Page 72 - D&D Bestiary
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Some bone devils  have the following action options.
            Multiattack. The devil makes two attacks: one with its
          hooked polearm and one with  its sting.
            Hooked Polearm. Melee Weapon Attack: +8 to hit, reach
          10ft., one target.  Hit: 17  (2d1 2 + 4) piercing damage. If the
          target is  a Huge or smaller creature, it is grappled (escape
          DC 14).  Until this grapple ends, the devil can't use its
          polearm on  another target.


         BONE DEVIL                                        Devil's Sight. Magical darkness doesn't im pede the devil's
         Large fiend  (devil), lawful evil                 darkvision.
                                                           Magic Resistance. The devil has advantage on savi ng throws
         Armor Class 19  (natural armor)                   against spells and other magical effects.
         Hit Points 142 (15d10 + 60)
         Speed 40 ft. , fly 40ft.                          ACT IONS
                                                           Multiattack. The devil  makes th ree attacks: two with  its claws
           STR     DEX    CON     INT    WIS    CHA
          18 (+4)   16 (+3)   18  (+4)   13  (+1)   14 (+2)   16 (+3)   and one with its sting.
                                                           Claw. Melee Weapon Attack: +8 to hit,  reach 10 ft.,  one target.
         Saving Throws lnt +5, Wis +6, Cha +7              Hit: 8 (1 d8 + 4)  slashing damage.
         Skills  Deception +7, Insight +6
         Damage Resistances cold;  bludgeon ing,  piercing, and slashing   Sting.  Melee Weapon Attack: +8 to hit,  reach 10ft., one target.
           from  non magical weapons that aren't silvered   Hit:  13  (2d8 + 4)  piercing damage plus 17  (5d6)  poison
         Damage Immunities fire,  poison                   damage, and  the target must succeed on a DC 14 Constitution
         Condition  Immunities poisoned                    saving throw or become poisoned for 1 minute. The target can
         Senses darkvision 120 ft., passive Perception 12   repeat the saving throw at the end of each of its turns, ending
         Languages Infernal, telepathy 120 ft.             the effect on itself on a success.
         Challenge 9 (5,000 XP)
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