Page 67 - D&D - Player's Handbook
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with the least damage, scavenging stones from ruined   Thornhold, they passed through the caverns of Clan
           structures to reinforce those that can be salvaged.   Stoneshaft, which had lived below since before the
            Before the war, Sundabar's surface streets were   time the surface city was erected by humans. Though
           cobbled smooth, but many of those roads have been   the Zhentarim killed or enslaved many of the dwarves
           destroyed by falling stones, torn up for ammunition or to   there, they failed to destroy the clan. The survivors soon
           repair walls, or simply neglected. Now, the surface city   escaped, regrouped, and retook Thornhold by force
           is a hollowed-out ruin. Some believe that the city above   under their leader, Ebenezer Stoneshaft, with the aid of
           will be allowed to wither into oblivion, with the excep-  Samular's descendant, the Harper Bronywn Caradoon.
           tion of the sturdy double wall that surrounds it (and   After the fortress was reclaimed, in a gesture of respect
           which the dwarves have already repaired). The tem-  and gratitude, Caradoon bequeathed its custody to Clan
           ples of human deities stand abandoned. The walls are   Stoneshaft.
           patrolled by a few sharp-eyed sentries, whose duty is to   The dwarves of Thornhold are all of the Stoneshaft
           report what they see and to turn away unwanted visitors.   clan, and because tunnels from their home connect to
            In the center of the upper city, the Circle still stands   the castle, they refer to the place as Stoneshaft Hold;
           around the ruin of the Master's Hall, ready to receive vis-  they use "Thornhold" only when a non-dwarf in a con-
           iting caravans, livestock, and merchants. However, few   versation is confused and an explanation must be made.
           such visitors arrive, and fewer still are welcomed, as Sund-  By habit and nature, Stoneshaft dwarves are secretive
           abar prefers to engage in trade nowadays only with other   (even for dwarves), but nonetheless always eager to
           dwarven cities through the Underdark. Were it within the   hear what's afoot in Waterdeep, particularly any doings
           Forgemaster's power, he would see to it that all commerce   involving the Margaster family, whom they see as
           entering and leaving the city do so by means of under-  foes who will one day attack their home to regain it or
           ground traffic, so that most surface trade routes could be   destroy it if they can't take it back.
           abandoned entirely.                                To most humans, Thornhold is merely the fortress
            Sundarren trust of outsiders is low, and their assess-  above the surface, a castle of gray stone with a thick,
           ment of humans lower still. During the war, of all the   curving wall and a two-towered central keep. They don't
           human cities, only Silverymoon made any attempt to aid   know of the caverns below that lead to the Stoneshaft
           Sundabar, and that aid was (to dwarven minds) far too   clanhold. The cliff facing the sea is so sheer that no wall
           little and too late. As a result, with the Silver Marches   need be built to protect that side of the hill on which
           dissolving, Sundabar wasted no time withdrawing from   Thorn hold sits. The castle is utterly without adornment
           the Lords' Alliance as well, officially severing formal ties   or ornamentation, and only crenellations and arrow
           with the human realms of the North except for those   slits break the solid face of stone. Within the castle,
           necessary for trade. Given that such trade is now a rare   surrounding the bailey, are small buildings of wood and
           occurrence, most of the human realms see Sundabar   plaster that hold animals and are used for smithwork,
           as jealously guarding its wealth and cravenly hiding   candlemaking, laundry, wood repairs (including wagons
           beneath the surface, while the rest of the region does   and the like), and brewing beer.
           what it can to recover from the recent conflicts. Sund-  Long ago, Thornhold was a profitable stopover for car-
           abar's losses in buildings and in population have done   avanners, adventurers, and other travelers journeying
           nothing to diminish the contents of its overflowing cof-  north along the High Road past or through the Mere
           fers, and despite its current state, the city remains one   of Dead Men. For decades, the expansion of the Mere
           of the wealthiest in the North, though most of that coin   in the calamities of the Spell plague cut off most travel
           rarely leaves the city now.                       along the High Road. During that time, the Stoneshafts
            The notion of kingship has come up among the     lived in relative isolation, stockpiling their ore, refined
           dwarves in the undercity, but the Forgemaster has   metal, and crafts. Stoneshafts are known for the fine
           rejected the idea. Let the dwarves tend to themselves,   metal- and gemwork they craft, considered by most to be
           surely,  but there should be no king in Sundabar. I don't   works of art worn as personal adornment.
           know whether Flamestoker's reticence is false modesty   The Margasters ofWaterdeep believe that they still
           or true wisdom, or if he is waiting for a warrior-king to   have a right to Thornhold. The fortress sits on the rees-
           claim Sundabar as part of a larger realm.         tablished High Road leading to Neverwinter, so it is no
                                                             wonder that the nobles wish to profit from the fortress's
           THORNHOLD                                         location along that route. The Knights of Samular also
                                                             show interest in restoring their outpost at Thornhold as
           West of the High Road and hard to the coast near the
           Mere of Dead Men lies what humans refer to as Thorn-  a prelude to sorties into the Mere, and there is talk that
           hold. Once the keep of a petty warlord of the Margaster   these desires may lead to a curious alliance between the
           family of Waterdeep, it was captured and claimed by a   grasping human nobles and the high-minded paladins.
                                                              Stoneshafts fear the politics of powerful Waterdeep
           paladin as part of the Second Troll War. For many years
                                                             will lead to an assault on Thornhold. They have thus
           the Knights of Samular, an order of Tyrran paladins
                                                             been preparing for siege by gathering supplies and rein-
           founded by one Samular Caradoon, used Thornhold as
           its base, though the hold remained the personal prop-  forcing Thornhold's defenses.
           erty of the Margaster family.                      Stoneshaft dwarves can taste the wealth, bustling
            For a brief time a little more than a century ago,   energy, and constant excitement of nearby Waterdeep,
           Thornhold fell into Zhentarim hands. When the     and want to share in it. They don't want to be forced into
           Zhentarim marched through the Underdark to claim   isolationism, and kept away from Waterdhavian society

                                                                    CHAPTER 2  I THE SWORD  COAST AND THE  NORTH
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