Page 111 - Tales from the Yawning Portal
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IIO
                                                                                                               CHAPTER 5  I DEAD  IN  THAY



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                                                                               dungeons from the game's history  .
                                                                                                           ally became the fifth  edition of the
                                                                               of  Undermountain, and other killer
                                                                                                           a playtest for the rules that eventu-
                                                                               tribute to Tomb of  Horrors, Ruins
                                                                                                           gram. At that time, it also served as
                                                                               thal dungeon, the adventure is a
                                                                                                           Encounters organized play pro-
                                                                             Featuring an  immense and le-
                                                                                                           2014 as an adventure for the D&D
                                                                              has been  modified for home play.
                                                                                                           Gray, was originally produced in
                                                                               game. This version of  the adventure
                                                                                                          Dead in Thay,  by Scott Fitzgerald
                                                                                                           ABOUT THE 0RICINAL



                                                                                                              Doomvault. Magic keys allow the manipulation of them.
                                                             they encounter to avoid repetition.
                                                                                                              Two types of magic gates, white and black, secure the
                                                             Thereafter, you can shorten the description of the gates
                                                                                                              MAGIC  GATES
                                                                                                              the Doomvault to sense the dimensional barriers.
                                                           energy that look like curling black smoke.
                                                                                                             A detect magic spell can't penetrate the structure of
                                                           ments is  set into the floor.  It exudes wisps of shadowy
                                                                                                              poreal or ethereal creature can't pass between zones.
                                                           A ten-foot-diameter circle of runes and  black onyx frag-
                                                                                                              why the spell didn't work as intended. Further, an incor-
                                                                                                              the possible exit point. In any case, the caster knows
                                                                                                              the tunnel ends halfway between the origin point and
                                                             gate for the first time, read:
                                                                                                              from one zone to another, circumventing security, then
                                                             areas of the complex. When the characters see a black
                                                                                                              row from one area to another. If  the tunnel would pass
                                                             vault's original construction. They connect different
                                                                                                              Similarly, a wizard might cast a passwall spell to bur-
                                                           Black Gates. The black gates were part of the Doom-
                                                                                                              teleportation out of the zone in which the spell was cast.
                                                             attuned glyph key can hold a white gate open for others.
                                                                                                              from one part of a zone to another, but no spell permits
                                                             within the gate. Therefore, a creature that has a properly
                                                                                                              a wizard might use a dimension door spell to teleport
                                                             the energy field becomes inactive while the key remains
                                                                                                              anyone to evade the dungeon's security. For instance,
                                                             gate is applied to the gate's field, the mist dissipates and
                                                                                                              Magic secures the dungeon. No spell or trait allows
                                                           If  a glyph key attuned to the zone on either side of the
                                                                                                              DIMENSIONAL BARRIERS
                                                             passage (material and ethereal), sound, and scent.
                                                             field is also an impenetrable magical force that blocks
                                                                                                              labeled on the map. Areas are identified by numbers.
                                                             off dim light and renders its area heavily obscured. This
                                                                                                              Laboratories, and Temples of Extraction. Zones are also
                                                           A white gate's misty energy field, when active, gives
                                                                                                              ests of Slaughter, Ooze Grottos, Predator Pools, Golem
                                                             they encounter to avoid repetition.
                                                                                                              Blood Pens, Masters' Domain, Far Realm Cysts, For-
                                                             Thereafter, you can shorten the description of the gates
                                                                                                             Sectors are labeled on the map: Abyssal Prisons,
                                                                                                              arate zones from one another.
                                                                                                              of areas detailing a particular example. Magic gates sep-
                                                           white mist shimmers, obscuring what lies  beyond.
                                                                                                              that each explore one facet of that theme with a number
                                                           ments is  set into the floor. Within the circle, a luminous
                                                                                                              cus on a different theme. A sector is split into four zones,
                                                           A ten-foot·diameter circle of runes and clear quartz frag-
                                                                                                              The Doomvault is divided into nine sectors that each fo-
                                                                                                              SECTORS,  ZONES,  AND AREAS
                                                             see a white gate for the first time, read:
                                                                                                              lated with what one might call excessive precautions.
                                                             to block passage between zones. When the characters
                                                                                                              would pose, movement within the Doomvault is regu-
                                                           White Gates. White gates are placed in the dungeon
                                                                                                              existential threat that discovery of the Phylactery Vault
                                                             the creature takes 5 (2d4) force damage.
                                                                                                             Because of Szass Tam's suspicious nature, and the
                                                             back 10 feet. The first time a creature does so on a turn,
                                                                                                              eas, unless otherwise noted in a specific description.
                                                             while not holding a properly attuned glyph key is pushed
                                                                                                              The following characteristics are common to all the ar-
                                                           A creature that enters an active gate's energy field
                                                                                                              Locations in the Doomvault are identified on map 5.1.
                                                             key ,  see below).
                                                             check. The field can be disabled by the use of a glyph
                                                                                                              DUNGEON  CHARACTERISTICS
                                                             nature with a successful DC 10 Intelligence (Arcana)
                                                             who touches the edge of a gate's field can assess its
                                                                                                              Syranna and their mission in Into The Doomvault.
                                                             energy field in its space from floor to ceiling. Someone
                                                                                                              with these, continue with the characters' introduction to
                                                             runes, drawn on the floor. This circle creates a magical
                                                                                                              of running an adventure set there. When you're familiar
                                                           Gate Features. Each gate is a 10-foot-wide circle of
                                                                                                             The following sections contain details on the logistics
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