Page 247 - D&D Bestiary
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Medium humanoid (ore), chaotic evil
Armor Class 16 (chain mail)
Hit Points 93 (11d8 + 44)
Speed 30ft.
TYPI CAL ORe
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 11 (+0) 11 (+0) 16 (+3)
Saving Throws Str +6, Con +6, Wis +2
Skills Intimidation +5
Senses darkvision 60ft., passive Perception 10
Languages Common, Ore
Challenge4 (1,100XP)
Aggressive. As a bonus action, the ore can move up to its speed
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6) toward a hostile creature that it can see.
Speed 30ft. Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it
hits with a weapon attack (included in the attacks).
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0) ACTIONS
Multiattack. The ore makes two attacks with its greataxe or
Skills Intimidation +2
its spear.
Senses darkvision 60ft., passive Perception 10
Languages Common, Ore Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Challenge 1/2 (100 XP) creature. Hit: 14 (1d1 2 + 4 plus 1d8) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
Aggressive. As a bonus action, the ore can move up to its speed range 20{60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing
toward a hostile creature that it can see. damage, or 13 (2d8 + 4) piercing damage if used with two
hands to make a melee attack.
ACTIONS
Battle Cry (1JDay). Each creature of the war chief's choice that
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one
is within 30 feet of it, can hear it, and not already affected by
target. Hit: 9 (1 d12 + 3) slashing damage.
Battle Cry gain advantage on attack rolls until the start of the
javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or war chief's next turn. The war chief can then make one attack
range 30{120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. as a bonus action.

