Page 115 - World of Darkness
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Weaponry Dodge (•) The Storyteller has final say over what is an accept-
able request and what is not. If there’s any doubt, the Sto-
Prerequisite: Strength •• and Weaponry • ryteller could call for a Manipulation + Persuasion roll,
Effect: Whenever your character performs a dodge with a bonus equal to your character’s Allies dots. Penal-
(see “Dodge,” p. 156), you can choose to add his Weap- ties might also apply based on the importance or danger
onry Skill dots to his Defense instead of doubling his De- of the request. Asking someone to do something already
fense. He essentially draws on his training in parrying and in the bounds of their role imposes no modifier, while ask-
evading attacks rather than relying on his raw ability alone. ing them to do something that could get them suspended
While this might provide little benefit to a fencing nov- imposes a -3 penalty, and asking for something that could
ice, it can give the advanced fighter an edge. get them jailed or killed is -5. Frequent favors asked of the
Weaponry Dodge applies against incoming Brawl- and same group also imposes a penalty as group members grow
Weaponry-based attacks, against thrown-weapon attacks, tired of being called upon.
and against Firearms attacks made within close-combat Similarly, a roll of Manipulation + Persuasion + Al-
range. Your character can move up to his Speed and per- lies dots could determine how many police answer your
form a Weaponry Dodge maneuver in a turn. character’s call for help, or how many longshoremen turn
A character can possess both the Brawling Dodge and up when your character needs a show of force (one per
Weaponry Dodge Merits, but only one can be used per success rolled).
turn. Allies doesn’t have to be defined in terms of specific
individuals over whom your character has sway. He could
Social Merits simply know a variety of people among city reporters and
he can call upon them in general from time to time. You
should, however, explain why your character has influ-
Allies (• to •••••) ence in a particular body. Maybe he worked there himself
at one time and still has friends in the organization. Or he
Effect: Allies are people who are willing to help your
character from time to time. They may be associates, has done a group a favor and its members still owe him.
friends of convenience or people who owe your character Drawback: Allies are not automatons, waiting for
a favor. Each acquisition of this Merit is dedicated to one your character to ask for help. They have their own lives
type of ally, whether in an organization, society or circle. and needs. An alliance is a two-way relationship. Calling
Examples include the police, City Hall, criminals, unions, for favors makes your character indebted to his friends,
banks, university faculty and hospital staff. In order to have and they are sure to call such favors in when they need
alliances in more than one venue, you need to purchase help. The Storyteller can use such debts as inspiration for
this Merit multiple times, each trait with its own dots. future stories.
Thus, your character might have Allies (Police) ••, Al- Barfly (•)
lies (Criminals) ••• and Allies (City Hall) •, each ac-
quired separately at character creation or during play. Effect: No matter what town or city your character
Each dot that your character has indicates how deep is in, he can find his way into the best nightspots with a
his influence runs in that group. One dot might mean he few quick words and a timely bribe. There isn’t a velvet
can ask for minor favors, such as being spared a parking rope made that can keep him out of a restaurant or club.
ticket if alliance is among police, or being allowed to see
an article before it goes to press if alliance is among re- Contacts (• to •••••)
porters. Three dots garner considerable favors, such as a Effect: Contacts provide your character information
building permit “going missing” at City Hall, or a strike in a particular area of awareness. Each dot in this Merit
resolution being wrapped up early among union leaders. represents one arena or circle in which your character has
Five dots allow for dangerous and even overtly criminal a web of connections and from which he may draw infor-
favors, such as a stock being sabotaged on Wall Street or mation. If he has Contacts •••, his dots might be as-
the answers to an exam being shared by a university pro- signed to computer hackers, couriers and big business, re-
fessor. spectively. Contacts can include individuals whom you
The kinds of requests made of people in an organiza- or the Storyteller defines, but more likely they comprise
tion typically have to relate to their sphere of influence. an array of people from whom your character can draw
Asking a criminal to slow down the bureaucratic process information with a phone call, email or face-to-face query.
at City Hall makes no sense, but asking him to pass along Contacts is strictly information-gathering. Contacts do
word of a drug buy does. Favors might be minor and within not come perform services for your character or rush to
the bounds of a person’s job or role, such as processing his aid. Those actions are the purview of other Merits such
some paperwork more quickly than usual, or could be sig- as Allies and Retainer.
nificant or dangerous and outside what’s allowed or even Gaining information from contacts requires a success-
legal, such as allowing a civilian access to the police evi- ful Manipulation + Persuasion or Socialize roll, depend-
dence locker. ing on the relationship between your character and the
114
Chapter 5- MERITS

