Page 94 - Tales from the Yawning Portal
P. 94

Once the wing has moved to reveal the secret door,   If the altar is tilted by characters while they are in a
        : ,·eils the lower half of the carving's face and the bat's   kneeling position, the wings whistle harmlessly over-
         lack eyes start to glow. Any character who looks at   head. The other way to avoid the trap is by being careful
        ·  em must succeed on a DC 15 Charisma saving throw   in the lifting.
        -r be paralyzed. A creature can repeat the saving throw   The mechanism for the trap is inside the altar. Char-
          the end of each minute or whenever it takes damage,   acters who lift the altar slowly and look underneath it
        ending the effect on itself on a successful save. The   can easily spot the levers and joints that connect with
        ::!feet ends after 1 hour, or earlier if any magical light is   the bladed wings. The characters can prop the altar up,
        shone on the altar.                               enabling someone to crawl under and disable the trap.
         Development. After the secret door to the shrine is   Doing that requires 10 minutes of work and a successful
         pened, a giant hyena moves into this area. It makes a   DC 15 Dexterity check using thieves' tools.
        .air behind a fallen pillar to the east, waiting to ambush   Treasure. Beneath the altar is an 8-foot-deep pit in
         ny who emerge back through the door.             which are many items of value and two bodies cut in
         Hinged Altar Trap. Close inspection of the altar re-  half. The treasure is very bulky. Resting on and buried
         eals handholds along the front side and hinges at the   in a pile of 20,000 silver pieces are the following items:
         ack, indicating that the altar can be lifted from the   fifty silver chased goblets (worth 5 gp each), twenty
        ·ront and tipped on its side. This can be accomplished   gold-plated statuettes (10 gp apiece), forty embossed
         0 •  the combined effort of up to three characters with   silver chalices and servings (5 gp each), eighty pieces
         total Strength of 30 or higher. If the altar is lifted   of jewelry (5 gp apiece), fifty mother-of-pearl pieces
         uickly by characters in a standing position, the metal   (1  gp each), a jade placard bearing the image of Zot -
         ·ings whip through an arc from the sides of the altar   zilaha (100 gp), and a marble statue of a reclining fig.
        ·o the front center about 4 feet off the floor. Each wing's   ure (50 gp).
         ading edge is razor-sharp. Anyone in the path of a   It is very likely that if large portions of this treasure
         i ng must succeed on a DC 15 Dexterity saving throw   are taken, Zotzilaha finds out about it and sends a vam-
        -r take 13 (3d8) slashing damage. If a wing misses its   pire or a giant bat to seek retribution. 'ft
        .::rst target, it sweeps past that creature with the possi-
         ility of striking another creature along the same path.



                                                               CHAPTER 3  I THE  HIDDEN  SHRINE OF TAMOACHAN
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