Page 167 - D&D Bestiary
P. 167
''BREE-YARK.'''
-GoBLIN FOR '"W
E SURRENDER-'"
(OR SO THEy SAV)
GoBLIN Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 10 (+0)
Small humanoid (goblinoid), neutral evil Skills Stealth +6
Senses darkvision 60ft., passive Perception 9
Armor Class 15 (leather armor, shield) Languages Common, Goblin
Hit Points 7 (2d6) Challenge 1 (200 XP)
Speed 30ft.
Nimble Escape. The goblin can take the Disengage or Hide
STR DEX CON INT WIS CHA
action as a bonus action on each of its turns.
8 (- 1) 14 (+2) 10 (+0) 10 (+0) 8 (- 1) 8 (-1)
ACTIONS
Skills Stealth +6
Senses darkvision GO ft., passive Perception 9 Multiattack. The goblin makes two attacks with its scimitar.
Languages Common, Goblin The second attack has disadvantage.
Challenge 1/4 (50 XP)
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) slashing damage.
Nimble Escape. The goblin can take the Disengage or Hide
javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
action as a bonus action on each of its turns.
range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
ACTIONS
REACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Redirect Attack. When a creature the goblin can see targets
target. Hit: 5 (1d6 + 2) slashing damage.
it with an attack, the goblin chooses another goblin within 5
Shortbow. Ranged Weapon Attack: +4 to hit, range 80f320 ft., feet of it. The two goblins swap places, and the chosen goblin
Hit: 5 (1d6 + 2) piercing damage. becomes the target instead.
r66

