Page 96 - Tales from the Yawning Portal
P. 96

WHITE PLUME MOUNTAIN






                        HITE PLUME MOUNTAIN HAS ALWAYS      White Plume Mountain has tentatively been identi-
                        been a subject of superstitiou  awe   fied as the "feathered mound" of the poem. The former
                        to the neighboring villagers. People   owners of Wave, Whelm, and Blackrazor are outfitting
                        still travel many miles to gaze upon   a group of intrepid heroes to take up the challenge. If
                        this natural wonder, though few will   the adventurers can rescue the weapons from this false
                        approach it closely, as it is reputed to   Keraptis (for who can believe it is really the magician
                        be the haunt of various demons and   of legend, after thirteen hundred years?), the wealthy
                        devils. The occasional disappearance   collectors have promised to grant them whatever they
                        of those who stray too close to the   desire, if it is within their power to do so.
         ~.ume reinforces this belief.
          Thirteen hundred years ago, the wizard Keraptis was   RUNNING THE ADVENTURE
         ;,earching for a suitable haven where he could indulge
                                                          This version of White Plume Mountain is designed for
            eccentricities without fear of interference. He visited
                                                          a group of 8th-level player characters. Your players will
          "hite Plume Mountain, going closer than most dared
                                                          need both brains and brawn to successfully complete
         o. and discovered the system of old lava-tubes that
                                                          their mission, as there are situations here which cannot
         :ddle the cone and the underlying strata. With a little
                                                          be resolved by frontal assault. If your players are unused
          reration, he thought, these would be perfect for his
                                                          to hack-proof dilemmas, they may find this adventure
          urposes. The area already had a bad reputation, and
                                                          frustrating or even boring. But if your players are used
         ~e could think of a few ways to make it worse. So he dis-
                                                          to using their wits, they should find this an intriguing
          ppeared below White Plume Mountain and vanished
                                                          balance of problems and action. Unless you are used
          om the knowledge of the surface world.
                                                          to mastering lengthy adventures, it will probably take
          Today, the once-feared name of Keraptis is not widely
                                                          more than one session for a party to investigate all three
         ·  own even among learned scholars. Or it was not
                                                          branches of the dungeon. If this is the case, it would be
          idely known, that is, until several weeks ago, when
         -·  ee highly valued magic weapons named Wave,   best if the party were required to leave the dungeon and
                                                          reenter upon resumption of the game. If they stay in the
          , h elm, and Blackrazor disappeared from the vaults of
                                                          nearest village (several miles away) they will be rela-
          eir owners. Rewards were posted, servants hanged,
                                                          tively safe, but if they camp near White Plume Mountain
         = :en the sanctuary of the thieves' guild was violated in
                                                          it would be a good idea to roll for random encounters.
         · e frantic search for the priceless arms, but not even
         a  ingle clue was turned up until the weapons' former
                                                          ADVENTURE  START
           ·ners each received a copy of the following note:
                                                          The party has arrived at White Plume Mountain, which
          S earch ye far or search ye near
                                                          stands alone in a vast area of dismal moors and tan-
          You'll find no trace of the three
                                                          gled thickets. They will probably arrange to leave their
          Unless you follow instructions clear
                                                          horses and possessions either at the nearest village
          For the weapons abide with me.
                                                          (about 5 miles from the mountain) or hidden in the Dead
          .  orth past forest,  farm and furrow           Gnoll's Eye Socket, a small natural cave in the side of
          You must go to the feathered mound              a hill about 2 miles from the Plume. There is really no
          Then down away from  the sun you'll burrow
          Forget life, forget light, forget sound.
                                                            PLACING  TH E ADVEN T URE
          To rescue Wave, you must do battle                White Plume Mountain is located in the Greyhawk cam-
          With the Beast in the Boiling Bubble              paign setting, in the northeastern part of the Shield  Lands,
          Crost cavern vast,  where chain-links rattle      near the Bandit Kingdoms and the Great Rift.
          Lies Whelm, past water-spouts double.               Here are suggestions for where you  can  place the moun·
                                                            tain in another world. Wherever you  place it, the party may
          Blackrazor yet remains to be won                  be  required to journey to the vicinity through the wilder-
          Underneath inverted ziggurat.                     ness. How they get there is  up to you.
          That garnered, think not that you're done           Forgotten Realms. The mountain can  be  placed near
          For now you'll find you are caught                Mount Hotenow in the region of Neverwinter.
                                                              Dragon/once.  Found  near Neraka in the Khalkist Moun·
          I care not, former owners brave                   tains, the mountain might be a place of interest not only to
          What heroes you seek to hire.                     adventurers, but also to the armies ofTakhisis.
          Though mighty, I'll make each one my slave          Eberron.  On the continent ofXen'Drik, the mountain
          Or send him to the fire .                         could stand in the range known as  the Fangs of Argarak.
         . -\II the notes were signed with the symbol of Kera pt is.
                                                                         CHAPTER 4  I WHITE  PLUME  MOUNTAIN
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