Page 9 - Homebrew D&D 5e Characters
P. 9
Reaper of Ruin
Reapers of Ruin revel in receiving marks that bring them to
the forefront of large conflicts or battle grounds. They delight
in culling large numbers of those marked for death and have
little regard for civilized constructs, viewing them as
collateral damage in the quest for eternal balance.
Reaper's Boon (Ruin)
Upon gaining 2nd level, other creatures may provoke an
opportunity attack from you when they enter your reach with
your current weapon.
You can use this feature a number of times equal to your
Charisma modifier (a minimum of once). You regain
expended uses when you finish a long rest.
Reaper's Mark (Ruin)
When you take this contract at 2nd level, you gain the Writ of
Demise Reaper's Mark ability.
Wr i t o f D e m i s e . As a bonus action, you can utter a writ of
demise against a creature you can see within 60 feet of you,
requesting your deity to place a Reaper's Mark upon it for 1
minute. While the mark is active, ever y time the target takes
damage from yourself or one of your allies for the next
minute, it takes additional necrotic damage equal to your
Charisma modifier (a minimum of one). If a target under this
effect dies, it can’t become undead.
Additionally, while the Reaper's Mark is active, your deity
fills you with a crackling energy for the duration. Whenever
you roll a critical hit on a target, you regain one expended
spell slot of up to 3rd level. You do not gain this bonus if you
have a shield equipped.
Once you use this feature, you must finish a short or long
rest before you can use it again.
Shroud of Warfare
Starting at 7th level, you exude a mist that guides you on how
to attack your target's weak points. Your weapon attacks now
score a critical hit on a roll of 19 or 20.
Despair
Starting at 15th level, your combat prowess invokes
trepidation on the battlefield. When using your reaction to
make an attack of opportunity against a creature, the creature
must succeed on a Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to your
Despair feature for the next 24 hours.
Improved Shroud of Warfare
At 18th level, the mist about you has become extremely
imposing. Your weapon attacks now score a critical hit on a
roll of 18, 19 or 20.
Additionally, as an action on your turn, you may select up to
3 allies within 30 feet of you and extend the benefit of your
Shroud of Warfare to them until the start of your next turn.
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