Page 141 - D&D Bestiary
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                                                               GARG'bYLE                       I
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                                                               Tfie inanimateJ' gargoyles that perch atop great buildings
                                                               are inspired by these malevolent creatures of elemental
                                                               earth that resemble grotesque, fiendish statues. A
                                                               gargoyle lurks among masonry and ruins, as still as
                                                               any stone sculpture, and delights in the terror it creates
                                                               when it breaks from its suspended pose, as well as the
                                                               pain it inflicts on its victims.
                                                                Animate Stone. Gargoyles cling to rocky cliffs and
                                                               mountains, or roost on ledges in underground caves.
                                                               They haunt city rooftops, perching vulture-like among
                                                               the high stone arches and buttresses of castles and
                                                               cathedrals, and they can hold themselves so still that
                                                               they appear inanimate. Able to maintain this state for
                                                              years, a gargoyle makes an ideal sentry.
                                                                Deadly Reputation. Gargoyles have a reputation for
                                                              cruelty. Statues carved into the likenesses of gargoyles
                                                               appear in the architecture of countless cultures to
                                                               frighten away trespassers. Although such sculptures
                                                              are only decorative, real gargoyles can hide among
                                                              them to ambush unsuspecting victims. A gargoyle
                                                              might alleviate the tedium of its watch by catching
                                                              and tormenting birds or rodents, but its long wait only
                                                              increases its craving for harming sentient creatures.
                                                                Cruel Servants. Gargoyles are easily inspired by
                                                              the cunning of an intelligent master. They enjoy simple
                                                              tasks such as guarding a master's home, torturing
                                                              and killing interlopers, and anything else that involves
                                                              minimum effort and maximum pain and carnage.
                                                                Gargoyles sometimes serve demons for their
                                                               propensity for wanton chaos and destruction. Powerful
                                                              spellcasters can also easily enlist gargoyle guardians to
                                                              keep watch over their gates and walls. Gargoyles have
                                                              the patience and fortitude of stone, and will serve even
             Medium elemental, chaotic evil
                                                              the cruelest master for years without complaint.
                                                                Elemental Nature. A gargoyle doesn't require air,
            Armor Class 15  (natural armor)                   food, drink, or sleep.
             Hit Points 52  (7d8 + 21)
            Speed 30 ft., fly 60ft.
                                                               SHARDS OF ELEMENTAL EVIL
               STR    DEX    CON     INT    WIS     CHA        As Ogremoch, the evil  Prince of Elemental  Earth, treads
              15 (+2)   11  (+0)   16 (+3)   6 (- 2)   11  (+0)   7 (- 2)   his stony realm, it leaves shards of broken rock in  his wake.
                                                                Imbued with slivers of sentience, these shards thrum with
             Damage Resistances bludgeoning, piercing, and slashing from   . the essence of the elemental prince, growing over long years
              non magical weapons that aren't adamantine       into vaguely humanoid rock formations that resolve at last
             Damage Immunities poison                          into the hard, cruel shapes of gargoyles.
            Condition Immunities exhaustion, petrified, poisoned   Ogremoch doesn't create gargoyles deliberately,  but
            Senses darkvision 60ft., passive Perception 10     they are a physical manifestation of his evil. Gargoyles are
             Languages Terran                                   mockeries of the elemental air that Ogremoch despises. They
            Challenge 2 (450 XP)                               are heavy creatures of living stone, yet capable of flight.  Like
                                                               their creator, they possess a fundamental hatred for beings
                                                               of elemental air, aarakocra in  particular, and relish every
             False Appearance. While the gargoyle remains motionless, it is   opportunity to destroy such creatures.
             indistinguishable from an inanimate statue.         On their home plane, gargoyles carve out earth motes that
                                                               Ogremoch hurtles into Aaqa, the domain of the aarakocra
            ACTI O NS                                          and the benevolent Wind Dukes the bird folk serve in the
             Multiattack. The gargoyle makes two attacks: one with its bite
            and one with its claws.
             Bite. Melee Weapon Attack: +4 to hit,  reach 5 ft., one target.
             Hit: 5 (1d6 + 2)  piercing damage.
            Claws.  Melee Weapon Attack: +4 to hit, reach 5 ft.,  one target.
             Hit: 5 (1d6 + 2)  slashing damage.
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