Page 14 - Homebrew D&D 5e Characters
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The  MisT Walk e r
                  Proficiency  Shroud Mist Walk
          Level      Bonus       Points   Distance      Features
          1st          +2          —        30 ft.      Mist Walk, Unarmored Defense
          2nd          +2          2        30 ft.      Fighting Style, Shroud, Shroud Abilities
          3rd          +2          3        30 ft.      Conviction Feature, Methodical Strikes
          4th          +2          4        40 ft.      Ability Score Increase
          5th          +3          5        40 ft.      Extra Attack
          6th          +3          6        40 ft.      Expansive Mind
          7th          +3          7        40 ft.      Conviction Feature, Misty Escape
          8th          +3          8        50 ft.      Ability Score Increase
          9th          +4          9        50 ft.      Tactical Precision
          10th         +4          10       50 ft.      Honed Mind
          11th         +4          11       50 ft.      Conviction Feature
          12th         +4          12       60 ft.      Ability Score Increase
          13th         +5          13       60 ft.      Misty Vision
          14th         +5          14       60 ft.      —
          15th         +5          15       60 ft.      Conviction Feature
          16th         +5          16       70 ft.      Ability Score Increase
          17th         +6          17       70 ft.      Misty Form
          18th         +6          18       70 ft.      Greater Mist Walk
          19th         +6          19       70 ft.      Ability Score Increase
          20th         +6          20       80 ft.      Mist Clone




      equipment granted by your background:                    you can see within your Mist Walk distance as shown
                                                               in the Mist Walk column of the Mist Walker table. The
      •  (a) a rapier or (b) a shortsword                      distance you can Mist Walk increases as you gain levels
      •  (a) Shield or (b) a shortsword                        in the class. Using Mist Walk does not provoke attacks of
      •  (a) an Explorers Pack or (b) a Dungeoneers Pack       opportunity.
      •  Leather Armor, two Daggers, and Poisoner’s Kit           You may choose instead to break up your movement by
                                                               moving up to half your movement speed and using your
      Starting Wealth (optional)                               Mist Walk ability for up to half your current Mist Walk
      If you do not wish to take the starting equipment, you   Distance. You may take these forms of movement in any
      may instead start with 5d4 x 10 gp.                      order, and you may still take additional actions between

                                                               these movements as normal. You can only Mist Walk
      Mist Walk                                                once per turn as part of your movement (this excludes
                                                               shroud abilities). You may not combine your Mist Walk

      Beginning at 1st level, you gain the ability to Mist Walk,   ability with a Dash action.
      allowing you to teleport short distances. As part of your   Upon reaching 5th level in this class, you can
      movement, you may teleport to another empty space        additionally teleport up to half of your Mist Walk











  Scott Pyles (Order #26819287)
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