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Battlefield Strikers                                practicing it’s teachings. How would your Mist Walker
                                                               decide to put this new power to use? Why would they feel
           Due to the nature of their abilities and intellectual   the need to study an, ultimately, deadly martial artform?
           aptitude, Mist Walkers excel at two professions in   Is it to gain an edge over a rival? Or perhaps it’s because
           particular: that of the soldier, and assassin.      they had a specific use in mind, and they needed a way to
             Mist Walkers have been rumored to be              escape quickly.
            responsible for armies suddenly finding themselves
            without a commanding officer— whether on the       Quick Build
             field of battle, or during the night before a siege—   You can make a Mist Walker quickly by following these
             where the lines between soldier and assassin      suggestions. First, make Dexterity your highest ability
             become blurred.                                   score if you plan on wielding two light weapons, or
                Naturally those organizations who deal in      Strength if you plan on using one weapon and a shield
               death for profit, attract Mist Walkers who      (Some Mist Walkers who focus on two-weapon fighting
               have less-than-honorable morals, and likewise   make Strength higher than Dexterity). Your next-highest
               Mist Walkers often find those particular        score should be Intelligence, or Constitution if you plan
               organizations eager to give them an opportunity   to take the Conviction of the Blade.  Second, choose a
              to prove their worth.                            background for your character.

            Creating a Mist Walker                             Class Features


                                                               As a Mist Walker you gain the following benefits.
        Mist Walking is not something innate, but rather a skill
      that is studied, practiced and honed. Not only do Mist   Hit Points
      Walkers have to learn how to harness the raw energy      Hit Dice: 1d10 per Mist Walker level.
      of the mist, but they also go through rigorous martial   Hit Points at 1st level: 10 + your Constitution modifier.
      training. Bringing the two arts together is still a feat in   Hit Points After 1st Level: 1d10 (or 6) + your
      itself. As such, most Mist Walkers receive some form     constitution modifier.
      of formal training— whether through their service in a
      standing army, an apprenticeship in an order of assassins,   Proficiencies
      or perhaps they were cultivated from birth in the ancient   Armor: Light Armor, Shields
      traditions of their remote mountain village.             Weapons: Simple Weapons, Short Swords, Scimitars,
         When creating a Mist Walker consider their            Rapiers
      upbringing and how they might have had access to such    Tools: Poisoner’s Kit
      unique training. The environment in which they were
      trained, as well as their instructors, will typically have   Saving Throws: Dexterity and Intelligence
      a significant impact on their personality and overall    Skills: Choose three from Acrobatics, Deception, History,
      worldview.                                               Intimidation, Investigation, Perception, Persuasion,
         Perhaps the artform of Mist Walking was not passed    Sleight of Hand, and Stealth.
      down from a formal instructor but rather something you
      discovered in an ancient tome— with your Mist Walker     Equipment
      spending countless hours pouring over the text and       You start with the following equipment, in addition to the












  Scott Pyles (Order #26819287)
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