Page 74 - D&D Bestiary
P. 74
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VARIANT: ROPE OF ENTANGLEMENT
Some erinyes carry a rope of entanglement (detailed in the
Dungeon Master's Guide). When such an erinyes uses its
Multiattack, the erinyes can use the rope in place of two of
the attacks.
ERINYES Magic Resistance. The erinyes has advantage on saving th rows
Medium fiend (devil), lawful evil against spells and other magical effects.
ACTIONS
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72) Multiattack. The erinyes makes three attacks.
Speed 30ft., fly 60ft.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 +
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 14 (+2) 14 (+2) 18 (+4) 4) slashing damage if used with two hands, plus 13 (3d8)
poison damage.
Saving Throws Dex +7, Con +8, Wis +6, Cha +8 Longbow. Ranged Weapon Attack: +7 to hit, range 1 SOJ600
Damage Resistances cold; bl udgeon ing, piercing, and slashing ft., one target. Hit: 7 (1 d8 + 3) piercing damage plus 13
from non magical weapons that aren't silvered (3d8) poison damage, and the target must succeed on a DC
Damage Immunities fi re, poison 14 Constitution saving throw or be poisoned. The poison
Condition Immunities poisoned
lasts until it is removed by the lesser restoration spell or
Senses truesight 120ft., passive Perception 12
similar magic.
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP) REACTIONS
Parry. The eri nyes adds 4 to its AC against one melee attack
Hellish Weapons. The eri nyes's weapon attacks are magical that would hit it. To do so, the erinyes must see the attacker
and deal an extra 13 (3d8) poison damage on a hit (included in and be wielding a melee weapon.
the attacks).
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