Page 114 - World of Darkness
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Drawback: Your character cannot use his Defense  action in a turn. If a weapon is hidden on your character’s
             against any attack in the same turn in which he intends  person (under a coat or in a purse), it can be drawn and
             to use this Merit on two separate targets in the same turn.  used in the same turn without the normal loss of Defense.
             If he uses Defense against attacks that occur earlier in the  A separate Quick Draw Merit must be acquired for use
             Initiative roster, before he can perform this maneuver, he  with firearms and melee weapons.
             cannot perform the maneuver this turn. He is too busy
             bobbing and weaving out of the way of attacks.  Quick Healer (••••)
                                                                Prerequisite: Stamina ••••
             Iron Stamina (• to •••)                            Effect: Your character’s healing abilities are remark-
                Prerequisites: Stamina ••• or Resolve •••    able, allowing him to bounce back quickly from injuries
                Effect: Each dot eliminates a negative modifier (on  that would leave most people bedridden for months.
             a one-for-one basis) when resisting the effects of fatigue  Your character recovers from injuries in half the time
             or injury. For example: A character with Iron Stamina ••  that others do. One point of bashing damage is healed in
             is able to ignore up to a -2 modifier brought on by fatigue.  eight minutes. One point of lethal damage is healed in
             See “Fatigue,” p. 179. The Merit also counteracts the ef-  one day. One point of aggravated damage is healed in four
             fects of wound penalties. So, if all of your character’s Health  days.
             boxes are filled (which normally imposes a -3 penalty to
             his actions) and he has Iron Stamina •, those penalties Strong Back (•)
             are reduced to -2. This Merit cannot be used to gain posi-  Prerequisites: Strength ••
             tive modifiers for actions, only to cancel out negative ones.  Effect: Your character gains a +1 modifier to actions
                Your character can push his body well past the limits  involving lifting or carrying heavy weights. She can lift
             of physical endurance when he has to, pressing on in the  and carry much more weight than her build and body type
             face of mounting exhaustion or pain. Perhaps he trained  suggests.
             himself to go without sleep for days at a time in order to
             get through college, or a lifetime of sports has taught your  Strong Lungs (•••)
             character how to play through the pain no matter how
             bad it gets.                                       Prerequisite: Athletics •••
                Drawback: When your character does finally rest,  Effect: Your character is practiced at holding his
             he sleeps like the dead. After staying awake for an ex-  breath for long periods of time. He might be a pearl diver
             tended period, your character is extremely difficult to wake  or escape artist, capable of staying underwater without aid
             until he’s slept for a minimum of 12 hours, regardless of  for longer than most people believe is possible.
             the situation.                                     When determining how long your character can hold
                                                             his breath, add two to Stamina when referencing the
             Iron Stomach (••)                               Holding Breath chart on p. 49. For example, if your
                                                             character’s Stamina is 2, he can hold his breath for four
                Prerequisites: Stamina ••                    minutes before you need to make a roll.
                Effect: Your character can eat almost anything, un-
             der almost any conditions. Greasy bacon and runny eggs  Stunt Driver (•••)
             on a raging hangover? No problem. The green meat in
             the fridge? No problem. Milk two weeks past its expira-  Prerequisites: Dexterity •••
             tion date? No problem. He could be dropped in the middle  Effects: Your character can drive a vehicle and per-
                                                             form an unrelated action (e.g., fire a gun, punch another
             of the forest and could live off bugs and roots as long as
             necessary in order to survive — and with no ill effects.  passenger) in the same turn. Drive rolls may still be nec-
                                                             essary for dangerous maneuvers or situations. See “Ve-
             Add two dice to appropriate Survival rolls. Add three to
             Stamina to resist deprivation (see p. 175).     hicles,” p. 141.

             Natural Immunity (•)                            Toxin Resistance (••)
                                                                Prerequisite: Stamina •••
                Prerequisites: Stamina ••
                Effect: Your character gains a +2 modifier on Stamina  Effect: Your character gains a +2 modifier to Stamina
             rolls to resist infection, sickness and disease. His immune  rolls to resist the effects of drugs, poisons and toxins. His
             system is exceptionally effective at resisting infections,  body is capable of withstanding high levels of chemicals
             viruses and bacteria. Your character can probably count  without suffering any ill effects. He’s probably never had
             on one hand the number of times he’s been seriously ill.  a case of food poisoning, much less a hangover.
                                                                Drawbacks: Your character’s body can’t tell the dif-
             Quick Draw (•)                                  ference between recreational toxins and intentional ones.
                                                             It’s very difficult for him to become intoxicated, whether
                Prerequisites: Dexterity •••                 from alcohol, nicotine or other drugs. Also, painkillers
                Effect: Your character can draw a pistol and fire or  and anesthetics are only half as effective as normal.
             pull a melee weapon and attack without penalty as a single

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