Page 111 - Tales from the Yawning Portal
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CHAPTER 5 I DEAD IN THAY
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dungeons from the game's history .
ally became the fifth edition of the
of Undermountain, and other killer
a playtest for the rules that eventu-
tribute to Tomb of Horrors, Ruins
gram. At that time, it also served as
thal dungeon, the adventure is a
Encounters organized play pro-
Featuring an immense and le-
2014 as an adventure for the D&D
has been modified for home play.
Gray, was originally produced in
game. This version of the adventure
Dead in Thay, by Scott Fitzgerald
ABOUT THE 0RICINAL
Doomvault. Magic keys allow the manipulation of them.
they encounter to avoid repetition.
Two types of magic gates, white and black, secure the
Thereafter, you can shorten the description of the gates
MAGIC GATES
the Doomvault to sense the dimensional barriers.
energy that look like curling black smoke.
A detect magic spell can't penetrate the structure of
ments is set into the floor. It exudes wisps of shadowy
poreal or ethereal creature can't pass between zones.
A ten-foot-diameter circle of runes and black onyx frag-
why the spell didn't work as intended. Further, an incor-
the possible exit point. In any case, the caster knows
the tunnel ends halfway between the origin point and
gate for the first time, read:
from one zone to another, circumventing security, then
areas of the complex. When the characters see a black
row from one area to another. If the tunnel would pass
vault's original construction. They connect different
Similarly, a wizard might cast a passwall spell to bur-
Black Gates. The black gates were part of the Doom-
teleportation out of the zone in which the spell was cast.
attuned glyph key can hold a white gate open for others.
from one part of a zone to another, but no spell permits
within the gate. Therefore, a creature that has a properly
a wizard might use a dimension door spell to teleport
the energy field becomes inactive while the key remains
anyone to evade the dungeon's security. For instance,
gate is applied to the gate's field, the mist dissipates and
Magic secures the dungeon. No spell or trait allows
If a glyph key attuned to the zone on either side of the
DIMENSIONAL BARRIERS
passage (material and ethereal), sound, and scent.
field is also an impenetrable magical force that blocks
labeled on the map. Areas are identified by numbers.
off dim light and renders its area heavily obscured. This
Laboratories, and Temples of Extraction. Zones are also
A white gate's misty energy field, when active, gives
ests of Slaughter, Ooze Grottos, Predator Pools, Golem
they encounter to avoid repetition.
Blood Pens, Masters' Domain, Far Realm Cysts, For-
Thereafter, you can shorten the description of the gates
Sectors are labeled on the map: Abyssal Prisons,
arate zones from one another.
of areas detailing a particular example. Magic gates sep-
white mist shimmers, obscuring what lies beyond.
that each explore one facet of that theme with a number
ments is set into the floor. Within the circle, a luminous
cus on a different theme. A sector is split into four zones,
A ten-foot·diameter circle of runes and clear quartz frag-
The Doomvault is divided into nine sectors that each fo-
SECTORS, ZONES, AND AREAS
see a white gate for the first time, read:
lated with what one might call excessive precautions.
to block passage between zones. When the characters
would pose, movement within the Doomvault is regu-
White Gates. White gates are placed in the dungeon
existential threat that discovery of the Phylactery Vault
the creature takes 5 (2d4) force damage.
Because of Szass Tam's suspicious nature, and the
back 10 feet. The first time a creature does so on a turn,
eas, unless otherwise noted in a specific description.
while not holding a properly attuned glyph key is pushed
The following characteristics are common to all the ar-
A creature that enters an active gate's energy field
Locations in the Doomvault are identified on map 5.1.
key , see below).
check. The field can be disabled by the use of a glyph
DUNGEON CHARACTERISTICS
nature with a successful DC 10 Intelligence (Arcana)
who touches the edge of a gate's field can assess its
Syranna and their mission in Into The Doomvault.
energy field in its space from floor to ceiling. Someone
with these, continue with the characters' introduction to
runes, drawn on the floor. This circle creates a magical
of running an adventure set there. When you're familiar
Gate Features. Each gate is a 10-foot-wide circle of
The following sections contain details on the logistics

