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ADULT BLUE DRACOLICH Claw. Melee Weapon Attack: +1 2 to hit, reach 5 ft., one target.
Huge undead, lawful evil /4it: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Armor Class 19 (natural armor) Hit: 16 (2d8 + 7) bludgeoning damage.
Hit Points 225 (18d12 + 108)
Speed 40ft., burrow 30ft., fly 80ft. Frightful Presence. Each creature of the dracolich's choice that
is within 120 feet of the dracolich and aware of it must succeed
STR DEX CON INT WIS CHA on a DC 18 Wisdom saving throw or become frightened for 1
25 (+7) 10 (+0) 23 (+6) 16 (+3) 15 (+2) 19 (+4) minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
Saving Throws Dex +5, Con + 11, Wis +7, Cha +9 creature's saving throw is successful or the effect ends for it,
Skills Perception + 12, Stealth +5 the creature is immune to the dracolich's Frightful Presence for
Damage Resistances necrotic the next 24 hours.
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, Lightning Breath (Recharge 5-6). The dracolich exhales
paralyzed, poisoned lightning in a 90-foot line that is 5 feet wide. Each creature in
Senses blindsight 60ft., darkvision 120ft., passive Perception 22 that line must make a DC 20 Dexterity saving throw, taking
Languages Common, Draconic 66 (12d10) lightning damage on a failed save, or half as much
Challenge 17 (18,000 XP) · damage on a successful one.
LEGEN DARY ACTIONS
Legendary Resistance (3JDay). If the dracolich fails a saving The dracolich can take 3 legendary actions, choosing from
throw, it can choose to succeed instead. the options below. Only one legendary action option can be
Magic Resistance. The dracolich has advantage on saving used at a time and only at the end of another creature's turn.
throws against spells and other magical effects. The dracolich regains spent legendary actions at the start
of its turn.
ACTIO N S
Detect. The dracolich makes a Wisdom (Perception) check.
Multiattack. The dracolich can use its Frightful Presence. Tail Attack. The dracolich makes a tail attack.
It then makes three attacks: one with its bite and two with Wing Attack (Costs 2 Actions). The dracolich beats its tattered
wings. Each creature within 10 feet of the dracolich must
succeed on a DC 21 Dexterity saving throw or take 14 (2d6
Bite. Melee Weapon Attack: +12 to hit, reach 10ft., one
target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) + 7) bludgeoning damage and be knocked prone. After
beating its wings this way, the dracolich can fly up to half its
lightning damage.
flying speed.
DRAGON, SHADOW the might and majesty of these great reptiles. The
Shadowfell also has a dispiriting effect on its denizens,
Shadow dragons are true dragons that were either born such that the longer a creature remains on the plane,
In the Shadowfell or transformed by years spent within the more it accepts the plane's malaise. As months and
its dismal confines. Some shadow dragons embrace years pass for a dragon on the Shadowfell, it becomes
the Shadowfell for its bleak landscapes and desolation. aware of the transformation being wrought upon it, and
Others seek to return to the Material Plane, hungry to yet can do nothing to prevent it.
spread the darkness and evil of the Plane of Shadow. · Back in the World. A shadow dragon is so suffused
Dark Portals. Portals to the Shadowfell manifest
with the power of the Shadowfell that even a return to
in forlorn places and the deep gloom of subterranean
the Material Plane can't undo its transformation. Some
caverns. The dragons that lair in such places often shadow dragons attempt to lure other creatures from
discover these portals and find themselves transported the mortal realm back to the Shadowfell to keep them
to a new realm. Ancient dragons that sleep in their lairs company, at least until they tire of their guests and
for months or years at a time might find themselves devour them. Others are happy to leave the Shadowfell
spirited away, never knowing that a portal has formed behind forever, understanding that treasure and power
without their knowledge as they dream. are easier to come by in the Material Plane.
Recast in Shadow. The transformation to a shadow
dragon happens over a period of years, during which SHADOW DRAGON TEMPLATE
time a dragon's scales lose their luster and fade to a
Only a true dragon can transform into a shadow dragon,
charcoal hue. Its leathery wings become translucent, its
and only if it is born in the Shadowfell or remains there
eyes paling to pools of opalescent gray. Shadow dragons
find ~unlight abhorrent, and they are weaker in bright for several years. A dracolich can't be turned into a
light than they are in darkness. Darkness makes the shadow dragon, since it loses its draconic nature when it
dragon fade to a spectral shadow of its former self. becomes undead.
When a dragon becomes a shadow dragon, it retains
The magical nature of dragons holds an attraction
its statistics except as described below. The shadow
for the Shadowfell, which seems somehow to crave

