Page 73 - D&D - Player's Handbook
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Asavir's Channel from Tethyr, is a land of raiding
            pirates. Farther south, some three hundred miles from
            the Moonshaes, is the fabled island of Lan tan, birthplace
            of many odd inventions. Well south of there, beyond the
           jungles of Ch ult, is the mysterious island of Nimbral.
            LANTAN
            I had not visited Lantan for over a year when it hap-
            pened, but the way most tell it, when magic failed utterly
            in this place, all the stored smokepowder and magical
            gewgaws in Lantan exploded, one by one, just as great
            waves washed over the island. Within a terrifyingly
            short time, Lantan was no more.
             Or so the stories of survivors went. It appears now
            that Lantan was transferred to another world, much like
            Halruaa. Halruua, though, had foreseen the calamity
            and taken time to prepare. Lantan was not so lucky.
             The Lantanese were fascinated- some say obsessed-
            with building mechanical wonders. Though they
            employed magic from time to time, the whole island
            smelled like sawdust, grease, and freshly scraped
            metal, as shop after shop worked on refining its latest
            and greatest invention. The new creation might have
            been little metal knights that walk and fight and knock
            each other over, elaborate coffers with locks that latch
            themselves, or mechanical arms that copy what a scribe
            is writing onto a second sheet of parchment. During
            my past visits there, I'd seen all of those and more with                           BANNER  OF  THE
            my own eyes.                                                                        KNIGHT S  OF  N1MBRAL
             Were these gewgaws and trifles of help to the Lan-
            tanese when the whole world was ripped from under
            them? To whom did they turn when in that other world   and as viciously as they do any passing ship or convoy.
            their prayers to their favored god, Gond, went unan-  Simply put, the Nelanther Isles are a chain of reavers
            swered? What happened in their century away, and   and raiders, who eke out a living fighting whomever
            now that they are returned, are they happy to be here,   they can find.
            or does it seem like their world has once more been   No one's ever bothered to count or name all the tribes
            ripped away?                                     of these islands, and I doubt anyone's going to start
             Some ships claiming to be from returned Lantan   now. For one thing, it's a fool's errand: tribes split up
            have appeared in ports along the Sword Coast, but from   or are destroyed at such a rapid pace that by the time
            what I hear, the Lantanese who emerge from them are   you finished counting, you'd have to start over anyway.
            guarded and say little about their homeland. These   For another, it's dirty, dangerous work, and dealing
            traders seek to attain large quantities of raw materials   with pirates is a task best left to swift ships, well-armed
            such as various types of woods and metals, trading   navies, and the kinds of fools that would want to count
            unusual gems and strange gold coins in return. Of their   them in the first place.
            inventions, folks have seen little, but the few glimpses   If you do find out the name of a tribe in the Nelanther,
            attained have fueled much speculation about Lantan's   be careful about mentioning it to another Nelanther
            development of smokepowder weapons and greater   ship unless you can confirm that the ship belongs to
           willingness to blend magic with machinery. Indeed,   a friendly tribe. Even so, be advised that alliances are
            Lantanese traders have reportedly offered many shield   short as summer storms in these isles, and it's not likely
            guardians in private auctions up and down the Sword
                                                             you'll be around long enough to witness a new one being
            Coast, and such golem-like constructs are usually the   forged. Proclaiming your allegiance to a certain tribe
            province of wizards, not tinkerers.              might anger the one you're talking to.
                                                               Still, if you're looking for cheap, strong hands, Nelan-
            NELANTHER
                                                             ther may be the place for you, but don't expect much in
           Take an old salt's advice and beware the Pirate Isles of
                                                             the way of loyalty or cleverness out of them. Hiring too
            the Sea of Swords, the Nelanther. Here, all manner of
                                                             many Nelanther sailors on a ship is just asking for your
           seafaring or sea-dwelling creatures live, from lizardfolk
                                                             ship to be taken from you, sailed back to the islands, and
           and minotaurs to ores and ogres, with a smattering of
                                                             given new life as a pirate vessel.
            humans and others thrown in for variety. Where some
            pirates hold to their own code of conduct, the folk of   NIMBRAL
            Nelanther care nothing for rules, honor, or even good,   Ever seen an island simply disappear? That is, sup-
            neighborly sense: they attack each another as often   posedly, what happened to Nimbral at about the time
                                                                    CHAPTER 2  I THE  SWORD  COAST AND THE  NORTH
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