Page 165 - D&D Bestiary
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DEEP GNOME (SVIRFNEBLIN)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
GNOME, DEEP (SVIRFNEBLIN) Speed 20 ft.
Deep gnomes, or svirfneblin, live far below the world's
STR DEX CON INT WIS CHA
surface in twisting warrens and sculpted caverns.
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)
They survive by virtue of their stealth, cleverness, and
tenacity. Their gray skin allows them to blend in with
Skills Investigation +3, Perception +2, Stealth +4
surrounding stonework. They are also surprisingly
Senses darkvision 120 ft., passive Perception 12
heavy and strong for their size. An average adult weighs Languages Gnomish, Terran, Undercommon
100 to 120 pounds and stands 3 feet tall. Challenge 1/2 (100 XP)
A typical svirfneblin enclave contains several hundred
deep gnomes and is strongly fortified. S ecret tunnels
Stone Camouflage. The gnome has advantage on Dexterity
lead to and from the settlement, and the deep gnomes
(Stealth) checks made to hide in rocky terrain.
use these as evacuation routes when the enclave comes
under attack. Gnome Cunning. The gnome has advantage on Intelligence,
Established Gender Roles. Male svirfneblin Wisdom, and Charisma saving throws against magic.
are bald, while females have stringy gray hair.
Innate Spellcasting. The gnome's innate spellcasting ability is
Traditionally, females run the enclaves while males
Intelligence (spell save DC 11). It can innately cast the following
scour the outskirts in search of enemies and deposits of
spells, requiring no material components:
precious gemstones.
Gemstone Harvesters. Svirfneblin cherish fine At will: nondetection (self only)
gemstones, especially rubies, which they harvest from 1fday each: blindnessjdeafness, blur, disguise self
mines deep in the Underdark. The hunt for gems often
ACTIONS
brings them into conflict with beholders, drow, kuo-toa,
duergar, and mind flayers. Of all their natural enemies, War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one
deep gnomes fear and despise the murderous, demon- target. Hit: 6 (1d8 + 2) piercing damage.
worshiping drow the most. Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120
Earth Friends. Deep gnomes are often encountered ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the
·n the company of creatures from the Elemental Plane target must succeed on a DC 12 Constitution saving throw or
f Earth. Some svirfneblin can summon such creatures. be poisoned for 1 minute. The target can repeat the saving
, Earth creatures guard svirfneblin settlements, throw at the end of each of its turns, ending the effect on itself
especially xorn enticed to service with the promise of on a success.
gems to feed on.
GNOME , DEEP (SVIRFNEBLIN)

