Page 164 - D&D Bestiary
P. 164
Medium humanoid (gno/1), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 11 (+0) 6 (- 2) 10 (+0) 7 (-2)
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points
with a melee attack on its turn, the gnoll can take a bonus
action to move up to half its speed and make a bite attack.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20J60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or
6 (1 d8 + 2) piercing damage if used with two hands to make a
melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150J600 ft. ,
one target. Hit: 5 (1d8 + 1) piercing damage.
GNOLL PACK LORD
Medium humanoid (gno/1), chaotic evil
Armor Class 15 (chain shirt) GNOLL FANG OF YEENOGHU
Hit Points 49 (9d8 + 9) Medium fiend (gno/1), chaotic evil
Speed 30ft.
Armor Class 14 (hide armor)
STR DEX CON INT WIS CHA Hit Points 65 (10d8 + 20)
16 (+3) 14 (+2) 13 (+1) 8 (- 1) 11 (+0) 9 (-1) Speed 30ft.
Senses darkvision 60ft., passive Perception 10
STR DEX CON INT WIS CHA
Languages Gnoll
17 (+3) 15 (+2) 15 (+2) 10 (+0) 11 (+0) 13 (+1)
Challenge 2 (450 XP)
Saving Throws Con +4, Wis +2, Cha +3
Rampage. When the gnoll reduces a creatu re to 0 hit points Senses darkvision 60ft., passive Perception 10
Languages Abyssal, Gnoll
with a melee attack on its turn , the gnoll can take a bonus
action to move up to half its speed and make a bite attack. Challenge 4 (1 ,100 XP)
ACTIONS
Rampage. When the gnoll reduces a creatu re to 0 hit points
Multiattack. The gnoll makes two attacks, either with its glaive with a melee attack on its turn , the gnoll can take a bonus
or its longbow, and uses its Incite Rampage if it can. action to move up to half its speed and make a bite attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. ACT IONS
Hit: 5 (1d4 + 3) piercing damage.
Multiattack. The gnoll makes three attacks: one with its bite
Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. and two with its claws.
Hit: 8 (1d10 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Longbow. Ranged Weapon Attack: +4 to hit, range 1 50J600 ft., Hit: 6 (1d6 + 3) piercing damage, and the target must
one target. Hit: 6 (1d8 + 2) piercing damage. succeed on a DC 12 Constitution saving throw or take 7 (2d6)
poison damage.
Incite Rampage (Recharge 5- 6). One creature the gnoll can see
within 30 feet of it can use its reaction to make a melee attack Claw. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
if it can hear the gnoll and has the Rampage trait. Hit: 7 (1d8 + 3) slashing damage.

