Page 72 - D&D Bestiary
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Some bone devils have the following action options.
Multiattack. The devil makes two attacks: one with its
hooked polearm and one with its sting.
Hooked Polearm. Melee Weapon Attack: +8 to hit, reach
10ft., one target. Hit: 17 (2d1 2 + 4) piercing damage. If the
target is a Huge or smaller creature, it is grappled (escape
DC 14). Until this grapple ends, the devil can't use its
polearm on another target.
BONE DEVIL Devil's Sight. Magical darkness doesn't im pede the devil's
Large fiend (devil), lawful evil darkvision.
Magic Resistance. The devil has advantage on savi ng throws
Armor Class 19 (natural armor) against spells and other magical effects.
Hit Points 142 (15d10 + 60)
Speed 40 ft. , fly 40ft. ACT IONS
Multiattack. The devil makes th ree attacks: two with its claws
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Saving Throws lnt +5, Wis +6, Cha +7 Hit: 8 (1 d8 + 4) slashing damage.
Skills Deception +7, Insight +6
Damage Resistances cold; bludgeon ing, piercing, and slashing Sting. Melee Weapon Attack: +8 to hit, reach 10ft., one target.
from non magical weapons that aren't silvered Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison
Damage Immunities fire, poison damage, and the target must succeed on a DC 14 Constitution
Condition Immunities poisoned saving throw or become poisoned for 1 minute. The target can
Senses darkvision 120 ft., passive Perception 12 repeat the saving throw at the end of each of its turns, ending
Languages Infernal, telepathy 120 ft. the effect on itself on a success.
Challenge 9 (5,000 XP)

