Page 279 - D&D Bestiary
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At will:  detect magic, detect thoughts, invisibility (self only),
                                                                mage hand, major image
            Medium aberration (shapechanger),  chaotic evil
                                                              2/day each: fear, fireball, fly,  tongues
                                                              1fday each: cloudki/1, plane shift
            Armor Class 18  (natural armor)
             Hit Points 170 (20d8 + 80)                       Magic Resistance. The slaad has advantage on saving throws
            Speed 30ft.                                       against spells and other magical effects.
                                                              Magic Weapons. The slaad's weapon attacks are magical.
               STR    DEX    CON     INT    WIS    CHA
             20  (+5)   15  (+2)   19  (+4)   15 (+2)   10 (+0)   16 (+3)   Regeneration. The slaad regains 10 hit points at the start of its
                                                              turn  if it has at least 1 hit point.
            Skills Arcana +6, Perception +8
            Damage Resistances acid,  cold, fire, lightn ing, thunder   ACTIONS
            Senses blindsight 60 ft.,  darkvision 60ft.,  passive Perception 18
                                                              Multiattack. The slaad makes three attacks: one with  its bite
            Languages Slaad, telepathy 60ft.                  and two with  its claws or greatsword.
            Challenge 10 (5,900 XP)
                                                              Bite (Siaad Form Only).  Melee Weapon Attack: +9 to hit,  reach
                                                              5 ft.,  one target. Hit: 9 (ld8 + 5)  piercing damage plus 7 (2d6)
            Shapechanger. The slaad can use its action to polymorph into
                                                              necrotic damage.
            a Small or Medium humanoid, or back into its true form.  Its
            statistics, other than its size, are the same in  each form.  Any   Claws (Siaad Form Only).  Melee Weapon Attack: +9 to hit,
            equipment it is wearing or carrying isn't transformed. It reverts   reach  5 ft., one target.  Hit: 10 (ld10 + 5)  slashing damage plus
            to  its true form  if it dies.                    7 (2d6)  necrotic damage.
            Innate Spellcasting. The slaad's innate spellcasting ability   Greatsword.  Melee Weapon Attack: +9 to hit,  reach  5 ft.,
            is  Charisma  (spell  save  DC  15, +7 to hit with  spell attacks).   one target. Hit:  12  (2d6 + 5)  slashing damage plus 7 (2d6)
            The slaad can innately cast the following spells,  requiring no   necrotic damage.
            material components:
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