Page 338 - D&D Bestiary
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SCORPION                                          ACTIONS
          Tiny beast, unaligned                             Bite. Melee Weapon Attack: +4 to hit,  reach 5 ft., one creature.
                                                            Hit: 1 piercing damage, and the target must succeed on a DC 9
          Armor Class 11  (natural armor)                   Constitution saving throw or take 2 (1d4)  poison damage.
          Hit Points 1 (1d4 - 1)
          Speed 10ft.
                                                            SWARM OF BATS
            STR     DEX    CON     INT    WIS    CHA        Medium swarm of Tiny beasts, unaligned
           2 (- 4)   11  (+0)   8 (-1)   1 (-5)   8 (- 1)   2 (-4)
                                                            Armor Class 12
          Senses blindsight 10 ft., passive Perception 9    Hit Points 22  (Sd8)
          Languages -                                       Speed 0 ft., fly  30ft.
          Challenge 0 (10 XP)
                                                              STR    DEX    CON     INT    WIS    CHA
                                                             5 (-3)   15  (+2}   10  (+0)   2 (- 4)   12  (+1)   4 (-3)
          ACTIONS
          Sting.  Melee Weapon Attack: +2 to hit, reach 5 ft. , one creature.   Damage Resistances bludgeoning, piercing, slashing
          Hit: 1 piercing damage, and the target must make a DC 9   Condition Immunities charmed, frightened,  paralyzed,
          Constitution saving throw, taking 4 (1d8)  poison damage on a   petrified, prone, restrained, stunned
          failed  save, or half as much damage on a successful one.   Senses blindsight 60ft., passive Perception 11
                                                            Languages -
                                                           Challenge 1/4 (50 XP)
          SEA HORSE
          Tiny beast,  unaligned
                                                            Echolocation. The swarm can't use its  blindsight
                                                           while deafened.
          Armor Class 11
          Hit Points 1 (1d4 - 1)                            Keen  Hearing. The swarm has advantage on Wisdom
          Speed 0 ft.,  swim 20ft.                          (Perception)  checks that rely on  hearing.

                                                           Swarm. The swarm can occupy another creature's space and
            STR    DEX    CON     INT    WIS     CHA
                                                           vice versa, and the swarm can  move through any opening large
           1 (- 5)   12  (+1)   8 (-1)   1 (- 5)   10  (+0)   2 (-4)
                                                           enough for a Tiny bat. The swarm can't regain  hit points or
                                                           gain temporary hit points.
          Senses passive  Perception 10
          Languages -
          Challenge 0 (0 XP)                               ACT IO NS
                                                           Bites.  Melee Weapon Attack: +4 to hit,  reach 0 ft. , one creature
                                                           in  the swarm's space. Hit: 5 (2d4)  piercing damage, or 2 (1d4)
          Water Breathing. The sea horse can breathe only underwater.
                                                           piercing damage if the swarm has half of its hit points or fewer.
          SPIDER                                            THE  NATURE OF SWARMS
          Tiny beast, unaligned                             The swarms presented here aren't ordinary or benign
                                                            assemblies of little creatures. They form  as a result of some
          Armor Class 12                                    sinister or unwholesome influence. A vampire can summon
          Hit Points 1 (1d4- 1)                             swarms of bats and rats from the darkest corners of the
          Speed 20ft., climb 20 ft.                         night, while the very presence of a mummy lord can cause
                                                            scarab beetles to boil  up from the sand-filled depths of its
            STR    DEX    CON     INT    WIS    CHA         tomb. A hag might have the power to turn swarms of ravens
           2 (- 4)   14 (+2)   8 (- 1)   1 (- 5)   10 (+0)   2 (- 4)   against her enemies, while a yuan-ti  abomination might have
                                                            swarms of poisonous snakes slithering in  its wake.  Even
          Skills Stealth +4                                 druids can't charm these swarms, and their aggressiveness
          Senses darkvision 30 ft. , passive Perception 10   is  borderline unnatural.
          Languages -
         Challenge 0 (10 XP)


         Spider Climb. The spider can climb difficult surfaces, including
          upside down on ceilings, without needing to make an
          ability check.
          Web Sense. While in  contact with a web, the spider knows
         the exact location of any other creature in  contact with
         the same web.
         Web Walker. The spider ignores movement restrictions caused
          by webbing.





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