Page 115 - Tales from the Yawning Portal
P. 115
ll4
CHAPTER 5 I DEAD IN THAY
11+
Special encounter
2-4 Dread Legion patrol (roll on Dread Legion Patrol table)
9-10 Sector encounter
ld4 shadows
8
Thayan patrol
6-7
Dread Legion patrol
Encounter
d4
Minor encounter
4-5
MASTERS' DOMAIN
2-3
None
Type
2d4
l shambling mound''
4
ENCOUNTER TYPE
3
Thayan patrol (roll on Thayan Patrol table)
ld4 giant spiders
2
on the tables are found in appendix B of this book.
2d6 giant centipedes
counter specifics. Statistics for entries marked with (B)
d4
Encounter
Then roll on the indicated table to determine the en-
BLOOD PENS
ter Type table, adding the current alert level to the roll.
If a random encounter is indicated, roll on the Encoun-
l reduced-threat vrock
4
ENCOUNTER TYPE
l d4 quasits
3
instead follow the party into that area.
2
2d8 manes
In cases where foes have no way to enter an area, they
l reduced-threat hezrou
glyph key attuned to the zone it is in or an adjacent zone.
Encounter
d4
At least one creature in a random encounter has a
ABYSSAL PRISONS :
sense for a given area, select a different result that does.
1
with noise or other cues. If a result you roll makes no
an asterisk.
lenge. Any random encounter should be foreshadowed
in any sector or individual encounter entry marked with
These encounters are more for atmosphere than chal-
appendix B for both stat blocks) accompany a monster
, The alert level rises.
a Thayan apprentice and 2d4 Thayan warriors (see
has an alert level of 6 or higher.
Unless the dungeon is on high alert (level 6 or higher),
• The party moves between zones while the Doomvault
Extraction.
ously defeated most of the monsters.
There are no random encounters in the Temples of
• The party enters a zone within which they've previ-
that corresponds to the characters' current location.
sider rolling for an encounter in these circumstances:
If a sector encounter is indicated, roll on the table below
other creatures moving through the Doomvault. Con-
SECTOR ENCOUNTERS
Random encounters help determine if characters meet
7-8
l wight and ld4 dread warriors (B)
RANDOM ENCOUNTERS
ld4 dread warriors (B)
l Red Wizard evoker (B), l Thayan apprentice (B), and
5-6
warrior can have the same effect.
minute. Preemptively casting dispel magic on a dread
and 2d4 Thayan warriors (B)
a 5th-level spell, Var's connection is suppressed for 1
3-4
l deathlock wight (B), ld3 Thayan apprentices (B),
dread warrior during this time, and successfully dispels
2d4 prisoners (commoners)
If someone casts counterspell or dispel magic on the
l deathlock wight (B), 2d4 Thayan warriors (B), and
2
dread warrior, the warrior's eyes glow with pale light.
Encounter
2d4
When Var becomes aware of the group through a
THAYAN PATROL
warrior's actions to cast his spells through it.
Instead of allowing the warrior to attack, Var uses the
control of the dread warrior by the start of its next turn.
l troll
4
the overall alert level by 1. In addition, Tarul Var takes
2d4 ores
3
aware of the group's presence. Var's attention raises
l dread warrior (B) and 2d6 zombies
2
more than 20 seconds), Tarul Var (see area 10) becomes
2d4 gnolls
warrior survives until end of the third round (or for
Encounter
d4
Tarul Var, a special interaction may occur. If the dread
DREAD LEGION PATROL
warrior that isn't in the company of a Red Wizard or
When a party in the Doomvault encounters a dread
can control more than one dread warrior at a time.
l wight and 2d4 skeletons or zombies
4
its mouth, and cast spells through it. A powerful wizard
2-3
l wight
world through the dread warrior's senses, speak with
2d4 prisoners (commoners)
and a Red Wizard, who can, for a time, experience the
l Thayan apprentice (B), 4 Thayan warriors (B), and
effect creates a psychic link between the dread warrior
Encounter
d4
a Red Wizard to take control of a dread warrior. The
MINOR ENCOUNTER
has since altered the process to make it possible for

