Page 141 - D&D Bestiary
P. 141
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GARG'bYLE I
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Tfie inanimateJ' gargoyles that perch atop great buildings
are inspired by these malevolent creatures of elemental
earth that resemble grotesque, fiendish statues. A
gargoyle lurks among masonry and ruins, as still as
any stone sculpture, and delights in the terror it creates
when it breaks from its suspended pose, as well as the
pain it inflicts on its victims.
Animate Stone. Gargoyles cling to rocky cliffs and
mountains, or roost on ledges in underground caves.
They haunt city rooftops, perching vulture-like among
the high stone arches and buttresses of castles and
cathedrals, and they can hold themselves so still that
they appear inanimate. Able to maintain this state for
years, a gargoyle makes an ideal sentry.
Deadly Reputation. Gargoyles have a reputation for
cruelty. Statues carved into the likenesses of gargoyles
appear in the architecture of countless cultures to
frighten away trespassers. Although such sculptures
are only decorative, real gargoyles can hide among
them to ambush unsuspecting victims. A gargoyle
might alleviate the tedium of its watch by catching
and tormenting birds or rodents, but its long wait only
increases its craving for harming sentient creatures.
Cruel Servants. Gargoyles are easily inspired by
the cunning of an intelligent master. They enjoy simple
tasks such as guarding a master's home, torturing
and killing interlopers, and anything else that involves
minimum effort and maximum pain and carnage.
Gargoyles sometimes serve demons for their
propensity for wanton chaos and destruction. Powerful
spellcasters can also easily enlist gargoyle guardians to
keep watch over their gates and walls. Gargoyles have
the patience and fortitude of stone, and will serve even
Medium elemental, chaotic evil
the cruelest master for years without complaint.
Elemental Nature. A gargoyle doesn't require air,
Armor Class 15 (natural armor) food, drink, or sleep.
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60ft.
SHARDS OF ELEMENTAL EVIL
STR DEX CON INT WIS CHA As Ogremoch, the evil Prince of Elemental Earth, treads
15 (+2) 11 (+0) 16 (+3) 6 (- 2) 11 (+0) 7 (- 2) his stony realm, it leaves shards of broken rock in his wake.
Imbued with slivers of sentience, these shards thrum with
Damage Resistances bludgeoning, piercing, and slashing from . the essence of the elemental prince, growing over long years
non magical weapons that aren't adamantine into vaguely humanoid rock formations that resolve at last
Damage Immunities poison into the hard, cruel shapes of gargoyles.
Condition Immunities exhaustion, petrified, poisoned Ogremoch doesn't create gargoyles deliberately, but
Senses darkvision 60ft., passive Perception 10 they are a physical manifestation of his evil. Gargoyles are
Languages Terran mockeries of the elemental air that Ogremoch despises. They
Challenge 2 (450 XP) are heavy creatures of living stone, yet capable of flight. Like
their creator, they possess a fundamental hatred for beings
of elemental air, aarakocra in particular, and relish every
False Appearance. While the gargoyle remains motionless, it is opportunity to destroy such creatures.
indistinguishable from an inanimate statue. On their home plane, gargoyles carve out earth motes that
Ogremoch hurtles into Aaqa, the domain of the aarakocra
ACTI O NS and the benevolent Wind Dukes the bird folk serve in the
Multiattack. The gargoyle makes two attacks: one with its bite
and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage.

