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GRAY OOZE
         Medium ooze, unaligned

        Armor Class 8
         Hit Points 22 (3d8 + 9)
        Speed 10ft., climb 10ft.
                                                          Armor Class 8
           STR    DEX    CON     INT    WIS    CHA        Hit Points 45  (6d10 + 12)
          12 (+1)   6 (-2)   16 (+3)   1 (-5)   6 (- 2)   2 (- 4)
                                                          Speed 10ft., climb 10ft.
        Skills Stealth +2                                   STR     DEX    CON     INT    WIS    CHA
         Damage Resistances acid, cold, fire                       6 (-2)         2 (- 4)   6 (-2)   1 (-5)
        Condition Immunities blinded, charmed, deafened, exhaustion,   15 (+2)   14 (+2)
          frightened, prone
        Senses blindsight 60ft. (blind beyond this radius) ,   Damage Resistances acid
                                                          Damage Immunities lightning, slashing
          passive Perception 8
                                                          Condition Immunities blinded, charmed, deafened, exhaustion,
         Languages -
        Challenge 1/2 (100 XP)                              frightened, prone
                                                          Senses blindsight 60ft. (blind beyond this radius),
                                                            passive Perception 8
        Amorphous. The ooze can move through a space as narrow as   Languages -
         1 inch wide without squeezing.                   Challenge 2 (450 XP)
        Corrode Metal. Any non magical weapon made of metal that
         hits the ooze corrodes. After dealing damage, the weapon   Amorphous. The jelly can move through a space as narrow as 1
        takes a permanent and cumulative -1  penalty to damage rolls.   inch wide without squeezing.
         If its penalty drops to -5, the weapon is destroyed. Non magical
                                                          Spider Climb. The jelly can climb difficult surfaces, including
        ammunition made of metal that hits the ooze is destroyed after
                                                          upside down on ceilings, without needing to make an
        dealing damage.
                                                          ability check.
          The ooze can eat through 2-inch-thick, non magical metal
         in  1 round.                                     ACTIONS
         False Appearance. While the ooze remains motionless, it is   Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one
         indistinguishable from  an oily pool or wet rock.   target. Hit: 9 (2d6 + 2)  bludgeoning damage plus 3 (ld6)
                                                          acid damage.
        ACTIONS
         Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one   REACTIONS
         target. Hit: 4 (1d6 + 1)  bludgeoning damage plus 7 (2d6)   Split. When a jelly that is  Medium or larger is subjected to
        acid damage, and if the target is wearing non magical  metal   lightning or slashing damage, it splits into two new jellies if it
        armor, its armor is partly corroded and takes a permanent   has at least 10 hit points. Each new jelly has hit points equal to
        and cumulative -1 penalty to the AC it offers. The armor is   half the original jelly's, rounded down.  New jellies are one size
        destroyed if the penalty reduces its ACto 10.     smaller than the original jelly.
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