Page 37 - Homebrew D&D 5e Characters
P. 37

Ash Servant

                                                                   Dust Skeleton
           The Ash grave warden ser vant is a  dust skeleton. Its skeletal
           form makes it unable to benefit from certain equipment or
                                                                   Medium undead, shares master's alignment
           engage in two weapon fighting. It may use weapons or armor
           granted by its proficiencies, even if they are magical in nature
                                                                   Armor Class 13 (leather)
                                                                   Hit Points 5 (1d8 + 1)
           so long as they do not require attunement. It cannot use any
                                                                   Speed 30 ft.
           other magical equipment. The dust skeleton has the
           following features:
           Hit Points                                                STR     DEX     CON     INT    WIS   CHA
                                                                    9 (-1)  15 (+2)  13 (+1)  7 (-2) 8 (-1) 6 (-2)
           H i t   P o i n t s   a t   1 s t   L e v e l :  5 (1d8 + 1).
           H i t   P o i n t s   a t   H i g h e r   L e v e l s :  1d8 (or 4) + its  Constitution
            modifier per level.
                                                                   Saving Throws Dex +4, Con +3
           Proficiencies                                           Skills Acrobatics +4, Stealth +4
                                                                   Damage Vulnerabilities bludgeoning
           A r m o r :  Light armor
                                                                   Damage Immunities poison
           We a p o n s :  Simple weapons, shortswords
                                                                   Condition Immunities poisoned
                                                                   Senses darkvision 60 ft., passive Perception 9
           To o l s :  None
           S a v i n g   T h r o w s :  Dexterity,  Constitution
                                                                   Languages Understands the languages of its master
                                                                     but can't speak
           S k i l l s :  Acrobatics, Stealth
           D r e d g e d   B r e a t h   D C :  8 + its  Constitution modifier + its
                                                                   Beguiling Appearance. While the skeleton remains
            master's proficiency bonus
                                                                   motionless, it is indistinguishable from a humanoid's
                                                                   dusty remains.
                                                                   Actions
                                                                   Shortsword. Melee Weapon Attack: +4 to hit, reach 5
                                                                   ft., one target. Hit: 5 (1d6 + 2) piercing damage.
                                                                   Shortbow. Ranged Weapon Attack: +4 to hit, range
                                                                   80/320 ft., one target. Hit: 5 (1d6 + 2) piercing
                                                                   damage.
                                                                   Dredged Breath (1/Day). The skeleton exhales a 15-
                                                                   foot cone of blinding dust. Each creature in that area
                                                                   must succeed on a Dexterity saving throw or be
                                                                   Blinded for 1 minute. A creature can repeat the
                                                                   saving throw at the end of each of its turns, ending
                                                                   the effect on itself on a success.

                                                                   Reactions
                                                                   Ashen Shawl (Recharge 6). When targeted with an
                                                                   attack, the skeleton can create a small dust storm
                                                                   around itself that lasts until the start of its next turn.
                                                                   While active, the dust storm imposes disadvantage
                                                                   on attacks made against the skeleton for the
                                                                   duration.
























    14
  Scott Pyles (Order #26819287)
   32   33   34   35   36   37   38   39   40   41   42