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Torpor Servant

                                                                   Rotting Zombie
           The Torpor grave warden ser vant is a  rotting zombie. Its
           decayed form makes it unable to benefit from certain
                                                                   Medium undead, shares master's alignment
           equipment or wield any weapons. It may use armor granted
           by its proficiencies, even if they are magical in nature so long
                                                                   Armor Class 11 (tattered hide)
                                                                   Hit Points 7 (1d8 + 3)
           as they do not require attunment. It cannot use any other
                                                                   Speed 20 ft.
           magical equipment. The rotting zombie has the following
           features:
           Hit Points                                                 STR    DEX     CON     INT    WIS   CHA
                                                                     14 (+2)  8 (-1)  17 (+3)  6 (-2) 9 (-1) 7 (-2)
           H i t   P o i n t s   a t   1 s t   L e v e l :  7 (1d8 + 3).
           H i t   P o i n t s   a t   H i g h e r   L e v e l s :  1d8 (or 4) + its  Constitution
                                                                   Saving Throws Str +4, Con +5
            modifier per level.
           Proficiencies                                           Skills Athletics +4, Survival +1
                                                                   Damage Immunities poison
           A r m o r :  Light armor, medium armor
                                                                   Condition Immunities poisoned
           We a p o n s :  None
                                                                   Senses darkvision 60 ft., passive Perception 9
           To o l s :  None
                                                                   Languages Understands the languages of its master
                                                                     but can't speak
           S a v i n g   T h r o w s :  Strength,  Constitution
           S k i l l s :  Athletics, Sur vival
                                                                   Odor of Death (1/Day). As a bonus action on its turn,
           O d o r   o f   D e a t h   D C :  8 + its  Consitution modifier + its
                                                                   the zombie can rupture some of the pustules on its
            master's proficiency bonus
                                                                   skin to exude a noxious odor. Each creature within 5
                                                                   feet of the zombie must succeed a Constitution
                                                                   saving throw or become poisoned until the end of
                                                                   the creature's next turn.
                                                                   Undead Fortitude. If damage reduces the zombie to 0
                                                                   hit points, it must make a Constitution saving throw
                                                                   with a DC of 5+the damage taken, unless the damage
                                                                   is radiant or from a critical hit. On a success, the
                                                                   zombie drops to 1 hit point instead.

                                                                   Actions
                                                                   Slam. Melee Weapon Attack: +4 to hit, reach 5 ft.,
                                                                   one target. Hit: 5 (1d6 + 2) bludgeoning damage.

                                                                   Vile Smash (Recharge 6). Melee Weapon Attack: +4 to
                                                                   hit, reach 5 ft., one target. Hit: 7 (2d6) poison
                                                                   damage. If the attack hits by 5 or more, the target
                                                                   becomes poisoned until the end of its next turn.
                                                                   Targets resistant or immune to poison damage or
                                                                   immune to the poisoned condition are not poisoned
                                                                   by this ability.
                                                                   Reactions

                                                                   Disparaging Retaliation. When the zombie is hit by an
                                                                   attack from a creature that deals critical damage, it
                                                                   can make a slam attack against the creature if it is
                                                                   within 5 feet of the zombie.



















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  Scott Pyles (Order #26819287)
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