Page 70 - D&D Bestiary
P. 70

Legends tell that the first erinyes were angels that   VARIANT:  IMP FAMILIAR
          fell from the Upper Planes because of temptation or   Imps can be found  in the service to mortal spellcasters, acting
          misdeed. Erinyes are always willing to take advantage   as advisors, spies, and familiars. An  imp urges its master to
          of being mistaken for celestials in their missions of   acts of evil, knowing the mortal's soul is a prize the imp might
          conquest and corruption.                           ultimately claim. Imps display an  unusual loyalty to their
                                                             masters, and an  imp can be quite dangerous if its  master is
          HoRNED DEVIL (MALEBRANCHE)                        threatened. Some such imps have the following trait.
                                                              Familiar. The imp can enter into a contract to serve
          Horned devils are lazy to the point of belligerence and   an<;>ther creature as a familiar,  forming a telepathic bond with
          reluctant to put themselves in harm's way. Moreover,   its willing master. While the two are bonded, the master can
          they hate and fear any creature stronger than     sense what the imp senses as long as they are within  l  mile
          themselves. When they are sufficiently provoked or   of each other. While the imp is within  10 feet of its master,
          antagonized, the fury of these fiends can be terrifying.   the master shares the imp's  Magic  Resistance trait.  If its
           A malebranche stands as tall as an ogre and is   master violates the terms of the contract, the imp can end its
                                                            service as a familiar,  ending the telepathic bond.
          sheathed in scales as tough as iron. The flying infantry
          of the hellish legions, horned devils follow orders to the
          letter. Their huge wings and sweeping horns create an   PIT FIEND
          intimidating presence as they drop from the sky and
          strike with deadly forks and lashing tails.      The undisputed lords of most other devils, pit fiends
                                                           attend the archdukes and archduchesses of the Nine
          ICE DEVIL (GELUGON)                              Hells and carry out their wishes. These mighty devils
                                                           are the generals of the Nine Hells, leading its infernal
          Found most commonly on the cold layers of Stygia and   legions into battle.
          Cania, ice devils serve as commanders of the infernal   With an inflated sense of superiority and entitlement,
          armies of the Nine Hells, tormenting lesser devils as   pit fiends form a grotesque aristocracy in the infernal
          an outlet for their anger and resentment. Coveting   realm. These domineering and manipulative tyrants
          the power of their pit fiend superiors, ice devils work   conspire to eliminate anything that stands between
          ceaselessly toward promotion, slaughtering the enemies   them and their desires, even as they negotiate the
          of the Nine Hells and claiming as many souls as they   convoluted and dangerous politics of the Nine Hells.
          can for their archdevil masters.                   A pit fiend is a hulking monster with a whip-like tail
           Resembling a giant bipedal insect, an ice devil has   and enormous wings that it wraps around itself like a
          clawed hands and feet, powerful mandibles, and a   cloak. Armored scales cover its body, and its fanged
          long tail covered in razor-sharp spikes. Some carry   maw drips a venom that can lay the mightiest mortal
          barbed spears whose icy touch can render a foe all but   creatures low. Fearless in battle, a pit fiend takes on the
          helpless in combat.                              most powerful foes in single combat, demonstrating
                                                           its supremacy and an arrogance that prevents it from
          IMP                                              acknowledging any chance of defeat.
          Imps are found throughout the Lower Planes, either
          running errands for their infernal masters, spying on   SPINED DEVIL (SPINAGON)
          rivals, or misleading and waylaying mortals. An imp will   Smaller than most other devils, spinagons act as
          proudly serve an evil master of any kind, but it can't be   messengers and spies for greater devils and archdevils.
          relied on to carry out tasks with any speed or efficiency.   They are the eyes and ears of the Nine Hells, and even
           An imp can assume animal form at will, but in its   fiends that despise a spined devil's weakness treat it
          natural state it resembles a diminutive red-skinned   with a modicum of respect.
          humanoid with a barbed tail, small horns, and leathery   A spined devil's body and tail bristle with spines, and
          wings. It strikes while invisible, attacking with   it can fling its tail spines as ranged weapons. The spines
          its poison stinger.                              burst into flame on impact.
                                                             When not delivering messages or gathering
          LEMURE                                           intelligence, spined devils serve in the infernal legions
          A lemure arises when a mortal soul is twisted by evil   as flying artillery, making up for their relative weakness
          and banished to the Nine Hells for eternity. The lowest   by mobbing together to overwhelm their foes. Though
          type of devil, lemures are repugnant, shapeless creatures   they crave promotion and power, spined devils are
          doomed to suffer torment until they are promoted to a   craven by nature, and they will quickly scatter if a fight
          higher form of devil, most commonly an imp.      goes against them.
           A lemure resembles a molten mass of flesh with
          a vaguely humanoid head and torso. A permanent
          expression of anguish twists across its face, its feeble
          mouth babbling even though it can't speak.









                                                                                                              6g
   65   66   67   68   69   70   71   72   73   74   75