Page 133 - Tales from the Yawning Portal
P. 133
CHAPTER 5 I DEAD IN THAY
undead. Also nearby, two reduced-threat wights (see
gate that connects with the Temples of Despair. In the
ble is a Red Wizard in the process of being raised as
White Gates. The corridor that leads west has a white
A deathlock wight (see appendix B) on a nearby ta-
traction sector).
from there into other forms in the room.
and the Temples of Oppression (in the Temples of Ex-
Strands of energy flow from the shape into the table and
Glyph Key. Phaia has a glyph key attuned to this zone
bles him, and this shape screams in an echoing voice.
darkvision, and a potion of water breathing.
drawing forth from his body a wispy shape that resem-
Treasure. Phaia carries a + l dagger, a spell scroll of
unconscious and stable at O hit points. Phaia's magic is
a glyph key and goes to the gatehouse to recuperate.
from the door the characters use to enter. Kelson is
for saving him and offers two pieces of lore. He asks for
treader, a male half-elf lying on a stone table farthest
he is in no condition to help. He thanks the characters
appendix B), is drawing the soul from Kelson Dark-
be restored to health through normal means, although
Creatures. Phaia, a Red Wizard necromancer (see
Kelson. Despite his ordeal, Kelson Darktreader can
turns to dust.
reduces a creature to O hit points, the creature dies and
In the north side of the room is a black gate.
the effect on itself on a successful save. If this damage
and ichor.
the saving throw at the end of each of its turns, ending
tables arrayed across the floor are encrusted with blood
become paralyzed for 1 minute. The creature can repeat
gold, silver, and precious gems. A dozen gray marble
(creature's choice) or take 10 (3d6) necrotic damage and
ceed on a DC 17 Constitution or Wisdom saving throw
hundreds of niches, each holding an ivory urn set with
Any non-undead creature that touches an urn must suc-
The walls of this black marble mausoleum are lined with
Intelligence (Investigation) check to discern the truth.
fakes that appear valuable, requiring a successful DC 20
coming from the other side.
Urns. The urns are magic and worthless but clever
anyone who listens at the doors can hear screaming
pended but the creature remains soul bound.
If Phaia and Kelson are here (see "Creatures" below),
Dice expended. On a failed check, the spell slot is ex-
31. UNDYING LABORATORY
soul-bound creature returns to normal with all of its Hit
expend a 3rd-level spell slot. On a successful check, the
the Hall of Necromancy.
Intelligence (Arcana) check. The spellcaster must also
Red Wizards practice and refine their darkest magic in
minutes and requires a spellcaster to make a DC 15
scroll in Lahnis's room in area 32. The ritual takes 20
HALL OF NECROMANCY
Red Wizard or explicit written instruction, such as the
into a normal creature. Doing so requires the aid of a
PHAIA , Reo Wn.ARD NECROMANCER
stone tables to transform a soul-bound character back
With the proper knowledge, a creature can use the
spells to create undead.
the energy of life and undeath. They aid in rituals and
Stone Tables. These 3-foot-high carved slabs channel
evil and good reveal that this area is desecrated.
helps in the creation of undead. Divine Sense and detect
romancy on the whole area, signifying the magic that
Aura. A detect magic spell reveals an aura of nec-
If she is allowed to do so, Phaia flees the Doomvault.
undead characters to life.
ritual that uses this area's magic to return soul-bound
attunements. Further, she can teach the characters the
two pieces of lore and is willing to share her glyph key's
including using Szass Tam's secrets. She can reveal
She does anything she can to save herself from death,
evil, Phaia is as opportunistic as she is wicked.
and no experiment too dark if it promises power. Lawful
lich lord's philosophy that no magic is too dangerous
As a faithful servant of Szass Tam, Phaia follows the
u e the black gate in the room.
the party's capabilities and then moves to area 32 or
-urns- section. Phaia stays for a round or two to assess
and the target must make saving throws as noted in the
one creature). A hit deals 3 (ld6) bludgeoning damage,
a character each round (+4 to hit, range 10 feet/20 feet;
order an attack. One of them tries to throw an urn at
ially animated, so they respond only to Phaia when she
rai d as warrior undead. These wights are only par-
-Reduced-Threat Monsters," page 113) are being

