Page 325 - D&D Bestiary
P. 325
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GIANT CONSTRICTOR SNAKE GIANT. CROCODILE
Huge beast, unaligned Huge beast, unaligned
Armor Class 12 Armor Class 14 (natural armor)
Hit Points 60 (8d12 + 8) Hit Points 85 (9d12 + 27)
Speed 30ft., swim 30ft. Speed 30ft., swim 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4) 21 (+S) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (- 2)
Skills Perception +2 Skills Stealth +5
Senses blindsight 10ft., passive Perception 12 Senses passive Perception 10
Languages - Languages -
Challenge 2 (450 XP) Challenge 5 (1 ,800 XP)
Hold Breath. The crocodile can hold its breath for 30 minutes.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one creature. ACTIONS
Hit: 11 (2d6 +4) piercing damage.
Multiattack. The crocodile makes two attacks: one with its bite
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one and one with its tail.
creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
target is grappled (escape DC 16). Until this grapple ends,
Hit: 21 (3d10 + 5) piercing damage, and the target is grappled
the creature is restrained, and the snake can't constrict
(escape DC 16). Until this grapple ends, the target is
another target.
restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10ft., one target
GIANT CRAB
not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning
Medium beast, unaligned
damage. If the target is a creature, it must succeed on a DC 16
Strength saving throw or be knocked prone.
Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30ft., swim 30ft. GIANT EAGLE
Large beast, neutral good
STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4) Armor Class 13
Hit Points 26 (4d10 + 4)
Skills Stealth +4 Speed 10ft., fly 80ft.
Senses blindsight 30ft., passive Perception 9
Languages-
STR DEX CON INT WIS CHA
Challenge 1/8 (25 XP) 16 (+3) 17 (+3) 13 (+1) 8 (- 1) 14 (+2) 10 (+0)
Amphibious. The crab can breathe air and water. Skills Perception +4
Senses passive Perception 14
ACTIONS Languages Giant Eagle, understands Common and Auran but
can't speak them
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Challenge 1 (200 XP)
Hit: 4 (1d6 + 1) bludgeoning damage, and the target is
grappled (escape DC 11). The crab has two claws, each of
which can grapple only one target. Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight.
ACTIONS
Multiattack. The eagle makes two attacks: one with its beak
and one with its talons.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Hit: 10 (2d6 + 3) slashing damage.
A giant eagle is a noble creature that speaks its own
language and understands speech in the Common
tongue. A mated pair of giant eagles typically has up
to four eggs or young in their nest (treat the young as
normal eagles).
APPENDIX A: MISCELLANEOUS CREATURES

