Page 91 - Tales from the Yawning Portal
P. 91

ing in a random direction (roll a d4) after landing prone   Creature. The centaur figure is the mummified re-
              in area 45. The spider pursues prey into the chute, but is   main  of a sacred offspring of Chitza-Atlan, the guard-
              unlikely to emerge to fight in an open area.      ian of the gateway to the underworld. This guardian has
                Upper End. The top of this passage is covered with   two functions: to prevent any but the dead from entering
              a pewter basin, which requires a successful DC 10   the  e ruins, and to keep those creatures in the ruins
              Strength (Athletics) check to move.               confined there. Thus, if any character tries to exit this
                                                                room by any door other than the one entered from, the
              LOCATIONS  ON THE THIRD TIER                      centaur mummy (see appendix B) animates and attacks
                                                                the characters. The mummy will also defend itself if
              The tunnel that leads up from area 45 opens onto the
              third tier of the temple. The following locations are iden-  attacked. A word or a pass from Zotzilaha will gain
              tified on map 3.1.                                free passage.
                                                                 Treasure. If all thejunkjewelry is taken (eight hun-
              48. HOUND OF THE BAT                              dred pieces), the total value of the haul is 80 gp. The real
              The description below assumes that the characters   treasure is concealed in the bottoms of the two urns.
              entered the room by traveling through the chute and   Buried beneath the stones are two crushed silver masks
              pushing aside the pewter cover. The tunnel comes out   (worth 25 gp each), an electrum serpent bracelet (worth
              at the bottom of a stone ring that, from inside the room,   50 gp), a broken marble statue of a monkey (50 gp), and
              resembles a well. (If they entered from the west, the   four silver hairpins set with jade worth (5 gp each).
              pewter cover is still in place.)
                                                                50. JADE WALL
                This room is small and plainly decorated. On the north
                                                               I Here a wall of green, polished stone blocks the way.   I
                and south sides are fountains  made of bronze-inlaid
                marble. The southern one is  cracked, and only dry limy
                deposits remain in  it. The  northern one contains about   This wall, which is 7 feet wide and 7 feet tall, is a trap
                                                                for those attempting to break into the ruins. If any tam-
                two feet of dark water, fed  by a trickle that falls from the
                                                                pering is done to the wall, it falls west out into the ante-
                top of the fountain.  In  the water, the white, gauzy form  of
                                                                room. If the wall falls on a creature, the creature must
                a crayfish  lies on a bed of lime encrustations.   make a DC 10 Dexterity saving throw. On a failed save,
                 To the west, stairs lead  up out of the room, and to   the creature takes 9 (2d8) bludgeoning damage and is
                either side of the stairs along the west wall are narrow,   knocked prone under the wall, restrained. A successful
                dust covered ledges.                            DC 15 Strength (Athletics) check is needed to lift the
                                                                stone wall off any trapped beneath it.
                Creature. The fouled water in the fountain contains a   51.  WIND TUNNEL
              neutral evil water weird. It rises up and attacks charac-
              ters who disturb the water.
                                                                 This five-foot-diameter passage is  dry and dusty, and it
                Treasure. The "crayfish" is nothing more than the
                                                                 shows no sign of having been used for ages.  Near the top
              shed shell of a long-expired resident of the fountain. Be-
              neath it is a platinum key and chain (worth 20 gp). The   of the corridor walls, about three feet from the ceiling,
              key unlocks the portcullis that blocks the exit in area 53.   stone lintels run the length of the passage. The corridor
                                                                 abruptly widens to a cube fifteen feet on a side with a
              49.  SACRED  CHITZA-ATLAN
                                                                 corrugated floor.  In the ceiling of this area, a bronze, cir-
              (SHEET-zah AY-tlan)
                                                                 cular trapdoor is set. The cover is  latched shut.
                                                                   In  the four corners of this foyer are sets of metal rungs
                In the middle of this chamber is what appears to be the   forming a ladder that leads up and across the arched
                withered, preserved form of a centaur mounted on a   ceiling to the trapdoor. The rungs are broken  in  several
                slab of marble. Tinted green and decked out in  lacquered   places, leaving rusty spikes. On the other side of this
                leather, feathers, and copper wire jewelry, he faces the   area, the corridor continues.
                western entrance to this chamber. The centaur holds a
                bronze-hafted pike tipped with a broad, blue-gray, flame-
                                                                  Hazardous Hatch. Opening the hatch releases a
                shaped spearhead.                               whirlwind. The character who climbed up to open the
                  Scattered around the room are jewelry and knick-  hatch is hurled to the floor and takes 3 (ld6) bludgeon-
                knacks, made of beaten copper, cut and  polished obsid-  ing damage as the wind emerges and fills the 15-foot
                ian, shells, quartz, and coral. Much of this treasure is at   chamber. Thereafter, it costs 3 feet of speed to move 1
                                                                foot in the room. The hatch can't be shut, and the wind
                the feet of the centaur, symbolically being trod  under-
                                                                doesn't die down.
                foot. Two tall  urns shaped like wicker baskets stand along
                                                                  Each creature that starts its turn in this area must
                the north wall, each one filled with  river stones.   make a DC 13 Strength saving throw. (A character
                                                                grasping the rungs of one of the ladders has advantage


               CHAPTER 3  I THE HIDDEN  SHRINE OF TAMOACHAN
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