Page 279 - D&D Bestiary
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At will: detect magic, detect thoughts, invisibility (self only),
mage hand, major image
Medium aberration (shapechanger), chaotic evil
2/day each: fear, fireball, fly, tongues
1fday each: cloudki/1, plane shift
Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80) Magic Resistance. The slaad has advantage on saving throws
Speed 30ft. against spells and other magical effects.
Magic Weapons. The slaad's weapon attacks are magical.
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 19 (+4) 15 (+2) 10 (+0) 16 (+3) Regeneration. The slaad regains 10 hit points at the start of its
turn if it has at least 1 hit point.
Skills Arcana +6, Perception +8
Damage Resistances acid, cold, fire, lightn ing, thunder ACTIONS
Senses blindsight 60 ft., darkvision 60ft., passive Perception 18
Multiattack. The slaad makes three attacks: one with its bite
Languages Slaad, telepathy 60ft. and two with its claws or greatsword.
Challenge 10 (5,900 XP)
Bite (Siaad Form Only). Melee Weapon Attack: +9 to hit, reach
5 ft., one target. Hit: 9 (ld8 + 5) piercing damage plus 7 (2d6)
Shapechanger. The slaad can use its action to polymorph into
necrotic damage.
a Small or Medium humanoid, or back into its true form. Its
statistics, other than its size, are the same in each form. Any Claws (Siaad Form Only). Melee Weapon Attack: +9 to hit,
equipment it is wearing or carrying isn't transformed. It reverts reach 5 ft., one target. Hit: 10 (ld10 + 5) slashing damage plus
to its true form if it dies. 7 (2d6) necrotic damage.
Innate Spellcasting. The slaad's innate spellcasting ability Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft.,
is Charisma (spell save DC 15, +7 to hit with spell attacks). one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6)
The slaad can innately cast the following spells, requiring no necrotic damage.
material components:

