Page 149 - D&D Bestiary
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                                                              GHOULS
                                                              Ghouls roam the night in packs, driven by an insatiable
                                                              hunger for humanoid flesh.
                                                               Devourers of Flesh. Like maggots or carrion
                                                              beetles, ghouls thrive in places rank with decay and
                                                              death. A ghoul haunts a place where it can gorge on
                                                              dead flesh and decomposing organs. When it can't
                                                              feed on the dead, it pursues living creatures and
                                                              attempts to make corpses of them. Though they gain
                                                              no nourishment from the corpses they devour, ghouls
                                                              are driven by an unending hunger that compels them
                                                              to consume. A ghoul's undead flesh never rots, and this
                                                              monster can persist in a crypt or tomb for untold ages
                                                              without feeding.
                                                               Abyssal Origins. Ghouls trace their origins to the
                                                              Abyss. Doresain, the first of their kind, was an elf
                                                              worshiper of Orcus. Turning against his own people, he
                                                              feasted on humanoid flesh to honor the Demon Prince of
                                                              Undeath. As a reward for his service, Orcus transformed
                                                              Doresain into the first ghoul. Doresain served Orcus
                                                              faithfully in the Abyss, creating ghouls from the demon
                                                              lord's other servants until an incursion by Yeenoghu,
                                                              the demonic Gnoll Lord, robbed Doresain of his abyssal
                                                              domain. When Orcus would not intervene on his behalf,
                                                              Doresain turned to the elf gods for salvation, and
                                                              they took pity on him and helped him escape certain
            Medium undead, chaotic evil                       destruction. Since then, elves have been immune to the
                                                              ghouls' paralytic touch.
            Armor Class 13
                                                                Ghasts. Orcus sometimes infuses a ghoul with
            Hit Points 36  (8d8)
                                                              a stronger dose of abyssal energy, making a ghast.
            Speed 30ft.
                                                              Whereas ghouls are little more than savage beasts, a
                                                              ghast is cunning and can inspire a pack of ghouls to
              STR     DEX    CON     INT    WIS    CHA
             16 (+3)   17  (+3)   10 (+0)   11  (+0)   10 (+0)   8 (-1)   follow its commands.
            Damage Resistances necrotic                       GHOUL
            Damage Immunities poison                          Medium undead, chaotic evil
            Condition Immunities charmed, exhaustion, poisoned
            Senses darkvision 60ft., passive Perception 10    Armor Class 12
            Languages Common                                  Hit Points 22  (5d8)
            Challenge 2 (450 XP)
                                                              Speed 30ft.
            Stench. Any creature that starts its turn within  5 feet of the   STR   DEX   CON   INT   WIS   CHA
            ghast must succeed on a DC  10 Constitution saving throw or   13  (+1)   15  (+2)   10  (+0)   7 (- 2)   10  (+0)   6 (-2)
            be poisoned until the start of its next turn. On a successfu l
            saving throw, the creature is immune to the ghast's Stench   Damage Immunities poison
            for 24  hours.                                    Condition Immunities charmed, exhaustion, poisoned
                                                              Senses darkvision 60ft., passive  Perception 10
            Turning Defiance. The ghast and any ghouls within 30 feet   Languages Common
            of it have advantage on saving throws against effects that   Challenge 1 (200 XP)
            turn  undead.
            ACTIONS                                           ACTIONS
            Bite. Melee Weapon Attack: +3 to hit,  reach  5 ft.,  one creature.   Bite. Melee Weapon Attack: +2 to hit,  reach 5 ft.,  one creature.
            Hit:  12  (2d8 + 3)  piercing damage.             Hit: 9 (2d6 + 2)  piercing damage.
            Claws. Melee Weapon Attack: +5 to hit,  reach  5 ft., one target.   Claws.  Melee  Weapon Attack: +4 to hit,  reach 5 ft.,  one target.
            Hit:  10  (2d6 + 3)  slashing damage. If the target is a creature   Hit: 7 (2d4 + 2)  slashing damage. If the target is a creature
            other than an  undead, it must succeed on a DC  10 Constitution   other than an elf or undead, it must succeed on a DC  10
            saving throw or be paralyzed for 1 minute. The target can   Constitution saving throw or be paralyzed for 1 minute. The
            repeat the saving throw at the end of each of its turns, ending   target can repeat the saving throw at the end of each of its
            the effect on itself on a success.                turns, ending the effect on itself on a success.


            GHOULS
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