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Reaper of Ruin

                                                                 Reapers of Ruin revel in receiving marks that bring them to
                                                                 the forefront of large conflicts or battle grounds. They delight
                                                                 in culling large numbers of those marked for death and have
                                                                 little regard for civilized constructs, viewing them as
                                                                 collateral damage in the quest for eternal balance.
                                                                 Reaper's Boon (Ruin)

                                                                 Upon gaining 2nd level, other creatures may provoke an
                                                                 opportunity attack from you when they enter your reach with
                                                                 your current weapon.
                                                                   You can use this feature a number of times equal to your
                                                                 Charisma modifier (a minimum of once).  You regain
                                                                 expended uses when you finish a long rest.
                                                                 Reaper's Mark (Ruin)
                                                                 When you take this contract at 2nd level, you gain the  Writ of
                                                                 Demise Reaper's Mark ability.
                                                                   Wr i t   o f   D e m i s e .  As a bonus action, you can utter a writ of
                                                                 demise against a creature you can see within 60 feet of you,
                                                                 requesting your deity to place a Reaper's Mark upon it for 1
                                                                 minute.  While the mark is active, ever y time the target takes
                                                                 damage from yourself or one of your allies for the next
                                                                 minute, it takes additional necrotic damage equal to your
                                                                 Charisma modifier (a minimum of one). If a target under this
                                                                 effect dies, it can’t become undead.
                                                                   Additionally, while the Reaper's Mark is active, your deity
                                                                 fills you with a crackling energy for the duration.  Whenever
                                                                 you roll a critical hit on a target, you regain one expended
                                                                 spell slot of up to 3rd level.  You do not gain this bonus if you
                                                                 have a shield equipped.
                                                                   Once you use this feature, you must finish a short or long
                                                                 rest before you can use it again.
                                                                 Shroud of Warfare

                                                                 Starting at 7th level, you exude a mist that guides you on how
                                                                 to attack your target's weak points.  Your weapon attacks now
                                                                 score a critical hit on a roll of 19 or 20.
                                                                 Despair
                                                                 Starting at 15th level, your combat prowess invokes
                                                                 trepidation on the battlefield.  When using your reaction to
                                                                 make an attack of opportunity against a creature, the creature
                                                                 must succeed on a  Wisdom saving throw or become
                                                                 frightened for 1 minute. A creature can repeat the saving
                                                                 throw at the end of each of its turns, ending the effect on
                                                                 itself on a success. If a creature's saving throw is successful
                                                                 or the effect ends for it, the creature is immune to your
                                                                 Despair feature for the next 24 hours.
                                                                 Improved Shroud of Warfare

                                                                 At 18th level, the mist about you has become extremely
                                                                 imposing.  Your weapon attacks now score a critical hit on a
                                                                 roll of 18, 19 or 20.
                                                                   Additionally, as an action on your turn, you may select up to
                                                                 3 allies within 30 feet of you and extend the benefit of your
                                                                 Shroud of  Warfare to them until the start of your next turn.









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