Page 121 - Tales from the Yawning Portal
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                                                                                                               CHAPTER 5  I DEAD  IN  THAY








                                                             thrall. Pencheska is an unwilling servant of Tarul Var.
                                                             four Thayan warriors (see appendix B), who are in her
                                                                                                               gus holds a glyph key attuned to this zone.
                                                           Creatures. Pencheska, a succubus, resides here with
                                                                                                             Glyph Key. In addition to its treasure, the sarcopha-
                                                                                                              ink and an ink pen with fifteen sheets of parchment.
                                                                                                              and one of greater restoration). Also inside is a bottle of
                                                           wooden doors are set in  the walls.
                                                                                                              (three of detect magic, two of comprehend languages,
                                                           with cushions. To the south, two sets of sliding double
                                                                                                             Treasure. Inside the sarcophagus are six spell scrolls
                                                           estries in  green and yellow,  and the floors are spread
                                                                                                              it to serve as a contact stone.
                                                           opulent chamber. The walls  are covered with  silk tap-
                                                                                                             Contact Stone. The glyphs on the sarcophagus cause
                                                           The sweet scent of incense hangs in  the hot air of this
                                                                                                              pit traps.
                                                                                                             Pit Traps. As shown on the map, the floor has many
                                                                                                              cate of that character erupts from a prism and attacks.
                                                             5.  SUCCUBUS VAULT
                                                                                                              fails the save, a wraith that looks like a shadowy dupli-
                                                                                                              each of his or her turns. The first time each character
                                                             from the Fiendish Arena contains a white gate.
                                                                                                              must make a DC 13 Wisdom saving throw at the start
                                                           White Gate. The corridor that separates this area
                                                                                                              character who is in the room and can see the prisms
                                                             glow at random.
                                                                                                             Cursed Prisms. Unless Issem is in the room, each
                                                             long the suppression might last. The circles continue to
                                                             1 hour. In both cases, the character doesn't know how
                                                                                               PENCHESKA,  SUCCUBUS
                                                             pel magic spell cast on the orb suppresses the magic for
                                                             the orb's magic, disabling the trap for  ld4 rounds. A dis-
                                                             on a DC 15 Intelligence (Arcana) check can suppress
                                                           A character who touches the steel orb and succeeds
                                                             takes 7 (2d6) lightning damage.
                                                             10 Dexterity saving throw. On a failed save, a creature
                                                             discharges, any creature in the room must make a DC
                                                             from the steel orb in the ceiling. When the lightning
                                                             the same round, lightning discharges through the room
                                                             one circle (chosen randomly) glows white. At the end of
                                                             start of the fourth round, and every 2 rounds thereafter,
                                                             minute when it is used to open the door to area 5.) At the
                                                             the room. (Tarul Var's steel key disables the trap for 1
                                                           The trap activates 3 rounds after a creature enters
                                                             notice the glyphs.
                                                             fails, the character discerns the false runes but doesn't
                                                             warding glyphs that discharge lightning. If the check
                                                             check reveals that hidden among gibberish runes are
                                                             leadingly so. A successful DC 15 Intelligence (Arcana)
                                                           Mystic Circle Trap. The circles are magical but mis-
                                                             of the mystic circle trap.
                                                             DC 20 Wisdom (Perception) check. The steel orb is part
                                                             the ceiling 20 feet up. Spotting it requires a successful
                                                           Steel Orb. A magic steel orb is hidden in a recess in
                                                             Tarul Var (area 10) has a key in his possession.
                                                           Locked  Doors. These steel double doors are locked.


                                                           rough runes.
                                                           c1rc es have been scribed in  the floor,  each edged with
                                                           Crac  s in the panels reveal  bare stone. Three mystic
                                                           - e  ood-paneled walls of this long hall  are scorched.


                                                             -r.  _,!YSTIC  CIRCLES

                                                            I arul \'ar reconfigured this zone for his use.
                                                           LlPLE OF  CHAOS
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