Page 164 - D&D Bestiary
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Medium humanoid (gno/1),  chaotic evil

          Armor Class 15  (hide armor, shield)
          Hit Points 22  (5d8)
          Speed 30ft.

            STR    DEX    CON     INT    WIS    CHA
           14  (+2)   12  (+1)   11  (+0)   6 (- 2)   10  (+0)   7 (-2)
          Senses darkvision 60ft., passive Perception  10
          Languages Gnoll
         Challenge 1/2 (100 XP)

          Rampage. When the gnoll  reduces a creature to 0 hit points
         with  a melee attack on its turn, the gnoll  can take a bonus
          action to move up to  half its speed and  make a bite attack.

         ACTIONS
          Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft.,  one creature.
          Hit: 4 (1d4 + 2)  piercing damage.

         Spear. Melee or Ranged Weapon Attack: +4 to hit,  reach  5 ft. or
          range 20J60 ft., one target.  Hit:  5 (1d6 + 2) piercing damage, or
         6 (1 d8 + 2)  piercing damage if used with two hands to make a
         melee attack.
          Longbow.  Ranged Weapon Attack: +3 to hit,  range 150J600 ft. ,
         one target. Hit:  5 (1d8 + 1)  piercing damage.


          GNOLL PACK LORD
          Medium humanoid (gno/1), chaotic evil

         Armor Class 15  (chain shirt)                     GNOLL FANG OF YEENOGHU
         Hit Points 49  (9d8 + 9)                          Medium fiend  (gno/1),  chaotic evil
         Speed 30ft.
                                                           Armor Class 14  (hide armor)
            STR    DEX    CON     INT    WIS    CHA        Hit Points 65  (10d8 + 20)
           16 (+3)   14 (+2)   13  (+1)   8 (- 1)   11  (+0)   9 (-1)   Speed 30ft.

         Senses darkvision 60ft., passive Perception 10
                                                             STR     DEX    CON     INT    WIS    CHA
         Languages Gnoll
                                                            17  (+3)   15  (+2)   15  (+2)   10 (+0)   11  (+0)   13  (+1)
         Challenge 2 (450 XP)
                                                           Saving Throws Con +4, Wis +2, Cha +3
         Rampage. When the gnoll  reduces a creatu re to 0 hit points   Senses darkvision 60ft., passive Perception 10
                                                           Languages Abyssal, Gnoll
         with a melee attack on its turn , the gnoll  can take a bonus
         action to move up to half its speed and make a bite attack.   Challenge 4 (1 ,100 XP)
         ACTIONS
                                                           Rampage. When the gnoll  reduces a creatu re to 0 hit points
         Multiattack. The gnoll  makes two attacks, either with  its glaive   with a melee attack on its turn , the gnoll can take a bonus
         or its longbow, and uses its Incite Rampage if it can.   action to move up to half its speed and  make a bite attack.
         Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,  one creature.   ACT IONS
         Hit: 5 (1d4 + 3)  piercing damage.
                                                           Multiattack. The gnoll  makes three attacks: one with  its bite
         Glaive.  Melee Weapon Attack: +5 to hit, reach 10ft., one target.   and two with its claws.
         Hit: 8 (1d10 + 3)  slashing damage.
                                                           Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,  one creature.
         Longbow. Ranged Weapon Attack: +4 to hit, range 1 50J600 ft.,   Hit:  6 (1d6 + 3)  piercing damage, and the target must
         one target.  Hit: 6 (1d8 + 2)  piercing damage.   succeed on  a DC 12 Constitution saving throw or take 7 (2d6)
                                                           poison damage.
         Incite Rampage (Recharge 5- 6). One creature the gnoll can see
         within 30 feet of it can use its reaction to make a melee attack   Claw. Melee Weapon Attack: +5  to hit,  reach 5 ft. , one target.
         if it can hear the gnoll and has the Rampage trait.   Hit: 7 (1d8 + 3)  slashing damage.
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