Page 72 - D&D - Player's Handbook
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We left on good terms, and it wasn't until we were well   THE WHALEBONES
         away that we realized we all shared a strange apprehen-  The tiny outcrops that make up the Whalebones are so
         sion. We had not seen much of women while we were on   numerous it's impossible to accurately chart them all.
         the island, which was to be expected since Northlanders   Each has its own legends and its own (often self-pro-
         typically house guests well away from the homes, farms,   claimed) king, and they battle one another incessantly
         and forges that are the Northlander women's domain.   in skirmishes where the casualties number in the
         But we also neither saw nor heard any children or young   dozens, at most.
         men, and never once did we see any old men or women.   The Whalebones are so called because of the scat-
         Indeed, I hesitate to say that any man among the North-  tered skeletons of those great sea creatures that litter
         landers we met had a single gray hair on his head or in   the beaches of most of the islands. These bones are the
         his beard. This strange fact, and the Rocklanders' weird   only real commodity of worth these isles have- which
         custom of giving any human figure in their art the arms   means that anyone thinking to simply sail up and pluck
         of their totem- a many-tentacled squid- makes me leery   ivory from the shores of the Whalebones is sorely
         of a return.                                      underestimating how furiously its inhabitants defend
                                                           their property.
         RUATHYM
         The island of Ruathym is the ancestral homeland of   0RLUMBOR
         all the Northlanders who live on the islands of the Sea
         of Swords and the humans who would go on to found   If you're looking to purchase or repair a ship, there is
         old Illusk, now Luskan, and spread out as the Illuskan   no better place to do it along the Sword Coast than
         people. The warlike folk of Ruathym know they have   in Orlumbor. The finest shipwrights in the world live
                                                           here, and their joining work is among the reasons
         this legacy, and they consider rule over other Northland-
                                                           Waterdeep remained so strong for so many years.
         ers and the cities of the coast to be their birthright.
           Merchants can occasionally trade with Rauthym at   Even when much of the city's navy lay disabled in its
         its capital city, also called Ruathym, but I don't risk   harbor, the strong ships of Orlumbor proved sturdy
                                                           enough that folk could live on and in them while the
         such a stopover if I can help it. One never knows when
                                                           city recovered.
         Ruathym is going to be at war, and any ship within sight
                                                             Orlumbor was once a simple shipwright island, sup-
         of the island when it is will be fair prey.
                                                           plying the city-states of the Sword Coast with vessels for
         TuERN                                             their navies. Waterdeep in particular relied on Orlum-
         Well to the west of its nearest neighbor, the remote   bor to supply ships for its defense, making the island a
         island of Tuern is host to violent folk who raid and   wealthy and well-protected place in return. When Lord
         pillage at will and seek to enslave any outlanders they   Neverember sank Waterdeep's navy in his fight against
         capture on or near their island. They trust no magic of   pirates, he arranged to hire mercenary ships to replace
         any kind, and offer tribute to the red dragons and giants   the force, funneling ill-gotten proceeds into his own
         that dwell in the high mountain caves of this place. They   pockets, and leaving both the coffers and the shipyards
         have five kings, with a High King supposedly enthroned   of Orlumbor high and dry. After Neverember's ouster,
         in their capital of Uttersea, but like any sailor with   Waterdeep's business returned, and with it much of the
         sense, I've avoided the island by a great distance, so I   isle's prosperity.
         can't tell you which bloodthirsty knave currently rules   Reaching Orlumbor by ship is tricky because of the
         the roost.                                        rocky, cavernous approach to the harbor. Once a ship
                                                           navigates the route properly, it can find a wider berth,
                                                           and any minor damage to the new visitor is happily
                                                           (and cheaply) repaired by the Orlumbor dockworkers.
                                                           These are folk born and bred to work on ships. The
                                                           homes on Orlumbor are built into the caverns of the
                                                           island, and just as well defended as the docks that are its
                                                           life's blood.
                                                             More than once down the years, Waterdeep's protec-
                                                           tion has kept Orlumbor from falling to Mintarn, Luskan,
                                                           Arnn, or Baldur's Gate, all of which have sought to claim
                                                           the islands and its shipyards for their own. None of
                                                           these other places ever considered that Orlumbor might
                                                           simply choose not to build ships for them, but thank-
                                                           fully,  it's never come to that. Now, Orlumbor once again
                                                           serves Waterdeep, in exchange for coin, foodstuffs, and
                                                           other goods from Faert1n.
                                                           SOUTHERN ISLES
                                                           Off the coast of the southern realms of Faert1n, even
                                                           south of the Moonshae Isles, are some smaller, less
                                                           influential island nations. The Nelanther, just across
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