Page 129 - Tales from the Yawning Portal
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                                                                                                               CHAPTER 5  I DEAD  IN  THAY


                                                                                                             Light. The room is filled with dim light.
                                                             vere threat.
                                                                                                               The Red Wizards use this magical garden for food.
                                                             his glyph key, turning over the actual key only under se-
                                                                                                               24. PALE  GARDEN
                                                             to give up his treasure and share the attunements of
                                                             pieces of lore in exchange for his life. He is also willing
                                                                                                               the west between this area and the Hatchery.
                                                             to 20 hit points or fewer, he surrenders and offers two
                                                                                                             White Gate. A white gate is located in the corridor to
                                                             relishes the opportunity to fight intruders. If reduced
                                                                                                               tuned to this zone.
                                                           Thuria spends much of his time in seclusion, and
                                                                                                             Glyph Keys. Each of the wights has a glyph key at-
                                                             dragon has just killed a commoner.
                                                                                                               die. The trap then goes dormant for 1 hour.
                                                             his personal pet. When the characters first arrive, the
                                                                                                               the trap has been triggered, all the vines immediately
                                                             zombies guard him, and a black dragon wyrmling is
                                                                                                             If no creature is restrained at the end of a round after
                                                             Two dread warriors (see appendix B) and eight robed
                                                                                                               as described above.
                                                             appendix B), lives here and oversees the Blood Pens.
                                                                                                               throw. On a failed save, the creature becomes restrained
                                                           Creatures. Thuria, a Red Wizard enchanter (see
                                                                                                               turn must immediately make a DC 13 Dexterity saving
                                                                                                               room. A creature that moves more than 15 feet on its
                                                                                                               piercing damage for every 5 feet it moves through the
                                                           in  the air.
                                                                                                               scured and difficult terrain. A creature takes 2 (ld4)
                                                           in  every color of  the rainbow, their sweet scent hanging
                                                                                                             While the vines are present, the area is lightly ob-
                                                           garden beds are filled  with flowers and creeping vines
                                                                                                               15 and 8 hit points.
                                                           on  black marble pillars.  Between the pillars,  raised stone
                                                                                                               a creature can also be cut and killed; each vine has AC
                                                           marble veined with gray. The ceiling of brass is  supported
                                                                                                               13 Dexterity (Acrobatics) check. A vine that's restraining
                                                                                                               (Athletics) check, or free only itself with a successful DC
                                                           A garden courtyard fit for a palace features walls of  dark
                                                                                                               or another creature with a successful DC 13 Strength
                                                                                                               way. As an action, a restrained creature can free itself
                                                             25.  DREAMING GARDEN
                                                                                                               damage each time it starts its turn restrained in this
                                                                                                               strained by a vine. A creature takes 11 (2d10) piercing
                                                             white gate that connects with the Temples of Despair.
                                                                                                               on a DC 13 Dexterity saving throw or become re-
                                                           White Gate. The passage that leads west contains a
                                                                                                               ture in the room when the vines emerge must succeed
                                                             ning damage.
                                                                                                             The vines ignore the undead. Any non-undead crea-
                                                             creature within 5 feet of a pillar takes 5 (ldlO) light-
                                                                                                               for the whole group.
                                                             a discharge of energy ripples over the pillars, and each
                                                                                                               phrase; it's not good enough for one character to say it
                                                             round during which a shambling mound took damage,
                                                                                                               into every part of the room. Each creature must say the
                                                             matter in the chamber is damaged. At the end of each
                                                                                                               pass phrase, animated vines shoot out of the holes and
                                                           Pillars. The chamber's pillars respond when plant
                                                                                                              10 feet or farther into the room without uttering the
                                                             cult terrain.
                                                                                                             Blood Vines Trap. If a non-undead creature moves
                                                             and not shown on the map as part of the path is diffi-
                                                                                                               at the presence of a magical effect.
                                                           Dense Garden. Any area within 5 feet of a pillar
                                                                                                               aura of transmutation magic around each hole, hinting
                                                             farther into the room.
                                                                                                             Aura. A detect magic spell cast on this area reveals an
                                                             to ambush any non-undead creature that ventures any
                                                                                                               wights to stand down.
                                                             where the baskets are stored on the shelves. They wait
                                                                                                              tion, Intimidation, or Persuasion) check to convince the
                                                             anyone who remains within 15 feet of any doorway,
                                                                                                              intruders. It takes a successful DC 15 Charisma (Decep-
                                                             the skeletons. These creatures are trained to disregard
                                                                                                              challenge those who know the phrase but look like
                                                           Two shambling mounds hide in the groves, ignoring
                                                                                                              knows the room's pass phrase (see area 22). The wights
                                                             passers in the room.
                                                                                                              passage to anyone who appears to be a Thayan and
                                                             tacked or damaged, in which case they all attack tres-
                                                                                                             Unless the creatures are attacked, they grant free
                                                           The skeletons ignore intruders unless they are at-
                                                                                                              attack immediately.
                                                             harvested plant starts to rapidly regrow.
                                                                                                              appear by way of the black gate can gain surprise if they
                                                             panies an increase in the glow of a nearby pillar, and the
                                                                                                              focused on the doors to areas 22 and 24. Those who
                                                             kets. As they tear off growths, a crackling sound accom-
                                                                                                             Creatures. Seven zombies and two wights are
                                                             wander the area, harvesting plant material in large bas-
                                                           Creatures. Twelve unarmed humanoid skeletons
                                                                                                           In  the northeast corner is  a black gate.
                                                                                                             size of a human fist.
                                                           shelves carved into the walls  near the doors.
                                                                                                             floor,  which  are peppered with  small, circular holes the
                                                          Many baskets full  of plant matter are stacked on
                                                                                                             Dead and blackened thorny vines cover the walls and
                                                           around a couple of gravel  paths.
                                                           s  rubs, and giant mushrooms stand in  dense groves
                                                                                                              23.  DEAD  GARDEN
                                                           oa'e light.  Between the pillars, ashen flowers,  sickly gray
                                                           e t  oreeze, twine around cracked  pillars that glow with
                                                                                                              been altered to support the Blood Pens.
                                                           ga  den. White vines, trembling as if touched by an  un-
                                                                                                              Once an area of deadly gardens, these chambers have
                                                           - e scent of decaying plants hangs over an  underground
                                                                                                              DARK GARDENS
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