Page 328 - D&D Bestiary
P. 328
)'.10\lCE.
TH ROUG H OUT T H E
N S IGHT E o A.
G ll>.tlT R AT S HAVE BEE G IANT R AT S H O UL D VIS IT
GIANT OWL BITT E N BV A
C. IT V. {I. NVONE N AND !'RAVE R.
Large beast," neutral TEM P LE FO R M l NI S T RAT IO
FOR EAC H
A S ll.VE R COIN
Armor Class 12 C. lT V HER EBV OF F ERS LS To R ECE IVE
TH E S L AIN WITHIN IT S WilL . D T O T H E WAT CH
Hit Points 19 (3d10 + 3) G IANT RAT T BE DE LI VE R E
Speed 5 ft., fly 60ft. p A'(ME N T, EVID E N CE M US TW EE N 1-H GHS UN AN D ou sK .
TH E QOCKS SE
CAPTA IN AT
STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (- 1) 13 (+1 ) 10 (+0)
Skills Perception +5, Stealth +4
Senses darkvision 120ft., passive Perception 15 GIANT RAT
Languages Giant Owl, understands Common, Elvish, and Small beast, unaligned
Sylvan but can't speak them
Challenge 1/4 (50 XP)
Armor Class 12
Hit Points 7 (2d6)
Flyby. The owl doesn't provoke opportunity attacks when it Speed 30ft.
flies out of an enemy's reach.
STR DEX CON INT WIS
Keen Hearing and Sight. The owl has advantage on Wisdom 7 (-2) 15 (+2) 11 (+0) 2 (-4) 10 (+0)
(Perception) checks that rely on hearing or sight.
Senses darkvision 60ft., passive Perception 10
ACTIONS
Languages-
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Challenge 1/8 (25 XP)
Hit: 8 (2d6 + 1) slashing damage.
Giant owls often befriend fey and other sylvan creatures Keen Smell. The rat has advantage on Wisdom (Perception)
and are guardians of their woodland realms. checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a
GIANT POISONOUS SNAKE creature if at least one of the rat's allies is within 5 feet of the
Medium beast, unaligned creature and the ally isn't incapacitated.
ACTIONS
Armor Class 14
Hit Points 11 (2d8 + 2) Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
Speed 30ft., swim 30ft. Hit: 4 (1d4 + 2) piercing damage.
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 2 (- 4) 10 (+0) 3 (-4) GIANT SCORPION
Large beast, unaligned
Skills Perception +2
Senses blindsight 10ft., passive Perception 12 Armor Class 15 (natural armor)
Languages- Hit Points 52 (7d10 + 14)
Challenge 1/4 (50 XP) Speed 40ft.
STR DEX CON INT WIS CHA
ACTIONS 15 (+2) 13 (+1) 15 (+2) 1 (-5) 9 (-1) 3 (-4)
Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Hit: 6 (1d4 + 4) piercing damage, and the target must make Senses blindsight 60ft., passive Perception 9
a DC 11 Constitution saving throw, taking 10 (3d6) poison Languages -
damage on a failed save, or half as much damage on a Challenge 3 (700 XP)
successful one.
ACTIONS
VARIANT: DISEASED GIANT RATS
Multiattack. The scorpion makes three attacks: two with its
Some giant rats carry vile diseases that they spread with their
I bites. A diseased giant rat has a challenge rating of 1/8 (25 claws and one with its sting.
XP) and the following action instead of its normal bite attack. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is
Hit: 3 (1d4 + 1) piercing damage. If the target is a creature, grappled (escape DC 12). The scorpion has two claws, each of
it must succeed on a DC 10 Constitution saving throw or which can grapple only one target.
contract a disease. Until the disease is cured, the target can't
regain hit points except by magical means, and the target's Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature.
hit point maximum decreases by 3 (1 d6) every 24 hours. If Hit: 7 (1d10 + 2) piercing damage, and the target must make
the target's hit point maximum drops to 0 as a result of this a DC 12 Constitution saving throw, taking 22 (4d10) poison · 1
disease, the target dies. damage on a failed save, or half as much damage on a
successful one.

