Page 116 - Tales from the Yawning Portal
P. 116

Thayans' Potions. Each group ofThayans has among
                                 0
                FAR  REALM  CYSTS''
                                                                  chem ld4 - 2 potions (minimum 0), each one deter-
                  d4   Encounter
                                                                  mined by rolling on the following table.
                      1 gibbering mouther
                                                                   2d4   Potion
                  2   1 grell
                                                                    2   Flying
                  3   ld4 gricks
                                                                   3-4  Climbing
                  4   1 otyugh
                                                                   5-7  Healing (1-3), greater healing (4-5), superior healing (6)
                                                                    8   Invisibility
                FORESTS  OF  SLAUGHTER'''
                                                                   Red Wizards. Each Red Wizard encountered in the
                  d4   Encounter
                                                                  adventure carries 4d10 gp. A Red Wizard also carries
                      ld2 hook horrors
                                                                  ld4-2 (minimum 0) spell scrolls, each containing a ran-
                  2   l d4 cockatrices
                                                                  dom arcane spell of 1st or 2nd level, most often darkvi-
                  3   l  displacer beast                          sion, daylight, detect magic, identify, invisibility, or thun-
                  4   1 troll                                     derwave. Twenty-five percent of Red Wizards (determine
                                                                  randomly using a d4) instead have one 3rd-level spell
                OOZE GROTTOS                                      scroll, either of dispel magic or remove curse.
                                                                    Dread Warriors. A dread warrior carries no gold, but
                  d4   Encounter
                                                                  some of them have weapons or armor, determined by
                      l  black pudding*
                                                                  rolling on the following table.
                  2   l  gelatinous cube''
                                                                   2d4   Item
                 3-4  ld4 gray oozes
                                                                   2-6  None
                                                                    7   +1  weapon  (usually a battleaxe or a javelin)
                 PREDATOR  POOLS
                                                                    8   +7  chain mail
                  d4   Encounter
                      2d4 giant crabs*                            CHARACTER DEATH
                  2   2d4 kuo-toa
                                                                  When a character dies, the player has a few options.
                  3   ld2 merrow* (in water globes)
                  4   1 troll''                                   SOUL BINDING
                                                                  The rebel Red Wizards can use the mighty magic of the
                 GOLEM  LABORATORIES'~                            Doomvault, which traps souls, to raise fallen adventur-
                                                                  ers as soul-bound dead. If a player chooses this option,
                  d4   Encounter
                                                                  the dead character returns to play with no changes.
                      1 reduced-threat flesh golem
                                                                    Syranna warns such characters that a soul-bound
                  2   1 flesh golem
                                                                  creature created in this way will die permanently upon
                  3   l  reduced-threat clay golem
                                                                  leaving the Doomvault. Furthermore, over the course of
                  4   1 clay golem
                                                                  many weeks, a character who remains in this state loses
                                                                  any identity and becomes a wight under the control of
                  PECIAL ENCOUNTERS                               the Red Wizards. To have any hope of exiting the dun-
                 If creatures leave their normal areas to roam the dun-  geon, the character must end the soul-bound condition.
                 geon, add them to your notes as possible special encoun-  Syranna conveys that the undying laboratory (area
                 ters. If necessary, Syranna covertly helps such creatures   31) allows soul-bound characters to transform back to
                 move about the dungeon to add to the confusion and to   normal, but she lacks the knowledge of how this feat is
                 aid the overall mission. When you roll a special encoun-  accomplished.
                 ter, you can choose from among the creatures in your
                 notes or roll randomly. If  a creature is eliminated, delete   NEW CHARACTER
                 it from your list of possible special encounters. If  you   The player selects or creates a new character who joins
                 roll this result while no special encounters exist, then   the group. Syranna coordinates uniting newcomers
                 the group has an encounter of  your choice.      with a group in the dungeon. Such characters might be
                                                                  Thayan Resurrection members anxious to join the fight
                 T REASURE                                        against Szass Tam. The new character could have been
                 The adventure has some treasure built in, but the char-  a prisoner in the Doomvault, released to help the rebels.
                 acters might be able to find more.               Regardless of origin, the character arrives with the nec-
                  Changing Treasure. Feel free to change the treasure   essary resources and information to join the party.
                 in the Doomvault or add more. It's especially appropri-
                 ate to change treasure to something characters in the   DOOMVAULT LORE
                 party can use, and it's satisfying to let them claim it from
                 a defeated monster or Thayan. For instance. if you'd like   Some creatures that the characters encounter can
                 co give a character a magic weapon, you can change a   divulge important information about the Doomvault.
                 weapon-using monster to account for the treasure.   When you give out lore, reveal information appropriate
                                                                   to the creature being questioned based on its location
                                                                   and circumstance. You can make information more


                                                                                          CHAPTER  5  I DEAD  lN THAY
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