Page 144 - D&D Bestiary
P. 144

HE  GREAT  DISMAL  DELVE,  GEM
                                                                          ''WELCOME  TO  T   y   ARE  NOW  SLAVES
                                                                                    PLANES.  OU
                                                                          OF  THE  lNNER       I<HATUN  ZAFARA
                                                                                      NO  MERCIFUL
                                                                          OF  THE  MIGHTV  A   OF  THE  MANTLED
                                                                          AL'YIL  JIN  ZARAIN, QuEEN   NO  CATHEDRAL.
                                                                                     F  OF  THE  DIAMO
                                                                          DEPTHS.  PoNT IF   MALACHITE  ScePTER. AND
                                                                          PROTECTOR  OF  THE   "
                                                                           SO  ON  AND  SO  FORTH.   '   ANOARD  GREETING
                                                                             -GARGOYLE  sENESC HAL S  ST







































                                                          Innate Spellcasting. The dao's innate speilcasting ability is
                                                          Charisma  (spell save DC 14, +6 to hit with  spell attacks). It
         Large elemental,  neutral evil
                                                          can innately cast the following spells, re<!Juiring no material
                                                          components:
         Armor Class 18  (natural armor)
         Hit Points 187  (15d10 + 105)                    At will:  detect evil and good,  detect magic, stone shape
         Speed 30ft., burrow 30ft., fly  30ft.            3fday each: passwall, move earth, tongues
                                                          1fday each: conjure elemental (earth elemental only), gaseous
           STR    DEX    CON     INT    WIS    CHA          form,  invisibility, phantasmal killer,  plane shift, wall of stone
          23  (+6)   12  (+1)   24  (+7)   12  (+1)   13  (+1)   14  (+2)
                                                          Sure-Footed. The dao has advantage on Strength and  Dexterity
                                                          saving throws made against effects that would  knock it prone.
         Saving Throws lnt +5, Wis +5, Cha +6
         Condition  Immunities petrified
         Senses darkvision 120ft., passive Perception 11   ACTIONS
         Languages Terran                                 Multiattack. The dao makes two fist attacks or two
         Challenge 11  (7,200 XP)                         maul attacks.
                                                          Fist.  Melee Weapon Attack:+ 10 to hit,  reach  5 ft.,  one target.
         Earth Glide. The dao can burrow through nonmagical,   Hit:  15  (2d8 + 6)  bludgeoning damage.
         unworked earth and stone. Whi le doing so, the dao doesn't
                                                          Maul.  Melee Weapon Attack: +10 to hit,  reach 5 ft.,  one target.
         disturb the material it  moves through.
                                                          Hit: 20  (4d6 + 6)  bludgeoning damage. If the target is  a Huge
         Elemental Demise.  If the dao dies, its body disintegrates into   or smaller creature, it must succeed on  a DC  18 Strength check
         crystalline powder, leaving behind on ly equipment the dao was   or be knocked  prone.




                                                                                                             I43
   139   140   141   142   143   144   145   146   147   148   149