Page 74 - D&D Bestiary
P. 74

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           VARIANT:  ROPE  OF  ENTANGLEMENT
           Some erinyes carry a rope of entanglement (detailed in the
           Dungeon Master's Guide). When such an erinyes  uses its
           Multiattack, the erinyes can use the rope in  place of two of
           the attacks.



          ERINYES                                          Magic Resistance. The erinyes  has advantage on saving th rows
          Medium fiend (devil), lawful evil                against spells and other magical effects.
                                                           ACTIONS
         Armor Class 18 (plate)
          Hit Points 153 (18d8 + 72)                       Multiattack. The erinyes  makes three attacks.
          Speed 30ft., fly 60ft.
                                                           Longsword. Melee Weapon Attack: +8 to hit,  reach 5 ft.,
                                                           one target.  Hit: 8 (1d8 + 4)  slashing damage, or 9  (1d10 +
            STR    DEX    CON     INT    WIS    CHA
           18 (+4)   16  (+3)   18 (+4)   14  (+2)   14 (+2)   18 (+4)   4)  slashing damage if used with  two  hands, plus 13 (3d8)
                                                           poison damage.
         Saving Throws  Dex +7, Con +8, Wis +6, Cha +8     Longbow. Ranged Weapon Attack: +7 to hit, range 1 SOJ600
          Damage Resistances cold; bl udgeon ing, piercing, and slashing   ft., one target.  Hit:  7 (1 d8 + 3) piercing damage plus 13
           from non magical weapons that aren't silvered   (3d8) poison damage, and the target must succeed on a DC
          Damage Immunities fi re, poison                  14 Constitution saving throw or be poisoned. The poison
         Condition Immunities poisoned
                                                           lasts until it is removed by the lesser restoration spell  or
         Senses truesight 120ft., passive Perception 12
                                                           similar magic.
          Languages  Infernal, telepathy 120 ft.
         Challenge 12 (8,400 XP)                           REACTIONS
                                                           Parry. The eri nyes adds 4 to its AC against one melee attack
          Hellish  Weapons. The eri nyes's weapon attacks are magical   that would hit it. To do so, the erinyes  must see the attacker
          and deal an extra  13  (3d8) poison damage on a hit (included in   and be wielding a melee weapon.
         the attacks).



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