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                                                                                     TH ROUG H OUT  T H E
                                                                              N  S IGHT  E o       A.
                                                                G ll>.tlT  R AT S  HAVE  BEE   G IANT  R AT  S H O UL D  VIS IT
           GIANT OWL                                                      BITT E N  BV  A
                                                                C. IT V.  {I. NVONE   N AND  !'RAVE R.
           Large beast," neutral                                TEM P LE  FO R  M l  NI S T RAT IO
                                                                                            FOR  EAC H
                                                                                  A  S ll.VE R  COIN
          Armor Class 12                                            C. lT V  HER EBV  OF F ERS   LS  To R ECE IVE
                                                                 TH E   S L AIN  WITHIN  IT S  WilL   .   D  T O  T H E  WAT CH
           Hit Points 19  (3d10 + 3)                             G IANT  RAT     T  BE  DE LI VE R E
          Speed 5 ft., fly 60ft.                                 p A'(ME N T,  EVID E N CE  M US  TW EE N  1-H GHS UN  AN D  ou sK .
                                                                         TH E  QOCKS  SE
                                                                 CAPTA IN  AT
             STR    DEX    CON     INT    WIS    CHA
            13  (+1)   15  (+2)   12  (+1)   8 (- 1)   13  (+1 )   10  (+0)
          Skills Perception +5, Stealth +4
          Senses darkvision 120ft., passive Perception 15   GIANT RAT
          Languages Giant Owl, understands Common, Elvish, and   Small beast, unaligned
            Sylvan  but can't speak them
          Challenge 1/4  (50 XP)
                                                            Armor Class 12
                                                            Hit Points 7 (2d6)
          Flyby. The owl doesn't provoke opportunity attacks when it   Speed 30ft.
          flies out of an enemy's reach.
                                                              STR     DEX    CON     INT    WIS
          Keen  Hearing and Sight. The owl  has advantage on Wisdom   7 (-2)   15  (+2)   11  (+0)   2 (-4)   10 (+0)
           (Perception)  checks that rely on  hearing or sight.
                                                            Senses darkvision 60ft., passive Perception 10
          ACTIONS
                                                            Languages-
          Talons.  Melee Weapon Attack: +3 to hit,  reach  5 ft.,  one target.   Challenge 1/8 (25 XP)
          Hit: 8 (2d6 + 1)  slashing damage.
          Giant owls often befriend fey and other sylvan creatures   Keen Smell. The rat has advantage on Wisdom  (Perception)
          and are guardians of their woodland realms.       checks that rely on smell.
                                                            Pack Tactics. The rat has advantage on an attack roll  against a
          GIANT POISONOUS SNAKE                             creature if at least one of the rat's allies  is within 5 feet of the
          Medium beast, unaligned                           creature and the ally isn't incapacitated.
                                                            ACTIONS
          Armor Class 14
          Hit Points 11  (2d8 + 2)                          Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
          Speed 30ft., swim 30ft.                           Hit: 4 (1d4 + 2)  piercing damage.

            STR     DEX    CON     INT    WIS    CHA
           10 (+0)   18  (+4)   13  (+1)   2 (- 4)   10 (+0)   3 (-4)   GIANT SCORPION
                                                            Large beast, unaligned
          Skills  Perception +2
          Senses blindsight 10ft., passive Perception 12    Armor Class 15  (natural armor)
          Languages-                                        Hit Points 52  (7d10 + 14)
          Challenge 1/4 (50 XP)                             Speed 40ft.

                                                              STR     DEX    CON     INT    WIS    CHA
          ACTIONS                                            15  (+2)   13  (+1)   15  (+2)   1 (-5)   9 (-1)   3 (-4)
          Bite.  Melee Weapon Attack: +6 to hit,  reach 10ft., one target.
          Hit: 6 (1d4 + 4)  piercing damage, and the target must make   Senses blindsight 60ft., passive Perception 9
          a DC 11  Constitution saving throw, taking 10 (3d6)  poison   Languages -
          damage on a failed  save, or half as much damage on a   Challenge 3 (700 XP)
          successful one.
                                                            ACTIONS
           VARIANT:  DISEASED GIANT  RATS
                                                            Multiattack. The scorpion makes three attacks: two with  its
           Some giant rats carry vile diseases that they spread with their
          I  bites. A diseased giant rat has a challenge rating of 1/8 (25   claws and one with  its sting.
           XP)  and the following action instead of its normal bite attack.   Claw.  Melee Weapon Attack: +4 to hit,  reach  5 ft. , one target.
             Bite.  Melee Weapon Attack: +3 to hit,  reach 5 ft., one target.   Hit: 6 (1d8 + 2)  bludgeoning damage, and the target is
           Hit:  3 (1d4 + 1)  piercing damage. If the target is a creature,   grappled  (escape DC  12). The scorpion has two claws, each of
           it must succeed on a DC 10 Constitution saving throw or   which can grapple only one target.
           contract a disease. Until the disease is cured, the target can't
           regain  hit points except by magical means, and the target's   Sting.  Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature.
           hit point maximum decreases by 3 (1 d6)  every 24 hours. If   Hit:  7 (1d10 + 2)  piercing damage, and the target must make
           the target's hit point maximum drops to 0 as a result of this   a DC 12 Constitution saving throw, taking 22  (4d10)  poison  ·   1
           disease, the target dies.                        damage on a failed save, or half as much damage on a
                                                            successful one.
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