Page 125 - Tales from the Yawning Portal
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                                                                                                              CHAPTER 5  I DEAD  IN THAY

                                                                                                              geon state.
                                                             The Red Wizards no longer use this chamber.
                                                                                                              cells. That fact should be noted as part of the dun-
                                                             16.  GALLERY OF SWARMS
                                                                                                              area, all the demons are eventually freed from their
                                                                                                             Dungeon State. If any demon remains free in this
                                                             serves the Thayans.
                                                                                                              zone, as well as a ring of keys to the cells.
                                                             The vermin-summoning magic of these halls now
                                                                                                             Keys. The Red Wizard has a glyph key attuned to this
                                                                                                              ity check). A freed demon attacks everyone in the room.
                                                             VERMIN HALLS
                                                                                                              on the cage door (requiring a successful DC 20 Dexter-
                                                           Locations in the Blood Pens are identified on map 5.4.
                                                                                                              room. To free a demon, a character must pick the lock
                                                             their own foul nurseries.
                                                                                                              Further, no sound can pass out of a cell into the larger
                                                             The Red Wizards are breeding and raising monsters in
                                                                                                              indeed, can't pass any part of its body between the bars.
                                                                                                              them unbreakable, so a demon can't escape the cell and,
                                                            BLOOD PENS
                                                                                                              demons). Transmutation magic on the bars renders
                                                                                                              Each cell has iron, rune-scribed bars (warded against
                                                            cove, not immediately visible from the entrance.
                                                           Black Gate. A black gate is set into the southern al-
                                                                                                              Cell C. Two vrocks
                                                                                                              Cell B. Eight quasits
                                                             creatures it manages to reach.
                                                                                                              Cell A. One hezrou
                                                            ters it can see and in its rage and madness attacks any
                                                            demon notices the characters, it moves toward charac-
                                                                                                              creatures:
                                                            tation trigger point in the maze (roll a d20). Once the
                                                                                                             Cells. Cells that confine demons hold the following
                                                             Place the demon on the ceiling above a random telepor-
                                                                                                              knowing that freed demons will attack their "rescuers."
                                                            navigate the maze, even though it can't escape the area.
                                                                                                              might provide it to the characters in exchange for mercy,
                                                            is trapped in the maze. The demon has learned how to
                                                                                                              the pass phrase for the maze of undoing (area 15) and
                                                           Creature. When the characters arrive, a glabrezu
                                                                                                              pendix B for all three stat blocks). The conjurer knows
                                                            through either entry/exit point.
                                                                                                              deathlock wight and one Thayan apprentice (see ap-
                                                            by moving along the walls or ceiling and out of the area
                                                                                                             Creatures. One Red Wizard conjurer oversees one
                                                            For non-demons, leaving the maze can be accomplished
                                                            maze can't pass through either of the entry/exit points.
                                                            proper pass phrase (see area 14), a demon caught in the
                                                                                                             the southwest corner contains a contact stone.
                                                            also radiate abjuration magic. Until someone utters the
                                                                                                             futilely and silently against their confinement. The wall  in
                                                           In addition to conjuration magic, the entry/exit points
                                                                                                             Three of them hold various demons, which are raging
                                                            the floor and triggers another teleportation point.
                                                                                                             Several cages line this chamber from  floor to ceiling.
                                                            end of its next turn, it falls the appropriate distance to
                                                            tion triggers. If the creature is still above the floor at the
                                                            though they were the floor, and bypassing the teleporta-
                                                                                                              14.  DEMON CELLS
                                                            of its next turn, walking along the ceiling and walls as
                                                            damage and can utilize the weird gravity until the end
                                                                                                              nects with the Pools of Devotion.
                                                            tion point. On a successful save, the creature takes no
                                                                                                              the gate (and another secret door) is a corridor that con-
                                                            (3d6) falling damage and triggering another teleporta-
                                                                                                              into a narrow corridor that leads to a white gate. Beyond
                                                            5 (2d4) psychic damage and fall to the floor, taking 10
                                                                                                            White Gate. The secret door on the west wall opens
                                                            then succeed on a DC 15 Wisdom saving throw or take
                                                                                                              Sorlan reappears in this area 24 hours later.
                                                            ger point (determined by a d20 roll). The creature must
                                                                                                              trick to overcoming the teleportation trap. If he is slain,
                                                            teleports immediately to the ceiling above another trig-
                                                                                                              while trying to escape the dungeon. He doesn't know the
                                                           .f\ny creature that enters a trigger point on the floor
                                                                                                              of undoing (area 15), which is where he was captured
                                                            was created to capture and hold demons.
                                                                                                            Sorlan also tells the characters to avoid the maze
                                                            be "down" and are situated accordingly. The entire area
                                                                                                              Red Wizards.
                                                            while creatures on the ceiling consider that surface to
                                                                                                              two pieces of lore, which he has overheard from passing
                                                            on the floor consider "down" to be beneath their feet,
                                                                                                              sion) check, the ghost stops attacking and can provide
                                                            to the nearest surface. Therefore, creatures standing
                                                                                                              ards by making a successful DC 15 Charisma (Persua-
                                                            teleportation trigger points, the magic aligns gravity
                                                                                                              convince Sorlan that they are opposed to the Red Wiz-
                                                            trigger points labeled E on the map. In addition to the
                                                                                                              allies of the Red Wizards must die. If the characters
                                                            numbered 1 through 20, and at the two entry/exit
                                                                                                              tries to attack all who enter his chamber, screaming that
                                                            area. emanating most strongly at the trigger points
                                                                                                              room. He hates the Red Wizards, and he immediately
                                                           Teleportation Maze. Conjuration magic infuses the
                                                                                                              experiments, lives on as a ghost that is bound to this
                                                                                                              prisoned by the Red Wizards and subjected to horrible
                                                                                                            Creature. Sorlan, a former adventurer who was im-
                1
                                                           looms thirty feet overhead.
                                                           t  at lead deeper into the darkness. The cold stone ceiling
                                                                                                             crumbling, and the air is  heavy with the scent of decay.
                                                           ea's entrance, with  six openings across from the entrance
                                                                                                             The fine furnishings and cushions are rotted through and
                                                           A snort hall of gray granite runs perpendicular to this ar- l
                                                                                                            have been slashed and are shot through with  black mold.
                                                                                                             This ruined chamber has tapestries and  paintings that
                                                            15.  MAZE  OF UNDOING
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