Page 13 - Homebrew D&D 5e Characters
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Battlefield Strikers practicing it’s teachings. How would your Mist Walker
decide to put this new power to use? Why would they feel
Due to the nature of their abilities and intellectual the need to study an, ultimately, deadly martial artform?
aptitude, Mist Walkers excel at two professions in Is it to gain an edge over a rival? Or perhaps it’s because
particular: that of the soldier, and assassin. they had a specific use in mind, and they needed a way to
Mist Walkers have been rumored to be escape quickly.
responsible for armies suddenly finding themselves
without a commanding officer— whether on the Quick Build
field of battle, or during the night before a siege— You can make a Mist Walker quickly by following these
where the lines between soldier and assassin suggestions. First, make Dexterity your highest ability
become blurred. score if you plan on wielding two light weapons, or
Naturally those organizations who deal in Strength if you plan on using one weapon and a shield
death for profit, attract Mist Walkers who (Some Mist Walkers who focus on two-weapon fighting
have less-than-honorable morals, and likewise make Strength higher than Dexterity). Your next-highest
Mist Walkers often find those particular score should be Intelligence, or Constitution if you plan
organizations eager to give them an opportunity to take the Conviction of the Blade. Second, choose a
to prove their worth. background for your character.
Creating a Mist Walker Class Features
As a Mist Walker you gain the following benefits.
Mist Walking is not something innate, but rather a skill
that is studied, practiced and honed. Not only do Mist Hit Points
Walkers have to learn how to harness the raw energy Hit Dice: 1d10 per Mist Walker level.
of the mist, but they also go through rigorous martial Hit Points at 1st level: 10 + your Constitution modifier.
training. Bringing the two arts together is still a feat in Hit Points After 1st Level: 1d10 (or 6) + your
itself. As such, most Mist Walkers receive some form constitution modifier.
of formal training— whether through their service in a
standing army, an apprenticeship in an order of assassins, Proficiencies
or perhaps they were cultivated from birth in the ancient Armor: Light Armor, Shields
traditions of their remote mountain village. Weapons: Simple Weapons, Short Swords, Scimitars,
When creating a Mist Walker consider their Rapiers
upbringing and how they might have had access to such Tools: Poisoner’s Kit
unique training. The environment in which they were
trained, as well as their instructors, will typically have Saving Throws: Dexterity and Intelligence
a significant impact on their personality and overall Skills: Choose three from Acrobatics, Deception, History,
worldview. Intimidation, Investigation, Perception, Persuasion,
Perhaps the artform of Mist Walking was not passed Sleight of Hand, and Stealth.
down from a formal instructor but rather something you
discovered in an ancient tome— with your Mist Walker Equipment
spending countless hours pouring over the text and You start with the following equipment, in addition to the
Scott Pyles (Order #26819287)

