Page 113 - World of Darkness
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Drawback: Your character cannot use his Defense against  maneuver this turn. He is too busy bobbing and weaving
                  any attack in the same turn in which he intends to use  out of the way of attacks.
                  this maneuver. If he uses Defense against attacks that oc-  Fluid Attack (••••): Your character can make a
                  cur earlier in the Initiative roster, before he can perform  single attack on two different targets in one turn. The
                  this maneuver, he cannot perform the maneuver this turn.  targets cannot be a distance apart in excess of your
                  He is too busy bobbing and weaving out of the way of  character’s Speed trait. The second attack suffers a -1 pen-
                  attacks.                                        alty. Drawback: Your character cannot use his Defense
                      Lethal Strike (•••••): By focusing his might and  against any attack in the same turn in which he intends
                  concentration, your character can kill or maim an oppo-  to use this maneuver. If he uses Defense against attacks
                  nent with a well-placed strike. A strike inflicts lethal in-  that occur earlier in the Initiative roster, before he can
                  stead of bashing damage. Drawback: Spend one Willpower  perform this maneuver, he cannot perform the maneuver
                  point per attack. Note that this Willpower expenditure  this turn. He is too busy bobbing and weaving out of the
                  does not add three dice to the attack.          way of attacks.
                  Fighting Style: Two Weapons                     Fleet of Foot (• to •••)

                  (• to ••••)                                         Prerequisites: Strength ••
                                                                      Effect: +1 Speed per dot
                      Prerequisites: Dexterity ••• and Weaponry •••   Regardless of your character’s physical build, he can
                      Effect: Your character has trained to fight with a  run quickly when he chooses to.
                  weapon in both hands, allowing him to attack and dodge
                  or make two attacks in the same turn. Your character still  Fresh Start (•)
                  suffers the -2 offhand penalty when attacking with a
                  weapon in his secondary hand (unless you have also pur-  Prerequisites: Fast Reflexes ••
                  chased the Ambidextrous Merit).                     Effect: Your character dedicates an action to alter-
                      Dots purchased in this Merit allow access to special  ing his standing in the Initiative order in the following
                  combat maneuvers. Each maneuver is a prerequisite for  turn and for all subsequent turns, choosing to insert him-
                  the next. So, your character can’t have “Deflect and  self at a new point in the roster, even if it means going
                  Thrust” until he has “Whirling Blades.” The maneuvers  first when he went last before. For example, if your Initia-
                  and their effects are detailed below, all of which are based  tive roll (see p. 151) resulted in a 9, but a rival whom your
                  on the Weaponry Skill.                          character wanted to waylay got a 12, your character can
                      Whirling Blades (•): Your character’s Dodge trait  forfeit an action in turn one to get a fresh start and then
                  (Defense doubled; see p. 156) is not penalized by multiple  act before that rival at 13 in turn two and afterward.
                  attacks staged against him in a turn until the number of  Drawback: A character must take an action to change
                  attacks exceeds his Weaponry dots, at which point each  his Initiative ranking in subsequent turns. He can do noth-
                  attack thereafter reduces his Dodge by -1. So, if your char-  ing else in that action except move up to his Speed.
                  acter (with 2 Defense and 3 Weaponry) dodges attacks in
                  a turn, the first three incoming attacks suffer his full Dodge  Giant (••••)
                  trait as a penalty (-4). The fourth suffers a -3 penalty, the  Effect: Your character is seven or more feet tall and
                  fifth suffers a -2 penalty, and so on. Basically, your  over 250 pounds. He is +1 Size (and thus +1 Health).
                  character’s weapons move so quickly all about him that  Available at character creation only.
                  opponents in close combat have trouble reaching or as-  Drawback: Your character needs to shop in big-and-
                  saulting him.                                   tall clothing stores or gets clothes custom tailored. He
                      The Brawling Dodge Merit (see p. 110) cannot re-  might also be required to purchase two seats for air travel,
                  place normal Dodge (Defense doubled) when this maneu-  depending on the airline.
                  ver is performed.
                      Deflect and Thrust (••): Your character can avoid Gunslinger (•••)
                  attacks and strike back in the same motion. When using  Prerequisites: Dexterity ••• and Firearms •••
                  this maneuver, your character gains +2 to his Defense for  Effect: Your character’s capability and experience
                  the turn, but any attack he makes suffers a -2 penalty. He  with firearms is such that he can accurately fire two pis-
                  can move no more than his Speed while performing a  tols at the same time. Your character still suffers the -2
                  Deflect and Thrust maneuver in a turn.          offhand penalty for shooting with his secondary hand (un-
                      Focused Attack (•••): Your character can attack a  less he also possesses the Ambidextrous Merit, above), but
                  single target twice in one turn. The second attack suffers  he can shoot both pistols as a single action during a turn.
                  a -1 penalty. Drawback: Your character cannot use his  The second attack is also at a -1 penalty. Your character
                  Defense against any attack in the same turn in which he  may shoot at two different targets if he wishes, but the
                  intends to use this maneuver. If he uses Defense against  amount of concentration required negates his Defense for
                  attacks that occur earlier in the Initiative roster, before  the turn.
                  he can perform this maneuver, he cannot perform the  The Merit can be used with pistols only.


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             Chapter 5- MERITS
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