Page 278 - D&D Bestiary
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E M BE D DED  IN  A  S LAAD' S
                                                               BR AIN  IS  A  MA G I C.  GEM.
                                                               A cQUIR E  IT,  AND  THE  S LAAD
                                                               IS  VOUR S  TO  COMMAND .










          Large aberration  (shapechonger), chaotic neutral
                                                           GRAYSLAAD
         Armor Class 16 (natural armor)                    Medium  abe rratio~ (shapechanger),  chaotic neutral
          Hit Points 127  (lSdlO + 45)
         Speed 30ft.                                       Armor Class 18  (natural armor)
                                                           Hit Points 127  (l7d8 +51)
            STR    DEX    CON     INT    WIS    CHA        Speed 30ft.
           18  (+4)   15  (+2)   16 (+3)   11  (+0)   8 (- 1)   12  (+l)
                                                             STR     DEX    CON     INT    WIS    CHA
         Skills Arcana +3,  Perception +2                   17  (+3)   17  (+3)   16 (+3)   13  (+l )   8 (- 1)   14  (+2)
          Damage Resistances acid, cold, fire,  lightning, thunder
         Senses blindsight 30ft.,  darkvision 60ft., passive  Perception 12   Skills Arcana +5,  Perception +6
          Languages Slaad, telepathy 60ft.                 Damage Resistances acid, cold, fire, lightning, thunder
         Challenge 8 (3,900 XP)                            Senses blindsight 60 ft., darkvision 60ft., passive Perception 16
                                                           Languages Slaad, telepathy 60 ft.
                                                           Challenge 9 (5,000 XP)
         Shapechanger. The slaad can use its action to polymorph  into
         a Small  or Medium humanoid, or back into its true form.  Its
         statistics, other than its size, are the same in each form. Any   Shapechanger. The slaad can use its action to polymorph  into
         equ ipment it  is wearing or carrying isn't transformed. It reverts   a Small or Medium humanoid, or back into its true form.  Its
         to its true form  if it dies.                     statistics, other than its size,  are the same in  each form. Any
                                                           equipment it is wearing or carrying isn't transformed.  It  reverts
         Innate Spellcasting. The slaad's innate spellcasting ability is
                                                           to its true form  if it dies.
         Charisma (spell save DC  12). The slaad can  innately cast the
         following spells, requiring no material components:   Innate Spellcasting. The slaad's innate spellcasting ability is
                                                           Charisma  (spell save DC 14). The slaad can  innately cast the
         At will:  detect magic, detect thoughts, mage hand
                                                           following spells,  requ iring no material components:
         2fd ay each: fear,  invisibility (self only)
         lfday:fireba/1                                    At will:  detect magic, detect thoughts, invisibility (self only),
                                                            mage hand, major image
         Magic Resistance. The slaad  has advantage on saving throws
         against spells and other magical effects.         2fday each:fear,fly,fireba /1, tongues
                                                           lfday: plane shift  (self only)
         Regeneration. The slaad regains l 0 hit points at the start of its   Magic Resistance. The slaad has advantage on saving throws
         turn if it has at least l  hit point.
                                                           against spells and other magical effects.
         ACTIONS                                           Magic Weapons. The slaad's weapon attacks are magical.
         Multiattack. The slaad makes three attacks: one with its  bite
                                                           Regeneration. The slaad regains 10 hit points at the start of its
         and two with  its claws or staff. Alternatively,  it uses its Hurl
                                                           turn if it has at least l  hit point.
         Flame twice.
                                                           ACTIONS
         Bite (Siaad Form Only).  Melee Weapon Attack: +7 to hit,  reach  5
         ft.,  one target.  Hit: 11  (2d6 + 4)  piercing damage.   Multiattack. The slaad makes three attacks: one with its bite
                                                           and two with  its claws or greatsword.
         Claw (Siaad Form Only). Melee Weapon Attack: +7 to hit,  reach
         5 ft., one target.  Hit: 7 (ld6 + 4)  slashing damage.   Bite (Siaad Form Only). Melee Weapon Attack: +7 to hit,  reach  5
                                                           ft.,  one target. Hit: 6 (ld6 + 3)  piercing damage.
         Staff. Melee Weapon Attack: +7 to  hit,  reach 5 ft.,  one target.
         Hit: 11  (2d6 + 4)  bludgeoning damage.           Claws (Siaad Form Only). Melee Weapon Attack: +7 to hit, reach
                                                           5 ft. , one target. Hit: 8 (ldlO + 3)  slashing damage.
         Hurl Flame.  Ranged Spell Attack: +4 to hit,  range 60ft., one
         target. Hit:  10  (3d6)  fire damage. The fire  ignites flammable   Greatsword. Melee Weapon Attack: +7 to hit, reach  5 ft., one
         objects that aren't being worn  or carried.       target.  Hit: 10  (2d6 + 3)  slashing damage.
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