in the duties and
         word gets around that a traveling priest of Elda th has   skills of the priesthood.
         come into town, the faithful seek her out at the holy   Once acolytes complete their education, they are often
         spring dedicated to the goddess at the edge of town.   ordained in a ritual in which a successful candidate is
           A family or business might maintain a shrine or a   invested with the responsibilities of the priesthood.
         chapel to its favored deity, perhaps a set of wind chimes
         consecrated to Akadi hung from the high branches of   CONFLICTS AND PERSECUTION
         a tree in the garden, or a wooden symbol shaped like   The moral and ethical values of the deities in FaerO.n
         the hand of Azuth in miniature displayed on a prom-  run the gamut, representing all the outlooks that their
         inent wall with a space nearby to burn a candle or   mortal followers demonstrate, from the principled
         some incense.                                     agents of good to the vicious proponents of evil. Most
                                                           cultures and societies aren't nearly as cosmopolitan as
         COMMUNING WITH THE  GODS                          the population of FaerO.n taken as a whole; as a result,
         Though many tales are told of times past when the gods   religious persecution (from the viewpoint of those who
         appeared in physical form and walked the land, occa-  garner the attention) is practiced in places where wor-
         sions of that sort are few and far between. For the most   ship of certain deities is frowned on.
         part, the gods communicate with their faithful through   Most governments that engage in persecution limit
         signs and omens, appreciated by those able to interpret   such restrictions to the establishment of formal temples,
         them. Of course, some signs are more subtle- and thus   priesthoods, and organized festivals. (On a practical
         more open to interpretation- than others.         level, it's impossible to prevent individuals from innoc-
           The most common kind of communion that worship-  uously or secretly worshiping whichever deities they
         ers and priests find with their deities is in prayer, song,   choose.) For instance, although worship of Talona- like
         or meditation. Such experiences are intensely personal,   that of many evil gods- is forbidden in Waterdeep, this
         and it is common wisdom to keep them that way. After   prohibition extends only to the creation of a temple and
         all, "advice" from one's god that appears during morning   the presence of her priesthood within the city. Individual
         prayer and gives one a good turn to the day is worth-  citizens or families who revere Talona might be viewed
         while only for oneself. Let each worshiper commune in   as misguided, but they aren't taken into custody or pun-
         their own way, as the saying goes.                ished as long as they obey the laws of the city.
           Divine magic also provides a means of communing   Some places take this form of persecution a step
         with the gods and can be used to call upon their guid-  further, for a variety of reasons. A tyrant might outlaw
         ance. Divine pronouncements of this sort are often   worship of Torm, lest it inspire rebellion, and an other-
         personal in scope and brief, and those edicts that con-  wise fair-minded mayor of a river-mill community might
         cern broader matters tend to be open to interpretation   demand that worshipers of Silvanus find elsewhere to
         or debate.



         CHAPTER 1 I WELCOME TO TH E  REALMS
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