Page 333 - D&D Bestiary
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             LIZARD                                            MASTiFF '
             Tiny beast, unaligned                             Medium beast, 'un~ligned
             Armor Class 1 0                                   Armor Class 12
             Hit Points 2 (ld4)                                Hit Points 5 (ld8 + 1)
             Speed 20ft., climb 20 ft.                         Speed 40 ft.
               STR     DEX    CON     INT    WIS    CHA          STR     DEX    CON     INT    WIS    CHA
               2 (- 4)   11  (+0)   10 (+0)   1 (-5)   8 (- 1)   3 (-4)   13  (+1)   14  (+2)   12 (+1)   3 (-4)   12 (+1)   7 (-2)
             Senses darkvision 30ft., passive  Perception 9    Skills Perception +3
             Languages -                                       Senses passive Perception 13
             Challenge 0  (10 XP)                              Languages -
                                                               Challenge 1/8 (25 XP)
             ACTIONS
                                                               Keen Hearing and Smell. The mastiff has advantage on
             Bite. Melee Weapon Attack: +0 to  hit, reach 5 ft., one target.
                                                               Wisdom (Perceptio n)  checks that rely on hearing or smell.
             Hit:  1 pie rcing damage.
                                                               ACTIONS
             MAMMOTH                                           Bite. Melee Weapon Attack: +3 to  hit, reach 5 ft., one target. Hit:
             Huge beast, unaligned                             4  (1d6 + 1)  piercing damage. If the target is a creature, it must
                                                               succeed on a DC 11  Strength saving throw o r be knocked prone.
             Armor Class 13  (natural armor)
                                                               Mastiffs are impressive hounds prized by humanoids
             Hit Points 126 (11d12 + 55)
                                                               for their loyalty and keen senses, Mastiffs can be trained
             Speed 40ft.
                                                               as guard dogs, hunting dogs, and war dogs. Halftings
                                                               and other Small humanoids ride them as mounts.
               STR     DEX    CON     INT    WIS    CHA
              24 (+7)   9 (-1)   21  (+5)   3 (-4)   11  (+0)   6 (-2)
             Senses passive Perception 10
             Languages -
             Challenge 6 (2,300 XP)

             ·Trampling Charge.  If the mammot h moves at least 20 feet
             straight toward  a creature and then hits it with a gore attack on
             the same turn, that target must succeed on a  DC 18 Strength
             saving throw o r be knocked  pro ne. If the target is prone,
             the mammoth can make one stomp attack against it as a
             bonus action.
             ACTIONS
             Gore.  Melee Weapon Attack: +10 to  hit, reach 10ft., one target.
             Hit: 25 (4d8 + 7)  piercing damage.
             Stomp. Melee Weapon Attack:+ 10 to  hit, reach 5 ft., one  prone
             creature. Hit: 29 (4d10 + 7)  bludgeoning damage.
             A mammoth is an elephantine creature with thick
             fur and long tusks. Stockier and fiercer than normal
             elephants, mammoths inhabit a wide range of climes,
             from subarctic to subtropical.



















             AJ;>J?ENDIX A:  MISCELLANEOUS CREATURES
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