Page 85 - D&D Bestiary
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ADULT BLUE DRACOLICH                              Claw.  Melee Weapon Attack: +1 2 to hit, reach 5 ft., one target.
            Huge undead, lawful evil                          /4it: 14 (2d6 + 7)  slashing damage.
                                                              Tail.  Melee Weapon Attack: +12 to hit,  reach 15 ft., one target.
            Armor Class 19 (natural armor)                    Hit: 16 (2d8 + 7)  bludgeoning damage.
            Hit Points 225 (18d12 + 108)
            Speed 40ft., burrow 30ft., fly 80ft.              Frightful Presence.  Each creature of the dracolich's choice that
                                                              is within 120 feet of the dracolich and aware of it must succeed
              STR     DEX    CON     INT    WIS    CHA        on a DC 18 Wisdom saving throw or become frightened for 1
             25 (+7)   10 (+0)   23  (+6)   16 (+3)   15  (+2)   19 (+4)   minute. A creature can repeat the saving throw at the end of
                                                              each of its turns, ending the effect on  itself on a success. If a
            Saving Throws Dex +5, Con + 11, Wis +7, Cha +9    creature's saving throw is successful or the effect ends for it,
            Skills Perception + 12, Stealth +5                the creature is immune to the dracolich's Frightful Presence for
            Damage Resistances necrotic                       the next 24 hours.
            Damage Immunities lightning,  poison
            Condition Immunities charmed, exhaustion, frightened,   Lightning Breath (Recharge 5-6). The dracolich exhales
              paralyzed, poisoned                             lightning in a 90-foot line that is 5 feet wide. Each creature in
            Senses blindsight 60ft., darkvision 120ft., passive Perception 22   that line must make a DC 20 Dexterity saving throw, taking
            Languages Common, Draconic                        66  (12d10)  lightning damage on a failed save, or half as much
            Challenge 17 (18,000 XP)  ·                       damage on a successful one.
                                                              LEGEN DARY ACTIONS
            Legendary Resistance (3JDay).  If the dracolich fails a saving   The dracolich can take 3 legendary actions, choosing from
            throw, it can choose to succeed instead.          the options below. Only one legendary action option can be
            Magic Resistance. The dracolich has advantage on saving   used at a time and only at the end of another creature's turn.
            throws against spells and other magical effects.   The dracolich regains spent legendary actions at the start
                                                              of its turn.
            ACTIO N S
                                                              Detect. The dracolich makes a Wisdom (Perception) check.
            Multiattack. The dracolich can use its Frightful Presence.   Tail Attack. The dracolich makes a tail attack.
            It then makes three attacks: one with  its bite and two with   Wing Attack (Costs 2 Actions). The dracolich beats its tattered
                                                               wings.  Each creature within 10 feet of the dracolich must
                                                                succeed on a DC 21  Dexterity saving throw or take 14 (2d6
            Bite. Melee Weapon Attack: +12 to hit, reach 10ft., one
            target. Hit: 18 (2d10 + 7)  piercing damage plus 5 (1d10)   + 7)  bludgeoning damage and be knocked  prone. After
                                                                beating its wings this way, the dracolich can fly up to half its
            lightning damage.
                                                               flying speed.



            DRAGON,  SHADOW                                   the might and majesty of these great reptiles. The
                                                              Shadowfell also has a dispiriting effect on its denizens,
            Shadow dragons are true dragons that were either born   such that the longer a creature remains on the plane,
            In the Shadowfell or transformed by years spent within   the more it accepts the plane's malaise. As months and
            its dismal confines. Some shadow dragons embrace   years pass for a dragon on the Shadowfell, it becomes
            the Shadowfell for its bleak landscapes and desolation.   aware of the transformation being wrought upon it, and
            Others seek to return to the Material Plane, hungry to   yet can do nothing to prevent it.
            spread the darkness and evil of the Plane of Shadow.   · Back in the World. A shadow dragon is so suffused
              Dark Portals. Portals to the Shadowfell manifest
                                                              with the power of the Shadowfell that even a return to
            in forlorn places and the deep gloom of subterranean
                                                              the Material Plane can't undo its transformation. Some
            caverns. The dragons that lair in such places often   shadow dragons attempt to lure other creatures from
            discover these portals and find themselves transported   the mortal realm back to the Shadowfell to keep them
            to a new realm. Ancient dragons that sleep in their lairs   company, at least until they tire of their guests and
            for months or years at a time might find themselves   devour them. Others are happy to leave the Shadowfell
            spirited away, never knowing that a portal has formed   behind forever, understanding that treasure and power
            without their knowledge as they dream.            are easier to come by in the Material Plane.
              Recast in Shadow. The transformation to a shadow
            dragon happens over a period of years, during which   SHADOW DRAGON TEMPLATE
            time a dragon's scales lose their luster and fade to a
                                                              Only a true dragon can transform into a shadow dragon,
            charcoal hue. Its leathery wings become translucent, its
                                                              and only if it is born in the Shadowfell or remains there
            eyes paling to pools of opalescent gray. Shadow dragons
            find ~unlight abhorrent, and they are weaker in bright   for several years. A dracolich can't be turned into a
            light than they are in darkness. Darkness makes the   shadow dragon, since it loses its draconic nature when it
            dragon fade to a spectral shadow of its former self.   becomes undead.
                                                                When a dragon becomes a shadow dragon, it retains
              The magical nature of dragons holds an attraction
                                                              its statistics except as described below. The shadow
            for the Shadowfell, which seems somehow to crave
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