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SLAAD TADPOLE
                                                              Tiny aberration, chaotic neutral
                                                              Armor Class 12
                                                              Hit Points 10 (4d4)
                                                              Speed 30 ft.

                                                                STR     DEX    CON     INT    WIS    CHA
                                                                7 (- 2)   15 (+2)   10 (+0)   3 (- 4)   5 (- 3)   3 (- 4)

                                                              Skills Stealth +4
                                                              Damage Resistances acid, cold, fire, lightning, thunder
                                                              Senses darkvision 60ft., passive Perception 7
                                                              Languages understands Slaad but can't speak
                                                              Challenge 1/8 (25 XP)

                                                              Magic Resistance. The slaad has advantage on saving throws
                                                              against spells and other magical effects.

                                                              A CTION S
                                                              Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                                                              Hit: 4 (1d4 + 2)  piercing damage.
            Large aberration, chaotic neutral
            Armor Class 14 (natural armor)
            Hit Points 93  (11d10 + 33)                       BLUE SLAAD
            Speed 30 ft.                                      Large aberration, chaotic neutral
              STR     DEX    CON     INT    WIS    CHA        Armor Class 15 (natural armor)
             16 (+3)   12 (+1)   16 (+3)   6 (- 2)   6 (- 2)   7 (- 2)   Hit Points 123  (13d10 + 52)
                                                              Speed 30 ft.
            Skills Perception + 1
            Damage Resistances acid, cold, fire, lightning, thunder   STR   DEX   CON   INT   WIS    CHA
            Senses darkvision 60 ft., passive Perception 11    20 (+5)   15 (+2)   18 (+4)   7 (- 2)   7 (- 2)   9 (- 1)
            Languages Slaad, telepathy 60ft.
            Challenge 5 (1,800 XP)                            Skills Perception + 1
                                                              Damage Resistances acid, cold, fire, lightning, thunder
                                                              Senses darkvision 60 ft., passive Perception 11
            Magic Resistance. The slaad has advantage on saving throws
                                                              Languages Slaad, telepathy 60ft.
            against spells and other magical effects.
                                                              Challenge 7 (2,900 XP)
            Regeneration. The slaad regains 10 hit points at the start of its
            turn if it has at least 1 hit point.
                                                              Magic Resistance. The slaad has advantage on saving throws
                                                              against spells and other magical effects.
            A CTIO NS
            Multiattack. The slaad makes three attacks: one with its bite   Regeneration. The slaad regains 10 hit points at the start of its
            and two with its claws.                           turn if it has at least 1 hit point.
            Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target.   A CTI O NS
            Hit: 8 (2d4 + 3)  piercing damage.
                                                              Multiattack. The slaad makes three attacks: one with its bite
            Claw.  Melee Weapon Attack: +6 to hit, reach 5 ft. , one target.   and two with its claws.
            Hit: 7 (1d8 + 3)  piercing damage. If the target is a humanoid,   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
            it must succeed on a DC 14 Constitution saving throw or be
                                                              Hit: 12 (2d6 + 5)  piercing damage.
            infected with a disease- a minuscule slaad egg.
             A humanoid host can carry only one slaad egg to term at a   Claw.  Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
            time. Over three months, the egg moves to the chest cavity,   Hit: 12 (2d6 + 5)  slashing damage. If the target is a humanoid,
            gestates, and forms a slaad tadpole. In the 24-hour period   it must succeed on a DC 15 Constitution saving throw or be
            before giving birth, the host starts to feel  unwell, its speed is   infected with a disease called chaos phage. While infected,
            halved, and it has disadvantage on attack rolls, ability checks,   the target can't regain hit points, and its hit point maximum is
            and saving throws. At birth, the tadpole chews its way through   reduced by 10 (3d6) every 24 hours. If the disease reduces the
            vital organs and out of the host's chest in 1 round, killing the   target's hit point maximum to 0, the target instantly transforms
            host in the process.                              into a red slaad or, if it has the ability to cast spells of 3rd
              If the disease is cured before the tadpole's emergence, the   level or higher,  a green slaad. Only a wish spell can reverse the
            unborn slaad is disintegrated.                    transformation.
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