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and the riches of trade. The Stoneshafts aren't blind to   Mintarn hired themselves out to various power groups,
         House Margaster's ambitions, and they know that they   with no fear of retribution on Mintarn.
         must bring in profits if they hope to weather the chal-  Not long ago, Mintarn was awash with coin. Dagult
         lenges to their home. They're very careful to avoid being   Neverember invested heavily in the island, creating a
         caught alone, fearing kidnap or torture at the hands   ship-building company, combat-training facilities, and
         of hired agents of the Margasters eager to learn the   even lending his coin to the yearly tribute to Hoondarrh
         secrets of their defenses. For the same reason, only the   when other means fell short. The White Sails company
         Stoneshaft elders know and plan all the details of those   in which he invested grew to become Mintarn's premi-
         defenses, so any single dwarf doesn't know everything   nent supplier of mercenary ships and soldiers.
         and can't reveal it.                                Things only improved when Waterdeep wasted its
           Stoneshafts like and are interested in the full variety   navy chasing Northlander pirates. Then Neverember,
         of clothing and fashions, music, jokes and current news   acting as Open Lord of Waterdeep, relied on his con-
         and rumors, and household goods and tools that Water-  nections to Mintarn to draft a new mercenary navy for
         deep offers. They tend to favor maces and morningstars   the city. What's more, Neverember took it on himself to
         and other bludgeoning weapons, plain armor with full-  raise Neverwinter from the ashes, hiring more merce-
         face helms that conceal a wearer's identity and that   naries of Mintarn to serve his needs as that city's Lord
         have plates to protect the vital areas of a knocked-down   Protector.
         dwarf, and spicy foods.                             With funds from two of the greatest cities of the
                                                           Sword Coast filling its coffers, Mintarn knew a pros-
         ISLAND  KINGDOMS                                  perity of which its people had never dreamed. It's true
                                                           that the same tide that had coin flowing into Mintarn
         WHAT MAKES  ME SUCH AN  EXPERT ON SAILING OFF THE   drew much of its young and vibrant people outward, but
         Sword Coast? Well, experience, for one. Survival, for an-  those they left behind were comforted by the knowledge
                                                           that their family and friends didn't leave for war, but for
         other. I've been doing this longer than most of my readers
                                                           much safer duties.
         have been alive, and this is the third version of this book I'm
                                                             The trouble started, not surprisingly, with Hoondarrh.
         offering. I write one of these only every ha/f-centwy, and if   Though Mintarn made yearly tributes to the great wyrm
         you think the purchase price isn't worth the heaps of coin   and was always careful to neglect not a copper, old
                                                           Hoondarrh was known to sleep for decades at a time,
         you'll make by selling my work to your customers, you're a
                                                           and the folk of Mintarn took their agreement with the
         fool.  Don't want it? Don't buy it.               dragon for granted. But something awoke him early
               - Gardorra Burr, to a Waterdhavian bookseller   a few years ago, and it was as if the red bastard could
                                                           smell the gold coming into the island. Although Mintarn
         West of the Sword Coast lies the Sea of Swords, and   had made proper tribute, Hoondarrh landed atop Castle
         beyond that the Trackless Sea, a vast expanse separat-  Mintarn, toppling two of its towers with his weight, and
         ing Faerftn from whatever lies to the far west. Between   roared a demand for more treasure, right then, and in
         the shore and the unknown are a number of islands,   future tributes.
         some large and others so small they lack names of their   Of course, the folk of Mintarn scrambled to meet the
         own. These island nations trade- and war- with Faerftn   impatient wyrm's demands. Even if they had all the sol-
         and one another, just like any mainland nation.   diers shipped away to Neverwinter and Waterdeep, what
           The information below is drawn from Fifty Years   could they hope to do to mighty Hoondarrh?
         at Sea, Volume the Third, by Gardorra Burr, a gnome   Things got worse recently when Neverember was
         sailor who has spent most of her two hundred years tra-  deposed as Open Lord of Waterdeep. The Lords of
         versing the Sea of Swords.                        Waterdeep have decided to reestablish their own navy,
                                                           and they've told the soldiers of Mintarn to leave the city
         MINT ARN                                          or take a commission among the navy or the city's other
                                                           armed forces. Now in Neverwinter, Lord Neverember
         I don't know what the people of Mintarn did to attract
                                                           has decided to do away with a mercenary force as well.
         Beshaba's ire, but they surely have her attention. For
                                                           He says he wants to instill a sense of civic pride among
         as long as I can remember, Mintarn has lived in the
                                                           the folk of Neverwitner, but many in Mintarn see it as
         shadow of the dragon Hoondarrh- called the Red Rage
                                                           a betrayal.  Neverember is a cunning man. I think with
         of Mintarn since he dwells on an island close by- but
                                                           Hoondarrh active, the Lord Protector is simply cutting
         for just as long, the people of Mintarn have been able
                                                           his losses. He didn't get the nickname Dagger just
         to purchase the dragon's mercy.  Now a series of events
                                                           because his first name is Dagult.
         conspire to threaten their power to pay the dragon, as
                                                             Mintarn had been playing the game well, but now it
         well as their other aspirations on the Sword Coast.
                                                           finds itself backed into a corner with few moves left to
           Mintarn has long been a neutral ground for various
                                                           make. The coin is no longer flowing into its harbors,
         forces- a place aloof from the conflicts between the city-  and many of its best and brightest have decided not to
         states of the coast and the rivalries of the North lander
                                                           return. There's talk of hiring adventurers to slay Hoond-
         isles. Any ship- be it pirate, privateer, or merchant
                                                           arrh, but Hoondarrh's hoard must be massive. If that's
         vessel- could dock at Mintarn and find a warm wel-
                                                           not enough of a draw to dragon slayers, then there's
         come. Many treaties were struck on its shores, and
         when peace couldn't be achieved, soldiers and ships of
         CHAPTER 2  \THE SWORD  COAST AND THE  NORTH
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